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Gamecube News is a News and downloads site for the Gamecube, We have all the latest emulators, homebrew and all the downloads on this site, we also cover commercial gaming and console news. Part of the DCEmu Homebrew & Gaming Network.

THE LATEST NEWS BELOW

00:41 July 4th, 2009

Dolphin R3661 Relased!! - Gamecube and Wii Emulator for WIndows

Posted By: wraggster

This is a massive release Super Mario Galaxy is now playable in this build and that should mean many other Wii Games are too, this makes this emulator great for Both for Gamecube and Wii Games, firstly heres a video:




First this newspost

Dev's have been hard at work and doing some amazing fixes. First off is DSP work. Super Mario Galaxy now has sound support and is working for the most part. It's just missing some volume controls and left/right controls on the sound. Second are the graphical fixes. Fear not, it will no longer make you want to stab your eyes out. I have taken a few pictures and will link you to the forum post to see them. Currently, there is a bug in Duel Core causing a hang but its already being looked at.

Edit 1: Good news, the Duel Core bug has been corrected. we can now enjoy ZWW and SMG in its full speed goodness! bins comming soon.

Then this newspost:

This has to be one of the best releases we have done in a long time! With Super Mario Galaxy and Zelda Wind Waker both having functing sound. Also, Super Mario Galaxy having its Graphical issues fixed and is now completelly playable! Download and post some screen shots on the Super Mario Galaxy thread in the previous news post! Check the svn changes for more details on whats been changed/fixed in the source code.

Edit 1: Also forgot to say Mario Kart DD is fully working as well with sound.
Edit 2: We are aware real wiimotes are not working currently and its being looked at now.

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:10 June 30th, 2009

Visual Boy Advance GX 2.0.4 - GBA Emulator for Gamecube and Nintendo Wii

Posted By: wraggster

Tantric has released a new version of the GBA Emulator for Gamecube and Nintendo Wii:

Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

-=[ Features ]=-

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

Χ—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

[2.0.4 - June 30, 2009]

* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:07 June 30th, 2009

Snes9x GX 4.0.7 - Snes Emulator for Gamecube and Nintendo Wii

Posted By: wraggster

Tantric has released a new version of the Snes Emulator for Gamecube and Nintendo Wii:

Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.

Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew (www.wiibrew.org).

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| FEATURES |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
| UPDATE HISTORY |
•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•

[4.0.7 - June 30, 2009]

* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:00 June 30th, 2009

FCE Ultra GX 3.0.5 - Nes Emulator for Gamecube and Wii

Posted By: wraggster

Tantric has released a new version of the Nes Emulator for Gamecube and Wii:

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.

-=[ Features ]=-

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!

Χ—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—–*—–*—–*— *—–*—–*—–*—–*—–*—–*—–*—-*—–*-–•¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

[3.0.5 - June 30, 2009]

* Fixed auto-update
* Increased file browser listing to 10 entries, decreased font size
* Added text scrolling on file browser
* Added reset button for controller mappings
* Settings are now loaded from USB when loading the app from USB on HBC
* Fixed original mode lockup bug
* Fixed menu crashes caused by ogg player bugs
* Fixed memory card saving verification bug
* Fixed game savebrowser bugs
* Miscellaneous code cleanup/corrections
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:37 June 29th, 2009

CubeSX Beta 1 Released - PSX Emulator for Gamecube

Posted By: wraggster

The EmulateMii Team have today released the first beta of their PSX Emulator for Gamecube, heres the full news item:

As you may recall, WiiSX was put aside for us to all focus on Wii64. However, I picked it up again over the past weekend and made a few improvements along with a bit of help from tehpola. I ported over the pcsx-df code which is an updated and less-buggy pcsx codebase which instantly gave us great compatibility results in the Interpreter.

However, I then got the PowerPC recompiler (Originally from here coded by Gil Pedersen) working. It didn’t take much to get it into a operational state, just making it not mess with the GPR r13 to comply with EABI standard got it working, as well as some other small tweaks here and there. I also added some more functionality to it (recompiled all loads) and gave it 8MB of memory to keep recompiled code in (this is 7MB only for GC), but will gradually get bigger as I move things to MEM2/ARAM. There’s quite a bit to be improved within the dynarec, and quite a bit to be coded still, but I’m quite happy with its performance all things considered.

The GUI is non-existant apart from two options and a text based file browser. You can choose between the Dynarec or Interpreter and a Standard Controller or a Analog Controller. The analog controller is broken in some games, and so is the Dynarec (Final Fantasy VII battles).

Of course there is quite a bit to do, such as XA audio, CDDA audio, a GUI, Save states, .iso support, and much more, but this project will go on the sidelines again until the Wii64 beta is released. We hope to see positive some contributions to the code in the meanwhile whilst we work on Wii64 and not just controller config hacks

The full source (now updated with my latest changes) is available at http://code.google.com/p/pcsxgc/.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:25 June 28th, 2009

PCSX-Revolution rev18 - PSX Emulator for Wii and Gamecube

Posted By: wraggster

Firnis has updated PCSX-Revolution to rev18, heres the release notes:

PCSX-Revolution is a port of the PlayStation (One) emulator, PCSX, to the Nintendo Wii and Gamecube (formerly named Revolution).

TODO
Some planned works:

Speed up. I have some ideas how to speed it up, but it will take some time. (WIP)
Better UI. Only after speed up.
Known problems:

Rarely "Code dump" with "Show FPS" turned on. Not high priority, so just turn it off.
Download Here for Wii and Here for Gamecube.

Download and Give Feedback Via Comments

1 comments - Last Comment By xxsasch4xx

00:16 June 22nd, 2009

The DCEmu Interview - Question 38 - Whats the Best Console for Megadrive Emulation ?

Posted By: wraggster



A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more

Todays Question is Whats the Best Console for Megadrive Emulation ?

Give your Answer via Comments.

We want your DCEmu Interview Questions, Post any good questions Here

Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions

Heres the other DCEMU Questions - Answer as many as you can

The DCEmu Interview - Question 1 - What Consoles Do You Own ?
The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
The DCEmu Interview - Question 7 - Whats the Greatest Homebrew Handheld?
The DCEmu Interview - Question 8 - Whos the Greatest Homebrew Hacker/Coder and Why ?
The DCEmu Interview - Question 9 - Whats the Greatest Emulator Released?
The DCEmu Interview - Question 10 - What Game(S) Would you like to see Remade ?
The DCEmu Interview - Question 11 - Whats the Greatest Platform Game Released ?
The DCEmu Interview - Question 12 - Whats the Greatest FPS Game Released ?
The DCEmu Interview - Question 13 - Whats the Greatest Sports Game Released ?
The DCEmu Interview - Question 14 - How Excited Are You In Todays Homebrew Scene ?
The DCEmu Interview - Question 15 - Whats the Greatest RTS Game Released ?
The DCEmu Interview - Question 16 - What Would Make the Perfect Homebrew Console ?
The DCEmu Interview - Question 17 - What Are the Best/Worst Online Games Shops?
The DCEmu Interview - Question 18 - Name all the Consoles You have done Homebrew On ?
The DCEmu Interview - Question 19 - What Emulators are the Best In the Console Scene
The DCEmu Interview - Question 20 - Whats The Best Gamepad/Controller Ever ?
The DCEmu Interview - Question 21 - How Would You Improve the Homebrew Scene ?
The DCEmu Interview - Question 22 - What Do You Want Off Santa For Xmas ?
The DCEmu Interview - Question 23 - What Was The First Game You Beat?
The DCEmu Interview - Question 24 - Whats Your Longest Gaming time in One Session?
The DCEmu Interview - Question 25 - What Screen do you use for gaming?
The DCEmu Interview - Question 26 - Whats The Longest You Have Spent Playing One Game
The DCEmu Interview - Question 27 - Whats The Worst Console/Computer You Have Owned?
The DCEmu Interview - Question 28 - Which is Best for Homebrew, Handheld or Console ?
The DCEmu Interview - Question 29 - What was the Homebrew Main Event of 2008?
The DCEmu Interview - Question 30 - Whats The Next Console Your Going to Buy ?
The DCEmu Interview - Question 31 - How Long have you Been into Homebrew/Emulation ?
The DCEmu Interview - Question 32 - What Internet Browser Do You Use ?
The DCEmu Interview - Question 33 - What Search Engine Do You Use?
The DCEmu Interview - Question 34 - Whats The Best Console for Snes Emulation ?
The DCEmu Interview - Question 35 - Whats The Best Console for N64 Emulation ?
The DCEmu Interview - Question 36 - Do You Cheat at Games ?
The DCEmu Interview - Question 37 - Whats the Best Console for PSX Emulation ?

11 comments - Last Comment By paul3100

00:10 June 20th, 2009

RetroChallenge 2009

Posted By: wraggster

News via pdroms

RetroChallenge commences July 1st, 2009 and runs until July 31st, 2009
In order to qualify, computer systems must use a pre-pentium processor... in general, this means 486 or below, 680x0 and pretty much everything with an 8-bit processor, but we'll also let you in if you have an old Cray kicking about.
Gaming consoles and PDAs qualify if they are at least ten years old as of July1, 2009.
Where appropriate, replica hardware and emulators may be used.
Entrants are responsible for adequately documenting their projects and submitting occasional updates during the contest.
Projects may encompass any aspect of retrocomputing that tickles the fancy of the individual entrant.
Winners will be arbitrarily chosen and crap prizes doled out during the first week of August 2009.
Have fun.

http://retrochallenge.net/2009/rules.html

0 comments - Last Comment By wraggster

00:30 June 18th, 2009

DCEmu The Homebrew & Gaming Network

Posted By: wraggster



Welcome to the DCEmu Homebrew and Gaming Network.

DCEmu is as it has been since i joined all the sites under the DCEmu banner a network which concentrates on Homebrew, Hacking, Development and Commercial Gaming and Hardware News.

All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.

DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.

Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any None News forum. I get so many emails asking why he/she cant post in whatever forum.

And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.

How Can You Help DCEmu

This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun. If your a specialist in any console area and you want to see all the news appear its a great way of making sure it happens.

We are always in the need of Tutorials and Guides and FAQs not only for Homebrew but for hacking and Development and even just for gaming on consoles.

Our DCEmu Reviews Website is also in the need of reviews of both Hardware, Homebrew and Games Reviews so please review as much as possible.

Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.

Console News

Another change thats going to happen is that our Console News site will now post as much retro homebrew, Game Translations and also Modchip/flash cart news as possible, bringing much needed coverage to those communities.

The DCEmu Homebrew and Gaming Network

To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.

Pandora - http://pandora.dcemu.co.uk/
Nintendo Wii - http://wii-news.dcemu.co.uk/
Nintendo DS - http://nintendo-ds.dcemu.co.uk/
Playstation 3 - http://ps3-evolution.dcemu.co.uk/
Playstation Portable - http://psp-news.dcemu.co.uk/
Xbox 360 - http://xbox360.dcemu.co.uk/
GP2X - http://gp2x-emulation.dcemu.co.uk/
GP2X WIZ- http://gp2x-emulation.dcemu.co.uk/
Xbox - http://xbox-emulation.dcemu.co.uk/
Zune - http://xbox-emulation.dcemu.co.uk/
Nintendo Gamecube - http://gcemu.dcemu.co.uk/
GP32 - http://gp32emu.dcemu.co.uk/
Gameboy Advance - http://gbaemu.dcemu.co.uk/
Gameboy Colour - http://gbaemu.dcemu.co.uk/
Playstation 2 - http://ps2emu.dcemu.co.uk/
Playstation - http://ps2emu.dcemu.co.uk/
Sega Dreamcast - http://dreamcast.dcemu.co.uk/
Sega Saturn - http://sega-saturn.dcemu.co.uk/
Nintendo 64 - http://nintendo64.dcemu.co.uk/
JXD - http://ngage.dcemu.co.uk/
Apple iPhone - http://apple.dcemu.co.uk/
Apple iPod - http://apple.dcemu.co.uk/
iPod Touch - http://apple.dcemu.co.uk/
Tapwave Zodiac - http://ngage.dcemu.co.uk/
Gizmondo - http://ngage.dcemu.co.uk/
UIQ Mobile Phones - http://ngage.dcemu.co.uk/
Pocket PC - http://ngage.dcemu.co.uk/
N-Gage - http://ngage.dcemu.co.uk/
Symbian OS Mobile Phones - http://ngage.dcemu.co.uk/
Palm Pre - http://palmpre.dcemu.co.uk/
Retro Consoles - http://console-news.dcemu.co.uk/

As you can see theres quite a few consoles we cover

But thats not all we cover we also have a range of websites that arent totally Homebrew Related.

The Joypad.Net - http://www.thejoypad.net/ - The Joypad.Net is the premier place to find news on controllers and joypads etc.

DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview

DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.

DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews. We now have the sister site Games Reviews

DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles

PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.

DCEmu Blog
- http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff/Movies News site, all the off topic stuff goes in here.

PSP Demons Site - http://pspdemon.dcemu.co.uk/ - The Master of game modification is home here.

Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P

DCEmu Developer Sites

These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:

Chui(Dreamcast) - http://chui.dcemu.co.uk/
Deniska(PSP) - http://deniska.dcemu.co.uk/
DxDev(PSP & DS) - http://dxdev.dcemu.co.uk/
GPF(Nintendo DS, Nintendo Wii & Dreamcast) - http://gpf.dcemu.co.uk/
PSMonkey(PSP) - http://nemo.dcemu.co.uk/
ZX-81(PSP & GP2X) - http://zx81.dcemu.co.uk/
Plynx(PSP) - http://plynx.dcemu.co.uk/
Hamsterburt(PSP) - http://hbert.dcemu.co.uk/
Miemt11(PSP) - http://miemt.dcemu.co.uk/
Tinnus(PSP) - http://tinnus.dcemu.co.uk/

Helping DCEmu -

Submit Hardware, Homebrew and Gaming Reviews - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=248

Submit Guides & Tutorials (Homebrew, Hacking, Development and Gaming Related) - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=272

Submit News - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117

Submit Homebrew Releases - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117 (Once we know your legit you can post in any news forum that covers the console your release is for)

I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.

0 comments - Last Comment By wraggster

22:40 June 10th, 2009

Dolphin build 3404 - Gamecube and Wii Emulator for WIndows

Posted By: wraggster

The Dolphin Team have released a new version of the Gamecube and Wii Emulator for WIndows

Heres whats new:

Notable changes since the last bi-weekly build:
Fixed idle skipping in the JITIL build.
Fix handling of various pad modes Luigi's Mansion finally has correct triggers
Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
More intuitive scaling/resolution settings for the OpenGL plugin.
Mad hax included to patch Wave Race: Blue Storm
Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn't before.
Also fixed other things, probably too numerous to mention.
OpenGL: fix leaking of fragment shaders
Some improvements to the wii dvd device, can almost boot from wii menu

New features:
File platform is shown in the gamelist, and it is a sortable category.
WAD files can be shown in the gamelist
Framelimiter added (from Iulius)
Added ability to tack on custom shaders in the OpenGL plugin.

...And of course, a host of other bugfixes and smaller changes.

Download and Give Feedback Via Comments

1 comments - Last Comment By david_dota

10:42 May 31st, 2009

Visual Boy Advance GX 2.0.3 - GBA Emulator for Wii and Gamecube

Posted By: wraggster

Tantric has released Visual Boy Advance GX 2.0.3 , GBA Emulator for Wii and Gamecube:

Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

-=[ Features ]=-

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

[2.0.3 - May 30, 2009]

* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements
* GB Palette editing
* More built-in palettes
* Palettes now fade to white correctly instead of getting brighter
* Can now turn off palette colorizing
* Workaround for palette issue on Mega Man I GB - palette disabled
* Star Wars, TMNT, Lord Of The Rings, Castlevania Wii Controls
* Fix for WarioWare startup - Nunchuk C button or Wii Remote B button will now
make calibration easy by locking the gyroscope.
* Fixed issues with constant rumbling

Download and Give Feedback Via Comments

1 comments - Last Comment By MidniteAssassin2

10:38 May 31st, 2009

FCE Ultra GX 3.0.4 - Nes Emulator for Gamecube and Wii

Posted By: wraggster

Tantric has released FCE Ultra GX 3.0.4, Nes Emulator for Wii and Gamecube:

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.

-=[ Features ]=-

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!

[3.0.4 - May 30, 2009]

* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

10:36 May 31st, 2009

Snes9x GX 4.0.6 - Snes Emulator for Wii and Gamecube

Posted By: wraggster

Tantric has released Snes9x GX 4.0.6, Snes Emulator for Wii and Gamecube:

Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.

Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.

* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

[4.0.6 - May 30, 2009]

* Fixed SD/USB corruption bug
* SMB works again
* GUI bugs fixed, GUI behavioral improvements

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:20 May 27th, 2009

Wii64/Mupen64GC News - N64 Emulator for Wii and Gamecube

Posted By: wraggster

sepp256 has posted some news concerning the N64 Emulator for Wii and Gamecube:

We don’t really appreciate the negative comments on the site. It is obvious that there is a lot of anticipation for homebrew N64 emulation on the Wii/GC. Believe us when we say that we are equally excited to see Wii64 enter public beta stage. We have devoted a lot of our free time to this emulator for nearly two years, which is since the days before Wii homebrew was even possible. Many of you who are complaining are simply being impatient because you want to try something that you would only complain about more until we have worked more bugs out.

We have entered a private alpha stage, and we have made many improvements/bugfixes to the emulator in the last few weeks. However, there is still a substantial amount of work to do, and a couple of us are very busy with schoolwork right now. We won’t give any release dates, but we hope to be able to release a public beta as soon as possible. Please don’t ask for a release date or to beta test.
patience is a virtue

3 comments - Last Comment By 365

22:34 May 26th, 2009

Snes9x GX 4.0.5 - Snes Emulator for Wii and Gamecube

Posted By: wraggster

Tantric has completed a trio of releases today with the release of the Snes Emulator for Wii and Gamecube:

Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was
originally ported by SoftDev for the GameCube, and has been worked on by
various authors. Development has since moved to the Wii, and the project is
currently being maintained by Tantric and michniewski.

Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii.

* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!

[4.0.5 - May 26, 2009]

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Fixed Super Scope turbo button issue
* Miscellaneous bugfixes

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:21 May 26th, 2009

FCE Ultra GX 3.0.3 - Nes Emulator for Gamecube and Wii

Posted By: wraggster

Tantric is on a roll, heres a new version of the Nes Emulator for Gamecube and Wii:

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.

-=[ Features ]=-

* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* NES Compatibility Based on v0.98.12
* Open Source!

[3.0.3 - May 26, 2009]

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Miscellaneous bugfixes

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:16 May 26th, 2009

Visual Boy Advance GX 2.0.2 - GBA Emulator for Wii and Gamecube

Posted By: wraggster

Tantric is back with a new version of the GBA Emulator for Wii and Gamecube, heres whats new:

Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.

-=[ Features ]=-

* Wiimote, Nunchuk, Classic, Gamecube controller, Keyboard and Mouse support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
* Compatiblity based on VBA-M r847
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options

[2.0.2 - May 26, 2009]

* Improved stability
* Fixed broken SDHC from HBC 1.0.2 update
* Fixed issues with returning to menu from in-game
* Add option to disable rumble
* Auto-determines if HBC is present - returns to Wii menu otherwise
* Unfiltered mode fixed
* Miscellaneous bugfixes

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

01:14 May 26th, 2009

Dolphin build 3286 - Gamecube and Wii Emulator for WIndows

Posted By: wraggster

The Gamecube and Wii Emulator for WIndows has been updated, heres whats new:

Notable changes since the last bi-weekly build:
BBA has progressed a lot, close to working
Wii 001 and 002 checks are now passed correctly, no more need to patch games
Sonic Unleashed no longer hangs
GCOS and other things with dvd drive trickery will now work
Added Open Wii save folder menu item to GameListCtrl
Cg upgraded to 2.2
Fix idle skipping in JIT
Progress with wiiuse on OS X
Progress on DSP-LLE
Fixed support for adding encrypted cheatcodes through GUI
Removed MusicMod
Depth copies work while using AA

New features:
Wii games can now be compressed. The original image will be scrubbed before a .gcz file is made. Do not compress your wii games if you are not OK with this!
Added ability to load custom textures
Added NetPlay, which may still have bugs
Added volume control to the DSP plugins


...And of course, a host of other bugfixes and smaller changes.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:20 May 15th, 2009

Dolphin's Offical Netplay video *SVN*

Posted By: wraggster

The Gamecube and Wii Emulator for Windows has seen a news update, heres the info from the site:

5/15/2009 I will be filming another youtube video of up and comming beta release of dolphin. This time its network play!!!! Be on Irc on the offical channel to be in the video!!!

Info: irc.efnet.nl or any efnet server join channel #dolphin-emu.


Come early as I'm sure slots will fill up fast. We will take 12:00-1:00 to get everyone setup and working. Ofcorse the game of choice will be Metroid Prime 2
http://www.dolphin-emu.com/news.php?...re=52#comments

0 comments - Last Comment By wraggster

15:56 May 15th, 2009

Tantric Banned from Tehskeen for Not Posting His Projects Exclusively on There

Posted By: wraggster

I try not to visit tehskeen (nor link to a site with open hostililities to me) anymore, it was a a great website back in the gamecube scene days and i supported the webmasters actions over sites like maxconsole and ps3 news or what ever incarnation it was then, but recently attacks on me, marcan and whoever else and then the newspost the other week saying that he doesnt want drama on the site and the suicide newspost which really should be kept off any news site.

But today i was pointed to a thread where Tantric one of todays great coders for the Gamecube and Wii has been banned from tehskeen for not exclusivly releasing his emulators there. From what i can gather and this goes back to the gamecube days where brakken and others basically forced users to compile releases than release them publically, which was rather miserable.

Anyway heres the forum post and you can make your own assumptions:

Tantric has been banned from Tehskeen for denying Brakkens demands to "distrubute the emulators on TehSkeen where they belong". Read the email below for the full details.

This seems like a very interesting turn of events. Honestly I would have never seen anything like this coming. Talk about scene drama! I have to agree with Tantric's choice - the emulators do not belong to tekskeen. They are open source, and should be kept that way - from open contribution to distribution. Secondly, I really don't see brakken's beef? I'm not really sure what the issue is. It seems he is trying to use the emulators as a website promotion technique, with complete disregard for the developers, the open source license, and the users. None of the aforementioned parties are tehskeen, and they are THE main stakeholders in terms of these emulators.

The fact that the emulators are released simultaneously in many channels seems to be brakken's issue here. I wouldn't worry too much about it brakken, especially since the emulators now have an auto-update feature which means nobody but new users might download this from any other source. Moreover, new users would probably use homebrew browser anyway.

Time to be frank. It is not fair that brakken has banned tantric from tehskeen. Tehskeen is the only website of its type that the emulators are officially 'released' to anyway. Wiibrew doesn't count as it is a public wiki. Tehskeen is the primary benefactor of this arrangement, getting thousands of hits with users going there almost solely for support, and in turn looking to other parts of the site. Again, I have no clue what brakken is thinking doing this as one of the main reasons people go to the site is to discuss these emulators, expecting responses from their developers. If brakken wants a tehskeen logo on the main menu he should make his own version to distribute. Brakken: you're getting enough benefit from the arrangement as is. Why don't you just go ahead and ban eke-eke and whoever else won't exclusively distribute on tehskeen as well? Think this over carefully - it doesn't make much sense at all.

Basically what I'm looking for is for you (Brakken) to un-ban tantric and return things to the way they were before, which was perfectly fine in my opinion, and probably those of most of your users. I am curious to hear what all of you skeeners think. Also, I do not mean to offend, but it's hard to keep a straight tone with what is in my opinion a rediculous expectation and actions.

Here is the email Brakken sent Tantric, which I have posted with his approval:
Quote:
Tantric,
I have given this much thought and I need to speak my mind. The emulators you've been working on where originally SkeenDev projects. When I asked you if the new GUI would include TehSkeen's URL you said yes - this didn't happen. When I see you talk on IRC in #wiidev you say TehSkeen doesn't contribute to the emulators. Maybe this is so regarding coding, but TehSkeen's users always comment on your releases. I am greatly offended by your lack of support for TehSkeen. It seems you have chosen the side of the #wiidev community who are for the most part anti-tehkseen.
I don't care about hits. You release an emulator here and the threads get around 2,000 unique hits. I don't care. What I care about is respect. You said you'd include TehSkeen's URL in the emulators, but it seems you want to keep the site out of it.
You said on IRC that no one contributes, but we do! I support your releases, tehskeen members give you feedback. The original authors all decided to release the emulators on TehSkeen.
You, however, have setup a SVN. I agree it's a better way to handle projects, but then the respect issue comes into play. You could just as easily release the binaries exclusivly on TehSkeen and keep the source code seperate.
There are many sites that are loving the fact you release the binary on Goggle. They are curroupt and won't link to TehSkeen due to this fact.
What am I suggesting? You remove the binary releases from Google. You can release them here. I can set you up an FTP or give you access to the downloads database - neither of which would require users to register to download. I suggest you add TehSkeen's URL to your emulators (as promised).
This two way street game you're playing benefits the assholes in #wiidev and the assholes who don't link to sources.
If you decide this is not the way you want to go then don't waste your time uploading your emulators TehSkeen. It only makes me look like a jackass posting "Release Thread" - when I'm sloppy seconds.
I'll still post news about your emulators, but I won't support you. I wrote the readme for one to help out. I created a video to help out. Before you came along I did a lot more to help out. TehSkeen members help out too. Like I said, it's a slap in the face to see you trying to provide Wiibrew and TehSkeen. I feel used and betrayed. I would assume the original authors who supported TehSkeen would feel the same way.
So - either lets come up with some way to distrubute the emulators on TehSkeen where they belong or cut all ends. I don't need the traffic. I'm pretty close to closing the entire site over the way you're handling the emulators and and I can't deal with you trying to please the haters and the supporters.
Kind Regards,
John Bull (brakken)
The homebrew community isnt down to one site or network and we should personally embrace coders that spend their time giving us these great gifts, im sure many webmasters would love to make their forums the base of any discussion for their emulators.

If any wii coders would wish hosting then ill gladly arrange a site and forums and also take down the need for registration for downloads (obviously ill use some way to stop people hotlinking)

Post your thoughts on this sad banning of one of the Wii and Gamecube Scenes Nice Guys Tantric.

1 comments - Last Comment By Eviltaco64

18:12 May 7th, 2009

USB Gecko's back in stock @ Gp2x Store

Posted By: wraggster

News from GP2X Store



USB gecko is 3rd Party Memory Card Interface Adapter which allows homebrew and hobbyist developers the ability to connect their Gamecube(TM) or Wii(TM) console to there PC which has a USB 2.0 Port.


Features
Upload and execute files (DOL and Bin format) such as homebrew games
Backup and restore game save files to and from the PC
Remote debugging capabilities, free open source libraries, and source code examples
On board flash memory for storing data or firmwares
.mp3 and .mod music player
Play your games, freeze them at any point, take screenshots and save them to the PC
Works on all regions

0 comments - Last Comment By wraggster

19:47 May 3rd, 2009

Dolphin SVN 3089 - Gamecube and Wii Emulator for Windows

Posted By: wraggster

News via emurussia

Nintendo GameCube and Nintendo Wii emulator for Windows has been updated. Changes:
- Tons of progress on the DSP LLE front;
- Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures);
- Fix a bug which could keep memcards from being created;
- Fix controls in Sonic Adventure DX;
- Fix using XFB in single core mode;
- Fix OSX build ;
- Begin fixing bounding boxes, paper mario and such show benifits from this;
- Fix existenze demo! (I love this thing, haha);
- GUI usability fixes.

New features:
- Info Window added for easy system statistics viewing;
- Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details);
- Experimental Wii USB keyboard support;
- Wii SD Card support (see forum thread).

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

17:42 May 1st, 2009

Visual Boy Advance GX 2.0.1 - GBA Emulator for Wii and Gamecube

Posted By: wraggster

The GBA Emulator for Wii and Gamecube has been updated, heres the details:


A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options


[2.0.1 - April 30, 2009]

* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed settings saving glitches
* Fixed Mortal Kombat GameCube controller bug
* Fixed Zelda DX palette bug
* Fixed Harry Potter 1-3 keyboard bug

Download and Give Feedback Via Comments

1 comments - Last Comment By emesma

17:39 May 1st, 2009

Snes9x GX 4.0.4 - Snes Emulator for Gamecube and Wii

Posted By: wraggster

The Snes Emulator for Gamecube and Wii has been updated again, heres the details:

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

[4.0.4 - April 30, 2009]

* Improved scrollbar
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Added confirmation prompts
* Fixed settings saving glitches

Download and Give Feedback Via Comments

1 comments - Last Comment By Innodent

17:32 May 1st, 2009

FCE Ultra GX v3.0.2 - Nes Emulator for Wii and Gamecube

Posted By: wraggster

The Nes Emulator for Wii and Gamecube has been updated, heres the details:

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)

[3.0.2 - April 30, 2009]

* Improved scrollbar
* Multiple state saves now working
* Built with more stable libogc/libfat
* Fixed rumble bug in filebrowser
* Fixed PAL sound stuttering
* Added confirmation prompts
* Fixed settings saving glitches

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

17:00 May 1st, 2009

Wii Classic Linker Plus

Posted By: wraggster

New from Divineo USA



- Connects PS-PS2 and Wii Classic controllers to GC-Wii
- Support PS dance mat in Wii dancing game
- Support rumble function
- Programmable Auto Fire mode included

0 comments - Last Comment By wraggster

00:07 April 29th, 2009

ScummVM 0.13.1 "SAGA returns" goes gold

Posted By: wraggster

The ScummVM Team have released a new version of scummvm, heres the details:

It was not that long since our previous release, and now here is a new bugfix release hot off the press!

The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release Name: 0.13.1

Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks

Gob:
- Fixed a crash in the Italian version of Woodruff

Groovie:
- Fixed some issues with music in The 7th Guest

Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes

SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.

Sword2:
- Fixed random sound corruption when using the original sound files.

Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode

iPhone port:
- Fixed backspace handling on the iPhone soft keyboard

DS port:
- Added support for the Global Main Menu feature

PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature

Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature

WinCE port:
- Fixed an issue which could cause random crashes with VGA devices

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

00:52 April 28th, 2009

Visual Boy Advance GX 2.0.0

Posted By: wraggster

A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options

[2.0.0 - April 27, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Added video shifting option
* Added video mode selection (recommended to leave on Automatic)
* USB Mouse support (buttons only)
* Keyboard shift key bug fixed
* Built-in 14 colour palettes for some monochrome gameboy games (Magnetic
Soccer, Malibu Beach Volleyball, Marble Madness, Metroid 2, Mortal Kombat,
Mortal Kombat II, Mortal Kombat 3, Mr. Do!)
* Rumble works in GBC games designed for rumble cartridges but shipped
without rumble cartridges, such as Disney's Tarzan for GBC
* Improved Mortal Kombat Wii Controls
* Mortal Kombat games now have many extra characters to choose
* Wii Controls for more Teenage Mutant Ninja Turtles games
* Improved Lego Star Wars controls
* Boktai menu now tells you when there can't be sun because it is night
* Other minor bug fixes

Download and Give Feedback Via Comments

1 comments - Last Comment By MidniteAssassin2

00:35 April 28th, 2009

Dolphin - Bi-Weekly Unofficial SVN build 3089

Posted By: wraggster

The Gamecube and Wii Emulator has been updated, heres whats new:

Notable changes since the last bi-weekly build:
Tons of progress on the DSP LLE front
Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
Fix a bug which could keep memcards from being created
Fix controls in Sonic Adventure DX
Fix using XFB in single core mode
Fix OSX build
Begin fixing bounding boxes, paper mario and such show benifits from this
Fix existenze demo! (I love this thing, haha)
GUI usability fixes

New features:
Info Window added for easy system statistics viewing.
Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details)
Experimental Wii USB keyboard support
Wii SD Card support (see forum thread)

...And of course, a host of other bugfixes and smaller changes.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

00:50 April 26th, 2009

Snes9x GX 4.0.3 - Snes emulator for Nintendo Wii and Gamecube

Posted By: wraggster

Tantric a couple of days ago posted a quick update to his Snes emulator for Nintendo Wii and Gamecube:

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

[4.0.3 - April 23, 2009]

* Settings resetting glitch fixed

Download and Give Feedback Via Comments

1 comments - Last Comment By Innodent

22:30 April 22nd, 2009

Snes9x GX 4.0.2 - Snes Emulator for Gamecube and Wii

Posted By: wraggster

Tantric has released a new version of the Snes Emulator for Gamecube and Wii:

A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.

Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!

[4.0.2 - April 22, 2009]

* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* Corrections to cheat file parsing
* Super Scope turbo now activated when holding Down button
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)

Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:24 April 22nd, 2009

FCE Ultra GX 3.0.1 - Nes Emulator for Gamecube and Wii

Posted By: wraggster

Tantric has released a new version of the Nes Emulator for Gamecube and Wii:

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)

[3.0.1 - April 22, 2009]

* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* Settings are now saved when exiting game menu settings area
* 8 sprite limit and Zapper crosshair can now be turned off from the menu
* New video mode selection in menu (forcing a video mode is not recommended)

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0 comments - Last Comment By wraggster

01:42 April 19th, 2009

rese - Revolution Entertainment System Emulator - Gamecube and Wii Emulator

Posted By: wraggster

News via aep

Work in Progress gamecube and wii emulator

The Ultimate Goal: All-In-One Wii/GCN Toolkit/Emu Application The main point of this project: To understand the Gamecube/Wii hardware from top to bottom.

Before making the core of the emulator, we first need a decent command line interface for testing and future debugging. Better not wait till the end to implement an entire interface when source the already cluttered with code. Lets hope we don't have to run into source becoming a mess anyways
http://code.google.com/p/rese/

0 comments - Last Comment By wraggster

19:53 April 14th, 2009

Dolphin SVN 2962 - Nintendo GameCube and Nintendo Wii emulator for Windows

Posted By: wraggster

The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows

Heres whats new:

- more rumble power Xbox360 controller;
- fixed crash on wii disc iso properties;
- fixed stop of DSP HLE/LLE;
- Added OpenAL support for DSP;
- Added Support for Frame dumping (aka Avi recording);
- SDL 1.2 as default instead of 1.3;
- minor video changes;
- loads and loads of DSP changes in the dspcore.

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0 comments - Last Comment By wraggster

23:53 April 13th, 2009

FCE Ultra GX 3.0.0 - Nes Emulator for Nintendo Gamecube and Nintendo Wii

Posted By: wraggster

Tantric has released a new version of the Nes Emulator for Nintendo Gamecube and Nintendo Wii on the Official Website:

FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.

Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)

[3.0.0]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for zapper
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* SMB reconnection feature
* ISI issue fixed

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1 comments - Last Comment By MidniteAssassin2

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