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on Feb 12th, 2007 15:51:30.
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Gamecube News is a News and downloads site for
the Gamecube, We have all the latest emulators, homebrew and all
the downloads on this site, we also cover commercial gaming and
console news. Part of the DCEmu Homebrew & Gaming Network.
Hi all sometime this weekend we will be moving to a much faster server with more ram 4 quad speed cpus and other stuff thats over my head so the future of the site looks a lot better, also Martin let me know that he should also be upgrading Vbulletin to the very latest stable version which should mean many new features and hopefully a lot of the bugs will go. The faster server should also mean the site loads a lot better too.
Im sure you will know if you have entered by any of the network sites that theres lots of errors on the pages, these will be fixed once the server is totally migrated.
Finally once i get a chance to add them, id like to say welcome to Nintendomax our newest affiliate, for those who dont know Nintendomax is an excellent French Homebrew and Hacking site that focuses on Nintendo Consoles, check them out here --> http://www.nintendomax.com/
Since we are such nice people and all, we at DCEmu are going to give away Call of Duty : Modern Warfare 2 for either the PS3 or Xbox 360 (winners choice) to a Lucky DCEmu reader. To enter this contest all you have to do is to post a reply to this news post and answer the following question:
The Call of Duty games are set during WW2 and modern day, but if you could make you own COD game, what war/time period would you base it on?
You may only post your answer once, and duplicate entries will be disqualified from the contest. This contest is only open to residents of the UK, (sorry to all our members outside of that region).
This contest will close on Friday 20th November 2009.
If you want to post a reply to this post but do not qualify for the contest e.g. live outside the UK* please post "I'm not entering the contest" thanks
This prize has been supplied courtesy of Argos.co.uk who provide a wide range of Xbox 360 and PS3 video games.
Winners will be chosen randomly from qualified posts and contacted via PM on the DCEmu forums and E-mail. If a winner does not respond within a week a new winner will be picked at random from the other entrants. No purchase necessary. One online entry per person (one e-mail address per person/address). Entry constitutes agreement by winners to be publicized and permission to use each winner's name for the purposes of promotion of the Contest without further compensation. Contest void where prohibited. Odds of winning dependent on number of entrants. No alternative prize will be offered. We reserve the right to issue an alternative prize of the same value should the prize no longer be available
Hi all on nearly all the dcemu network sites you may see php errors, im working on fixing these asap, they have occured because of new security measures taken by our server admin.
Thankfully this doesnt affect news or downloads, just some side bars and feeds.
If you have $3700 handy, you can buy this 6-foot tall, 110-pound, 40,000-brick Lego Mario, the biggest ever built. It took one week to plan, and 175 hours over 16 days to build.
Tehpola has posted some wip info of the N64 emulator for Wii/Gamecube:
It was probably around two years ago that I first got a recompiler working that could actually recompile something. I had written some MIPS assembly code in a computer architecture course which would compute factorials. I fed my MIPS code into my recompiler and it computed factorials on the Wii. At the time, that was really exciting for me, but the recompiler was very far from doing much useful. Over the two years, a lot of the original recompiler was overhauled, and I made a couple attempts at rewriting the recompiler more or less from scratch; however, in the end, I came back to the once-reworked original code, and continued to improve on it. After a while I was starting to run more than carefully crafted demos, and after a lot of blood, sweat, and tears, we have a dynamic recompiler which will stably run several games at full speed. This is the first release with a working dynarec. It generates native code for almost all of the N64 instructions; it has, as far as I’ve seen, an accurate cycle count (as relative as mupen64, anyways); and already several optimizations have gone into it. Its still not perfect, several games won’t run at all, and not all games that do run are full speed, but we’re working on improving on that for subsequent releases. For more technical details on the dynarec, see Wii64 Dynarec Part 1 and Part 2 (I’m still planning on continuing the series when I have a chance).
Also, due to sound quality issues with the RSP plugin we were using (rsp_hle-ppc), we’ve begun fixing mupen64’s rsp_hle to be endian agnostic. I believe that rsp_hle-ppc was derived from an early version of the RSP plugin which would later become the rsp_hle in mupen64. Unfortunately, whoever had done all the significant improvements to it since had neglected to maintain endian-neutrality. So, we had to either use the dated, but working, rsp_hle-ppc or work to fix rsp_hle, with all its improvements, so that it would work on the big-endian systems. Up until this release we’ve been using rsp_hle-ppc which has resulted in some sound quality issues, and some games’ sound just didn’t work (StarFox 64, for example). With Beta 1, we’ve fixed up many rsp_hle endian issues and hope to get those changes upstream to other projects so that people can enjoy better sound on other big endian systems. There are still issues, but overall, the sound quality has improved, and certain games which previously had garbled sound (Starfox 64) now sound excellent.
Working on this emulator has been a huge learning experience for me, and I hope everyone is excited about the Beta 1 release as I am.
Since the release we’ve started updating the google code SVN with all the commits we had made to our private repository. We made sure to include a source archive with the binary, but felt that having the whole source history publicly accessible would give more insight into our code and motivations and allow others to see the progression in our work. It will take some time before all the code has been migrated because we’re checking to make sure we don’t have any conflicts, but hopefully it will be appreciated.
In the not-too-distant future, we’re planning on releasing a Beta 1.1 version which will improve some minor changes which were brought to our attention after the Beta 1 release. Hopefully, although these will only be small changes, they will address some of the larger annoyances people have reported.
Tantric has released a new version of his GBA Emulator for Wii/Gamecube:
2.0.8 - October 7, 2009
* Revamped filebrowser and file I/O
* Fixed MBC2 saving/loading
* Fixed some GB-Z80 instructions
* DVD loading in GameCube should work now (untested and unsupported)
* Many, many other bug fixes