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Gamecube News is a News and downloads site for the Gamecube & GBA, We have all the latest emulators, homebrew and all the downloads on this site, we also cover commercial gaming and console news. Part of the DCEmu Homebrew & Gaming Network.

THE LATEST NEWS BELOW

18:28 May 7th, 2008

Mupen64GC/Wii64 Latest Video - N64 Emu for Wii/Gamecube

Posted By: wraggster

emu_kidid has posted a video of the latest unreleased version of the N64 Emulator for Gamecube & Wii - This emu is running on the Gamecube in the video.

3 comments - Last Comment By monix10

13:29 May 4th, 2008

DCEmu Network Changes and Network Info

Posted By: wraggster



Hi all im here to tell you about some changes that will be happening to our DCEmu Homebrew and Gaming Network.

Hopefully from today Onwards we will be seperating news feeds on sites where we had them joined together

So from now on the GBA, Gamecube, Nintendo 64 sites will only have that console news on those sites, before now i had it so that GBA news would show up on the DS Site and Gamecube and N64 would Show up on the Wii Site (Also the xbox/xbox360 sites), this confused some but with certain scenes growing so massively it is time for seperation..

All Homebrew/Emulation Coders once we verify them (and i spot them) have the ability to post in all our Console News Forums and the news automatically shows up on not only the site to which that news forum belongs but also on the main DCEmu Portal Site. We always like to have an onsite mirror but gladly welcome the linking to your own site.

DCEmu can be used by coders to become their release centre and with the Homebrew Scene across so many scenes being so massive now you can quickly get noticed by a lot of sites including mainstream networks.

Now with the News forums, normal members cant start topics in them but you can reply to any topic, Normal Members can post as Normal in any Non News forum. I get so many emails asking why he/she cant post in whatever forum.

And heres one for people using private messages to ask Questions, Please Use the forum to which the question would be easiest to get an answer as quick as possible. I get so many and i just ignore all of them (not to mention i have a massive amount of work anyhow). Also the users on DCEmu who use homebrew every day are tons better than me for remembering how to do homebrew on that particular console.

How Can You Help DCEmu

This site like any site is a massive undertaking and we need help on every console scene. No site in any scene is 100% perfect on what they cover and totally up to date. In homebrew methods change all the time and only you the users can help others join in the fun.

We are always in the need of Tutorials and Guides not only for Homebrew but for hacking and Development and even just for gaming on consoles.

Our DCEmu Reviews Website is also in the need of reviews of both Hardware and Games Reviews so please review as much as possible.

Newsposters are always in need especially for WIP and Release News of Emulators, Homebrew etc and across many languages, i am English and to be honest the the translation apps on the net are crap, but the more help we get the better we can become, ive also no doubts that there are releases in places like Japan, China and Korea etc that never reach the likes of DCEmu and others because of language barriers.

Retro Homebrew/Translations News

Another change thats going to happen is that our Console News site will now post as much retro homebrew and Game Translations as possible, bringing much needed coverage to those communities.

The DCEmu Homebrew and Gaming Network

To those of you who are new to the DCEmu Homebrew and Gaming Network our Network Covers all these consoles.

Pandora - http://pandora.dcemu.co.uk/
Nintendo Wii - http://wii-news.dcemu.co.uk/
Nintendo DS - http://nintendo-ds.dcemu.co.uk/
Playstation 3 - http://ps3-evolution.dcemu.co.uk/
Playstation Portable - http://psp-news.dcemu.co.uk/
Xbox 360 - http://xbox360.dcemu.co.uk/
GP2X - http://gp2x-emulation.dcemu.co.uk/
Xbox - http://xbox-emulation.dcemu.co.uk/
Nintendo Gamecube - http://gcemu.dcemu.co.uk/
GP32 - http://gp32emu.dcemu.co.uk/
Gameboy Advance - http://gbaemu.dcemu.co.uk/
Gameboy Colour - http://gbaemu.dcemu.co.uk/
Playstation 2 - http://ps2emu.dcemu.co.uk/
Playstation - http://ps2emu.dcemu.co.uk/
Sega Dreamcast - http://dreamcast.dcemu.co.uk/
Sega Saturn - http://sega-saturn.dcemu.co.uk/
Nintendo 64 - http://nintendo64.dcemu.co.uk/
JXD - http://jxd301.dcemu.co.uk/
Apple iPhone - http://apple.dcemu.co.uk/
Apple iPod - http://apple.dcemu.co.uk/
iPod Touch - http://apple.dcemu.co.uk/
Tapwave Zodiac - http://ngage.dcemu.co.uk/
Gizmondo - http://ngage.dcemu.co.uk/
UIQ Mobile Phones - http://ngage.dcemu.co.uk/
Pocket PC - http://ngage.dcemu.co.uk/
N-Gage - http://ngage.dcemu.co.uk/
Symbian OS Mobile Phones - http://ngage.dcemu.co.uk/
Retro Consoles - http://console-news.dcemu.co.uk/

As you can see theres quite a few consoles we cover

But thats not all we cover we also have a range of websites that arent totally Homebrew Related.

DCEmu Interviews - http://interviews.dcemu.co.uk/ - Interviews with Coders from many Homebrew and Emulation Scenes and Home of the DCemu Interview, join in the biggest public interview

DCEmu Guides & Tutorials - http://tutorials.dcemu.co.uk/ - This is the place to submit any and all tutorials and Guides for any scene and they can be homebrew and gaming related. Once we verify them they will show up across our network.

DCEmu Reviews - http://reviews.dcemu.co.uk/ - This is the scenes biggest independant collection of reviews and is the place for both hardware and Software reviews. Get your reviews noticed by submitting them to DCEmu reviews

DCEmu Console History - http://console-history.dcemu.co.uk/ - This is where you can find Dark Watchers Collection of Console History, a great place to catch up on old consoles

PC Gaming & Homebrew - http://pc-gaming.dcemu.co.uk/ - Our PC Gaming site covers PC, EEEPC and PC Homebrew and Emulators.

DCEmu Blog
- http://blog.dcemu.co.uk/ - This site covers anything that doesnt fit above and is our rant/current affairs/funny stuff site, all the off topic stuff goes in here.

Harry Potter News - http://harry-potter.dcemu.co.uk/ - Hey im an Harry Potter book/film fan, not homebrew related but we all have our vices :P

PSP Demons Site - http://pspdemon.dcemu.co.uk/ - The Master of game modification is home here.

Cross & Taylors Chefs - http://personal-chef.dcemu.co.uk/ - This site for all those who wonder is my brothers site who is a top chef, again not homebrew related but he cooks a mean meal :P

DCEmu Developer Sites

These are sites where we have some of the Homebrew scenes best coders release their emulators, games etc to the world:

Chui(Dreamcast) - http://chui.dcemu.co.uk/
Deniska(PSP) - http://deniska.dcemu.co.uk/
DxDev(PSP & DS) - http://dxdev.dcemu.co.uk/
GPF(Nintendo DS & Dreamcast) - http://gpf.dcemu.co.uk/
PSMonkey(PSP) - http://nemo.dcemu.co.uk/
ZX-81(PSP & GP2X) - http://zx81.dcemu.co.uk/
Plynx(PSP) - http://plynx.dcemu.co.uk/
Hamsterburt(PSP) - http://hbert.dcemu.co.uk/
Miemt11(PSP) - http://miemt.dcemu.co.uk/
Tinnus(PSP) - http://tinnus.dcemu.co.uk/

Helping DCEmu -

Submit Hardware and Gaming Reviews - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=248

Submit Guides & Tutorials (Homebrew, Hacking, Development and Gaming Related) - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=272

Submit News - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117

Submit Homebrew Releases - http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=117 (Once we know your legit you can post in any news forum that covers the console your release is for)

I think thats all, one last thing is to say thank you from everyone here to all the visitors, guests, coders and staff who make DCEmu what it is today.

Now i need a sleep

0 comments - Last Comment By wraggster

23:13 May 3rd, 2008

The DCEmu Interview - Question 19 - What Emulators are the Best In the Console Scene

Posted By: wraggster



A feature i did a few years ago and one im going to repeat now is the DCEmu Interview, a unique idea in which questions are asked by me to the Whole DCEmu Community its a way to learn more about each others and find out what our interests are and much more

Todays Question is What Emulators are the Best In the Console Scene ? What im asking is which system has the best emulalator for eash console.

Say for example the PSP has the best PS1 Emulator on any console, congrats Sony :P, now we just repeat the process for snes, n64, gba etc etc etc
Give your Answer via Comments.

Remember to check out our DCEmu Interview Site to catch up on previous DCEmu Interview Questions

The DCEmu Interview - Question 1 - What Consoles Do You Own ?
The DCEmu Interview - Question 2 - Whats Your Favourite Console Of All Time
The DCEmu Interview - Question 3 - Whats Your New Years Resolution ?
The DCEmu Interview - Question 4 - What Got you Interested in Homebrew/Emulation ?
The DCEmu Interview - Question 5 - Whats the greatest Game Ever ?
The DCEmu Interview - Question 6 - Whats the Greatest Homebrew Console?
The DCEmu Interview - Question 7 - Whats the Greatest Homebrew Handheld?
The DCEmu Interview - Question 8 - Whos the Greatest Homebrew Hacker/Coder and Why ?
The DCEmu Interview - Question 9 - Whats the Greatest Emulator Released?
The DCEmu Interview - Question 10 - What Game(S) Would you like to see Remade ?
The DCEmu Interview - Question 11 - Whats the Greatest Platform Game Released ?
The DCEmu Interview - Question 12 - Whats the Greatest FPS Game Released ?
The DCEmu Interview - Question 13 - Whats the Greatest Sports Game Released ?
The DCEmu Interview - Question 14 - How Excited Are You In Todays Homebrew Scene ?
The DCEmu Interview - Question 15 - Whats the Greatest RTS Game Released ?
The DCEmu Interview - Question 16 - What Would Make the Perfect Homebrew Console ?
The DCEmu Interview - Question 17 - What Are the Best/Worst Online Games Shops?
The DCEmu Interview - Question 18 - http://interviews.dcemu.co.uk/the-dc...n--108268.html

11 comments - Last Comment By ojdon

16:07 May 1st, 2008

Paper Mario: The Thousand-Year Door for $11.99 on Amazon

Posted By: JKKDARK

via Wiifanboy

If, for some reason or another, you missed out on Super Paper Mario's GameCube predecessor, Paper Mario: The Thousand-Year Door, here's your chance to pick up the title that won the "Console Role Playing Game of the Year" award at the 2005 Interactive Achievement Awards, without having to feel guilty about spending too much money on an RPG released all the way back in 2005.

Amazon has slashed a sizable chunk from The Thousand-Year Door's usual $19.99 pricing, and for the duration of the day (or while stocks last) you can buy the game for only $11.99. You can stash the money you'll save in a fund for eventually buying a copy of Super Mario RPG!

1 comments - Last Comment By mcdougall57

00:21 April 30th, 2008

Donkey Konga 1+2 Bundle Pack for Gamecube™ and Nintendo Wii™ at US$ 34.90

Posted By: wraggster



Donkey and Didi have a huge fight one day because they cannot play a duet on their Kongo drums properly. Even Dixie agrees that their performances are pretty poor. To improve their skills, Grankey suggests that the two of them go on a trip and train themselves. Didi is quite taken with the idea and decides to go along with it. Together, the two drummers and Dixie begin their journey to overcome the obstacles in their performing lives.

The games are very simple, just hit the konga drum to the rhythm of the music. The games are for people of all ages. The consist of hit Jpop and anime theme songs that both adults and children are familiar with. Both of the games are developed on the same principals, but the second game is a powered up version with more updated songs than the first game and features a clapping part for the second player.

There are several mini games that allows you to hone your skills, a shopping mall where you spend your chips (money), an Ad-lib theater where gamers can play the kongo drums the way they wish without having to worry about prompts and points, and a hall of fame where the names of the top players and their scores are stored.

We've been able to dig out an old classic that's been unavailable for some time. But that's not all! This package contains the first and second volume of Nintendo's hit rhythm action game Donkey Konga and is coming with a Konga Drum Controller. It is now available at an unbeatable bargain price of US$ 34.90 only. Since it is developed for Gamecube™, it is also compatible with Nintendo Wii™.

http://www.play-asia.com/SOap-23-83-...9-en-84-n.html

1 comments - Last Comment By monix10

01:00 April 23rd, 2008

Game Cube Controller

Posted By: wraggster

Newly released today:



features
Built-in rumble
2 analog control sticks
Ergonomic design
The perfect link between player and game
Intuitive button layout
Cable length: 3m (about 10 ft.)
Official Nintendo controller compatible with Nintendo Wii™ as well as Gamecube™ consoles
New color, matching the design of the Nintendo Wii™
Works with all Wii™ and Gamecube™ consoles sold worldwide

http://www.play-asia.com/SOap-23-83-...j-70-2ola.html

2 comments - Last Comment By JKKDARK

21:24 April 20th, 2008

All-in-1 Emuloader for Wii Released

Posted By: wraggster

Eke-Eke is on a roll today with the release of SmsPlus, Genesis Plus and Hugo here comes the release of the Emuloader for the Nintendo Wii and Gamecube.

This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:

Current supported emulators are:

- Genesis Plus (Sega Megadrive)
- SMS Plus (Sega Master System & Game Gear)
- FCEuGC (Nintendo Entertainment System)
- GnuboyGX (Gameboy & Gameboy Color)
- Snes9xGX (Super Nintendo)
- HugoGC (NEC Pc-Engine)
- NeoPop (SNK NeoGeo Pocket)
- Neo-CD Redux (SNK NeoGeo CD)

The emulators are NOT provided with the loader.

This project is now splitted in two separated applications:

1) emuloader.dol is running in GC mode, it needs to be packed with a 7zip archive containing the emulators you want to use, see the [GAMECUBE Version] section below and follow the installation steps.

2) emuloader_wii.elf, emuloader_wii_pal60.elf are running in Wii mode. You can directly boot the appropriate version with your favorite elf loader. DOLS version are also provided. See the [WII] section below to know how to use the application.

WII Version =-

This is just another basic Front SD elf/dol loader that looks for known emulators.
To use it, simply follow the steps below:

1/ create a directory at the root the SDCARD (FAT16 format only) and named it "emuloader" (without the quotes)

2/ place any supported .dol or .elf emulators you want in this directory:

- Do NOT modify the original emulator filename, the loader is looking for specific strings inside filenames in order to detect which emulator is present or not:

- Genesis Plus ---> genplus
- SMS Plus ---> smsplus
- FCEuGC ---> fceugc
- GnuboyGX ---> gnuboy
- Snes9xGX ---> snes9x
- HugoGC ---> hugo

- Obviously, only use "wii mode" versions of these emulators, GC versions won't work properly in Wii mode !


3/ launch emuloader_wii*.elf or.dol with the method of your choice (for example, using TP Hack). In the menu, the following keys are used (Note that you still need a Gamecube controller):

. Button A: lauch the selected emulator
. Analog Stick, Left/right button: select another emulator
. Z Trigger: Reboot TP loader

NOTE: if you have a PAL Wii, always use the PAL60 version.

GAMECUBE Version =-


This is mostly designed for modchip users to be used as bootloader DOL on a Selbooting DVD but
you can also simply load&run emupack.dol with the method of your choice.
See "Usage" section on how to generate emupack.dol and eventually a selbooting DVD.

Features
--------
* Nice GUI (I hope ) which let you choose the console system to play
* "All-in-1" DOL which directly includes all the supported emulators executables
* LZMA (7Zip) support for emulator package in order to reduce the final dol's size
* automatic bootable DVD iso generation (batch file and all needed tools included)

Requirements
------------
* a chip-modded Gamecube/Wii or a way to boot homebrew
* the main program, emuloader.dol (precompiled and included)
* a 7zip archive containing the emulators dols (not included)
* Modchip and/or SoftMod
* 7zip (http://www.7-zip.org/) to create the emulators package

Usage
-----
You can not directly use the provided emuloader.dol: it need first to be packed with a 7zip archive
containing all the supported emulators (gamecube .dol files only) you want to use.
As a result, you will eventually get a new file, called emupack.dol which contain everything and can
now be used as any other dols !

To do this, after extracting the content of the archive somewhere on your hard disc, simply follow the steps below:

1) Using 7zip, create a "emupack.7z" archive with all the needed emulators dols (be careful not to use compressed/dollzed)
and place this file in the same directory as "emuloader.dol"
You have to use LZMA method for compressing, as well as the best compression level (ULTRA)

Important: Don't modify the original emulator filename, the loader is looking for specific strings
inside filenames in order to detect which emulator is present or not:

- Genesis Plus ---> genplus
- SMS Plus ---> smsplus
- FCEuGC ---> fceugc
- GnuboyGX ---> gnuboy
- Snes9xGX ---> snes9x
- HugoGC ---> hugo
- NeoPop ---> neopop
- Neo-CD Redux ---> redux

2) Double-click on emupack.bat: this will create the file "emupack.dol"

You can now directly load/run emupack.dol with the method of your choice (SDLoad,...) if you want but the best way
is to create a GC-Linux bootable DVD with all your roms and use emupack.dol as the bootdol.

For more infos about how to create a GC-Linux bootable DVD, you may want to read this:
http://www.gc-linux.org/wiki/Building_a_Bootable_Disc

Actually, the /pcutils folder contains everything you need to create the bootable DVD image, including automatic
batch files to generate your bootable DVD ISO file in a simple&quick way

3) First, put all the roms you want for each systems in their respective /bootdisc subfolders
You may want to create more subdirectories as the limit is 1000 files max. per directory
Be aware that the total size for the /bootdisc directory should not exceeded ~1.35GB if you are using Gamecube
and 4.7GB if you planned to use it on the Wii (still in GC mode).

Be aware that the minimal size should be at least ~500MB or the DVD won't boot !
Please refer to the related emulator's documentation for other specific requirements.

4) Double-click on BuildISO.bat (or BuildISO_PAL.bat in you have a PAL Wii, BuildISO_JAP.bat for japanese Wii)
and wait for the .iso file to be generated.

5) Burn the emudisc.iso image file with any DVD software & launch the DVD in your console (a modchip is required)
In the menu, use D-Pad to navigate & Button-A or START to choose a console system

Once you've started running one emulator, there is no way to come back to the menu, you have to reboot your console
Download and Give Feedback and Compatability Reports Via Comments

6 comments - Last Comment By zillion94

21:06 April 20th, 2008

Hugo GC "Project" - PC Engine Emu for the Nintendo Wii and Gamecube

Posted By: wraggster

Eke-Eke has released a new version of the PC Engine Emulator for the Nintendo Wii and Gamecube

Heres whats new:

Here is time for a new release: nothing has been done regarding emulation (there are still some games not working properly and still no CD image support) but I added emulation for the original video mode (240i) as well as progressive mode support (480p) for Wii users.

Otherwise, this port now benefits of the same features than the other ones on tehskeen, so consider this as a little but necessary update

Here is full changelog:


Quote:
- added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
- added 4.7GB DVD support for chip-modded WII (GC mode only)
- removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
- added original rendering mode support (240i), like on real hardware
- added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
- added Console Reboot option in main menu (System Reboot)
- WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
- changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
- fixed broken MCARD support
- modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup
Download and Give Feedback and Compatability Reports Via Comments

7 comments - Last Comment By Starscream

21:03 April 20th, 2008

Genesis "Project" - Genesis/Megadrive/SegaCD Emu for the Nintendo Wii and Gamecube

Posted By: wraggster

Eke-Eke has released a new version of the Genesis/Megadrive/SegaCD Emulator for the Nintendo Wii and Gamecube

Heres whats new:

This is quick "fix" update that fix some bugs existing in the previous version.
It also add progressive mode support (480p) in Wii mode and definitely fixe the "red screen" problem with PAL wii in EURGB60 mode (there was a tiny bug in libogc that makes the video hardware sometime output a wrong video signal, not RGB compatible)


here is the full changelog:


Quote:
[Genesis]
- modified VINT timings a little bit: fix lockup during Desert Strike's intro
- corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia

[NGC/Wii]
- fixed 60Hz "Bilinear" rendering mode (was broken in last release)
- fixed issue with the 1st file when browsing SDCARD through SD-Gekko
- fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
- added "Wii Reboot" option
- added PAL 50hz support in menu (black borders)
- added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
- compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
Download and Give Feedback and Compatability Reports Via Comments

7 comments - Last Comment By eke-eke

20:48 April 20th, 2008

SMSPlus "Project" - GameGear and Master System Emu for the Nintendo Wii and Gamecube

Posted By: wraggster

Eke-Eke has released a new version of the GameGear and Sega Master System Emulator for the Nintendo Wii and Gamecube

Heres whats new:

Ok, it's here:

lot of modifications since the last release, the most interesting for people here should be the Wii mode version (no Front-Sd save support though, still working on proper LFN support) and the support for 480p progressive mode, along with the support of PAL wii modes: PAL 50 hz and EURGB60 (finally, no more red screen or "sound-only" during gameplay).

here's the full changelog:


Quote:
[SMS, GG]
- fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
- added port $3E emulation and full SMS BIOS support (see user notes)
- implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode
- updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug
- corrected PAL CPU clock value
- modified FM Unit detection: fix FM music in many japanese games
- added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders
are generally completely hidden under TV edges)
- corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
- improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
- added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
- adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
- fixed Hcounter table (thanks to FluBBa)

[NGC/Wii]
- added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
- added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
- added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio
- added "Border" option to enable/disable borders color emulation
- added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright
- added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
- added EURGB60 & PAL 50hz TV modes support
- added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)
Download and Give Feedback and Compatability Reports Via Comments

0 comments - Last Comment By wraggster

23:01 April 19th, 2008

The Legend of Zelda: Twilight Princess cheaper now at Amazon

Posted By: JKKDARK

via Wiifanboy

Amazon must need to clear out its GameCube stock of The Legend of Zelda: Twilight Princess, as this is the second sale the online retailer has hosted in just two days, not that we're complaining!

The last deal lasted only four hours and offered the GameCube release for only $19.99, and, while that sounds much cheaper than the $25.99 Amazon is asking for Twilight Princess now, keep in mind that that $25+ pricing includes free shipping. You can make that kind of change slashing at grass and breaking pots for two minutes!

0 comments - Last Comment By JKKDARK

01:33 April 18th, 2008

SNES9X 1.43 GX Edition 0.1.1 - Snes Emulator for Nintendo Wii & Nintendo Gamecube

Posted By: wraggster

Askot and DSBomb have worked on a new version of the Snes Emulator for Gamecube and Nintendo Wii:

Heres whats new:

Version 0.1.1 [20080417]

+[Askot]
- Added Save state in Zip mode for SD Gecko and Memory Card. Source
mainly taken from SnesGX 2.0b8 [beta]
- Fixed a sound glitch every time SDReload was used.

+[dsbomb]
- GC: fixed DVD support, can read ROMs and ZIPs.
- Removed certain menu options that are not usable in either Wii or GC mode
- Proper Wii reboot support
- Left/right on the dpad are usable on many menu items.
- WiiSD write support for SRAM, Save states.
.
The usual instructions apply. Make the "snes9x" directory on your SD card, then the "roms" and "saves" directories inside that. For the WiiSD, long file names are not supported, so it's best to keep them to the 8.3 format (eight characters, then a single period, and a three letter extension). I wanted write support more than long filename support at this time.

Download and Give Feedback & Compatability Reports Via Comments

24 comments - Last Comment By Starscream

00:38 April 18th, 2008

Gamer uses Pokemon to quit smoking

Posted By: wraggster

Some people quit smoking with a patch, some with therapy, and some still with hypnosis or acupuncture. DS Fanboy reader Dan had an alternate method: he replaced his nicotine addiction with an addiction to Pokemon. So far he's only 40 days into the trial, but he's reporting success. (What is not reported, however, is how many pokemon he's caught. This is a vital detail, folks!)

So what happens when Dan needs to break his Pokemon addiction?

http://www.joystiq.com/2008/04/17/ga...-quit-smoking/

6 comments - Last Comment By ____anders____

12:17 April 10th, 2008

New japanese Gamecube controllers on Play-Asia

Posted By: JKKDARK

Pre-orders still are not allowed, but check it constantly because it will sell too fast with this price soon



features
Built-in rumble
2 analog control sticks
Ergonomic design
The perfect link between player and game
Intuitive button layout
Cable length: 3m (about 10 ft.)
Official Nintendo controller compatible with Nintendo Wii™ as well as Gamecube™ consoles
New color, matching the design of the Nintendo Wii™
Works with all Wii™/Gamecube™ consoles sold worldwide

http://www.play-asia.com/SOap-23-83-...j-70-2ola.html

0 comments - Last Comment By JKKDARK

23:22 April 9th, 2008

Nintendo Revives GameCube Controller In Japan

Posted By: JKKDARK

via Wired News

Dying for a Wii-white GameCube controller to use with Super Smash Bros. Brawl and Mario Kart? You, or more precisely the bizarro-universe Japanese version of you, will get your wish later this month.

Nintendo is putting the GameCube controller back on Japanese shelves in the latter half of April. Coming in at 2,000 yen or about $20, the controller will be white to match your Wii and feature a luxurious three-meter-long cable, which NeoGAF math experts say is 50% longer than the original.

GameCube controllers can be plugged into the Wii and used to play several of its games.

No word on whether we will get this in America, but if history is any precedent, I would have to say that hahahahah no.

3 comments - Last Comment By R4mbo

19:15 April 9th, 2008

Nintendo quiet on Euro Cube controller

Posted By: Shrygue

via Eurogamer


Nintendo has said there is nothing to announce regarding the whereabouts of the Wii-designed GameCube controller in Europe.

The model, sporting a neutral Wii colour-scheme, was spotted on the Japanese official Nintendo site earlier today.

It will apparently be on shop shelves in Japan later this month.

The chances of it appearing over here are slim.

1 comments - Last Comment By stefh

02:15 April 8th, 2008

libJPEG v6b for Wii/GC

Posted By: wraggster

News/release from DSBomb

I spent a bit of time tweaking softdev's port of libjpeg. I'm no makefile expert, so I wasn't able to tweak it enough (yet) to do the proper building in one sweep. So I cludged together a little make.sh script to make and install it all. It uses the Makefile templates from r14 devkitpro (somewhat). I see some rules to build libs in the base_rules files, but I haven't gotten it work quite right yet.

It will install to your $DEVKITPRO directory. To use it with the r14 template Makefile in your own project, just add "-ljpeg" to the LIBS line, and "$(DEVKITPRO/libjpeg/lib/wii" (or cube) to the LIBDIRS line. Take a look at the makefiles in the jpg-example.tar.bz2 archive.

I also included already built files in libjpeg-bin.tar.bz2. Unpack it to your $DEVKITPRO directory.

Let me know if it works for anybody else.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

18:05 April 6th, 2008

Genesis Plus GX Wii 06/04/08 - Genesis/Megadrive Emu for Wii/Gamecube

Posted By: wraggster

Eke-Eke has released a new version of his Genesis/Megadrive Emulator for the Nintendo Wii/Gamecube:

Heres whats new

06/04/2008:
-----------
[Genesis]
- updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
- added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
- fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
- forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)

[NGC/Wii]
- removed not working DVD features (Wii mode only)
- fixed Timers with PAL roms
- added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
- added PAL50 TV mode support (PAL and NTSC roms), see video options
- added "TP reload" option, use "System Reboot" (Wii mode only)
- added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
Download and give feedback and Compatability Reports via comments

11 comments - Last Comment By darrenwall

21:14 April 1st, 2008

FCE Ultra Build 31.03.2008 - Nes Emulator for Nintendo Wii & Nintendo Gamecube

Posted By: wraggster

Askot and DSBomb have worked on a new version of the Nes Emulator for Gamecube and Nintendo Wii:

Heres whats new:

What's new [20080331]

+[Askot]
- Fixed/changed SDCARD slot selection for searching roms, at
start you will be prompted for this option.
- Code cleanup.

+[dsbomb]
- Added Wii mode support.
- Give a "Bad cartridge" error instead of locking up.
- Joystick fixes due to libogc r14's changed stick values
- Rearranged menu to make more sense, and consistent with Snes9x
- Add "Reboot" menu option
- Removed "." directory from SD card listing, it's pointless
- Expand DVD reading to DVD9 size (once DVDs are working again)
- Added option to go back a menu by pressing B.
Download and Give Feedback & Compatability Reports Via Comments

9 comments - Last Comment By Gnimm

20:55 April 1st, 2008

SNES9X 1.43 GX Edition 0.1.0 - Snes Emulator for Nintendo Wii & Nintendo Gamecube

Posted By: wraggster

Askot and DSBomb have worked on a new version of the Snes Emulator for Gamecube and Nintendo Wii:

Heres whats new:

Version 0.1.0 [20080331]

+[Askot]
- Fixed/changed SDCARD slot selection for searching roms, at
start you will be prompted for this option.
- Code cleanup.

+[dsbomb]
- Added Wii mode support.
- Joystick fixes due to libogc r14's changed stick values
- Rearranged menu to make more sense, and consistent with FCEU
- Add "Reboot" menu option
- Removed "." directory from SD card listing, it's pointless
- Expand DVD reading to DVD9 size (one DVDs are working again)
- Added option to go back a menu by pressing B.
Download and Give Feedback & Compatability Reports Via Comments

0 comments - Last Comment By wraggster

11:16 March 28th, 2008

Homeland's online play is back via an alternate method

Posted By: JKKDARK

The japanese exclusive online RPG for Gamecube can be played online again.

Please read the complete article at OnlineConsoles


This past Sunday I was running some Japanese links through an online translator, when I noticed an article dated May 11th, 2007 titled "The homeland is permanently immortal". This was suprising, because it reads exactly like the montra started here at OC to describe a title with independent networking functions: "Online Forever". After about 8 more hours of research and testing, I was able to confirm that yes Homeland was indeed Online Forever. I sat here with a big smile, walking around a Japanese hosted server, with the online symbol blinking yellow/orange in the lower right corner of the screen.

1 comments - Last Comment By Maturion

20:31 March 27th, 2008

Portable Megadrive Hits Stateside!

Posted By: wraggster

News and New in stock at Gp2xstore.com



We now have the Portable Megadrive in stock and ready to ship. This handheld system includes 20 classic Sega Genesis games such as Sonic & Knuckles and Golden Axe.

Overview
This Handheld Video Game Player is preloaded with 20 classic Games from Sega Genesis. There is no need to buy game cartridges. This game player has an A/V connector and with the included cable the player can be connected to any TV. The built-in SEGA games provide action adventure while testing your intelligence and skill. Enjoy playing classic SEGA games anywhere, anytime!


Features
- Plug & play handheld video game system

- 20 built-in 16-bit SEGA licensed games

- Built-in speakers

- TV out connection

- NTSC TV format

- Uses 3xAAA size batteries. (battery not included)
Games Included
- Alex Kidd in the Enchanted Castle

- Alien Storm

- Altered Beast

- Arrow Flash

- Columns III

- Crackdown

- Decap Attack

- Dr. Robotnik's Mean Bean Machine

- Ecco

- Ecco Jr.

- ESWAT Cyber Police City Under Siege

- Flicky

- Gain Ground

- Golden Axe

- Jewel Master

- Kid Chameleon

- Sonic and Knuckles

- Sonic Spinball

- Shadow Dancer: The Secret of Shinobi

- Shinobi III: Return of the Ninja Master

26 comments - Last Comment By gdf

19:56 March 27th, 2008

SNES9X 1.43 GX v1.43 0.0.9 Release - Snes Emulator for the Nintendo Gamecube

Posted By: wraggster

Askot has updated the Snes Emulator for the Nintendo Gamecube (and Wii if you use the converter)

All of you know how great is playing SNES games on Nintendo Gamecube, it's awesome to play a lot of games that made us had a lot of fun in our childhood.

The version of this emulator was unupdated and almost forgotten, but (for me, it's more) playable, and no body wanted to do something about it, so I decided to make some changes to bring it to life.

*Bin file & source code are included in file.


Code:
Version 0.0.9 [20080325]
- Added SDCARD slot selection for searching roms, meaning, you can search rom
files from SDCARD SLOT A or SLOT B (Beta, meaning, buggy, but works).
- For standarization, you must create folders root:\snes9x\roms to read SNES
roms files from SDCARD.
- Added combo L+R+X+Y to call menu.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

22:21 March 16th, 2008

Gekko WIP - New screens from beta builds

Posted By: JKKDARK

Sercio and ExodusC, Gekko beta testers, posted screens running the upcoming Gamecube emulator for PC.

Sadly we are not allowed to see the FPS.

The games tested are The Legend of Zelda: The Wind Waker, Super Mario Sunshine and Super Smash Bros. Melee.

6 comments - Last Comment By the_eternal_dark

19:33 March 2nd, 2008

Gekko WIP - Status update

Posted By: JKKDARK

Finally we get more progress on this upcoming Gamecube emulator for PC.

From the official forum:

Just doing a status update to the public forum. Here is a chat that went on last night on IRC

3:00 <@Lightnin> so we are outperforming dolphin in the dynarec already in 32bit area
23:15 <@Lightnin> dtm: do you know how much i've implemented?
23:16 < dtm> how would i know that lol
23:16 < dtm> trick question?
23:16 < dtm> five!!
23:16 < dtm> ..th..thousands!!
23:17 <@Lightnin> how about this... i have not implemented branches, floating point, multiplcation, division, paired singles, or anything dealing with the compare register
23:18 <@Lightnin> yet, with all of that missing, i'm still outperforming
23:19 < DesktopMa> it's not really... doing much
23:19 <@Lightnin> now do you see why i'm optimistic with our speed?
23:19 < DesktopMa> of course it's faster Razz
23:19 <@Lightnin> it's doing straight integer math and that is it
23:19 <@Lightnin> and all memory load/store
23:19 <@Lightnin> for the rest it has to dump it's data, flip back over to interpreter, run a command, flip back
23:20 <@Lightnin> so every time i implement something new, i cut down on the flips
23:21 < dtm> Surprised
23:21 < dtm> neato
23:26 <@Lightnin> to give you an idea of the flipping i'm doing between dynarec and int and still pulling my speed. remember, each flip requires me to dump all of my data
23:26 < dtm> cool.
23:26 < dtm> so you've got a dynamic/static hybrid emulator?
23:29 <@Lightnin> the load paired single command was called 2,593,137 times just in getting the clouds barely visible in zelda windwaker for the title screen
23:29 <@Lightnin> right after the two main logos
23:29 < dtm> ok.
23:29 <@Lightnin> that means that for that 1 command, i flipped between dynarec and interpreter 2,593,137, dumping all of my registers, etc
23:30 < dtm> and what does such a command do?
23:30 < dtm> it is what makes the clouds appear?
23:32 <@Lightnin> now, expand that across all floating point math. The top 5 instructions resulted in 125,376,932 flips back and forth
23:32 <@Lightnin> the psq_l command simply loads 2 floating point values into a register
23:32 <@Lightnin> from memory
23:32 < dtm> hm.
23:32 <@Lightnin> and i hadnt even gotten any real info on the screen, i simply had 2 logos render and barely had the clouds start to render
23:34 < dtm> k
23:35 <@Lightnin> now you start to see why it is interesting that i'm outperforming dolphin yet havent finished?
23:35 < dtm> yeah.
23:35 < dtm> Lightnin: i can dig it, sir

0 comments - Last Comment By JKKDARK

14:48 March 2nd, 2008

Genesis Plus 01/03/2008 - Genesis/Megadrive Emulator for Gamecube and Nintendo Wii

Posted By: wraggster

Eke-Eke just posted this fantastic news on his site and yes the first Native Genesis/Megadrive emulator for the Wii (Gamecube too) and most importantly of all the worlds first console based emulator to run Virtua Racing



DIGG THIS RELEASE


Here’s the time for another release of Genesis Plus. I have focused myself in fixing some bugs I introduced in the previous version, as well as emulating most of unlicensed “non-working” games (many thanks to Haze for his work).

I also made some progress about emulating an original YM2612 bug that made some games (Ariel, Shaq Fu, Comix Zone, Spiderman & Animated Series,…) sound correct on real hardware but wrong on emulators.

Finally, I added SVP emulation thanks to the great work of Tasco Deluxe and Notaz : as a result, Virtua Racing is now fully playable but don’t expect to run it full speed in gamecube mode. It needs to emulate a custom DSP running at 23Mhz which takes a lot of CPU time actually. You can still underclock the DSP but it will result in slower 3D rendering and effective framerate will still seem slower.

That’s why, to celebrate the last release of LibOGC which added Wii hardware support, I also release a special elf version that could be running in native Wii mode using the recent “Twilight hack“. Please note that this version remain completely UNTESTED as I personnaly don’t have any way to test it on Wii. SO, tell me if the above game is at least running faster

Here is a complete changelog for this release:

[Genesis]
- added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
- fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
- corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
- corrected typo errors in CPU cycle counters update: fix optiom screen music in “College Slam” and probably others games.
- added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
- added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
- rewrote memory handlers for better modularity and some (little) speedup
- reduced Savestate size

[NGC]
- compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
- added “hard-coded” IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
- added SDCARD Slot B support for loading Roms
- removed unused MAME PSG Core
- added ‘Force DTACK’ option for prototype games usually hanging on real hardware (example: Sonic Crackers)
- added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
Download and Give Feedback and Compatability Reports Via Comments

12 comments - Last Comment By thedarkcookie

02:55 March 1st, 2008

devkitPPC release 14 is final

Posted By: wraggster

The 14th release of the gamecube toolchain is now final and available for download. This version brings Wii support now that we have the ability to run code on Wii thanks to the efforts of Team Twiizers and their Twilight Hack.

Those of you used to the old build system with prior versions of devkitPPC and gamecube programming will need to review the updated examples and templates. libogc has now been removed from inside the toolchain and is installed in a separate directory in the same way we maintain the gba and ds support libraries for devkitARM. This allows us more leeway to update the toolchain and libraries separately and avoid dependency issues which have been causing problems for users in the past.

Several packages have been updated and some new ones added, notably the addition of Monk’s gcube emulator which appears to provide most compatibility with devkitPPC compiled code, including the ability to run code intended for Wii. We don’t advise using the emulator exclusively for development testing but it should be convenient for quick test builds prior to running on hardware. A windows native binary has been provided but currently lacks the debug features of the OSX and linux versions, hopefully we will be able to provide this with a future update. Currently there are no builds for other platforms but we will be happy to host prebuilt versions should someone volunteer to provide them.

Windows users should use the devkitPro installer updater to obtain devkitPPC and the support libraries, this ensures that everything is installed properly. For other platforms instructions are provided on the wiki Getting Started page which includes links for the windows install package.

http://www.devkitpro.org/devkitpro/d...e-14-is-final/

0 comments - Last Comment By wraggster

01:52 February 27th, 2008

SNES9X 1.43 GX Edition 0.0.8 - Snes Emulator for Gamecube Released

Posted By: wraggster

Ascot posted this release:

SNES9X 1.43 GX Edition

Please, keep source code when you made a change, this is an open source project.

All of you know how great is playing SNES games on Nintendo Gamecube, it's
awesome to play a lot of games that made us had a lot of fun in our childhood.

The version of this emulator was unupdated and almost forgotten, but (for me,
it's more) playable, and no body wanted to do something about it, so I decided
to make some changes to bring it to life.

*Bin file & source code are included in file.


Code:
Version 0.0.8 [20080222]
- Fixed displaying information about a ROM file.
- Added saving SRAM file in SD Card with CRC32 ROM data, no LFN format
(Must create snes9x\saves folders in your SD card, my mistake sorry).
- Menu in saving SRAM file changed to choose SLOT and DEVICE to Save/Load SRAM.
Download and Give Feedback Via Comments

1 comments - Last Comment By Amaweks

15:08 February 23rd, 2008

DCEmu Homebrew Network RSS Feeds Now Working

Posted By: wraggster

Hi all i finally got around to sorting out the RSS Feed for the Whole DCEmu Network, you can now check out http://www.dcemu.co.uk in the right column or http://feeds.feedburner.com/dcemunetwork, you now have access to hundreds of news items per day from the worlds best homebrew network.

Hopefully should also help people who are still suffering those damned DNS Issues with the sub domains

2 comments - Last Comment By ____anders____

20:49 February 21st, 2008

Wall-E Gamecube Mod is Robotic

Posted By: wraggster



From afar, this may look like a real-life Wall-E robot, but it's actually a modded Gamecube, complete with tank treads.

First we build a movable platform out of a child toy and a rest of Plexiglas. The Gamecube itself is covered with a thin layer of acrylic which we airbrushed like the original wall-e. The Arms were made out of some plastic and plexiglas tubes and rods. The arms and the hands are both moveable so that wall-e can take up various positions

http://www.techeblog.com/index.php/t...mod-is-robotic

0 comments - Last Comment By wraggster

21:55 February 19th, 2008

Quake 2 Gamecube/GP2X News ?

Posted By: wraggster

PeterM posted this on his blog:

It’s been a while since I bought a GP2X and I’ve not done much coding for it. Partly this is due to the firmware start-up time — it takes about a minute to get from the Makefile copying the ELF onto my SD card to actually running the build.

I don’t know if this is a Linux problem (not too likely) or a GP2X problem (rather more likely), but a 30 or 40 second start-up delay for a portable game playing device is completely insane. I don’t know how GPH sleep easy at night!

But anyway, for a while I’ve had a GameCube port of Quake 2 in the works. It looks like it’s going to run fast enough but as usual with Quake 2 ports, memory is a problem. I’ve stripped out some memory hogs and tried to shrink down some allocations so while I’m fairly sure Quake 2 for GameCube will happen, I can’t make any promises.

In order to make Quake and Quake 2 development easier, as well as their GameCube versions I maintain a Win32 SDL version of both games. This lets me quickly compile and test platform independent changes without messing around with SD cards or adaptors or waiting for devices to boot.

Given that the GP2X comes with SDL installed I thought I’d quickly adapt my GameCube Makefile for a GP2X version and see how well it ran.

SlowCPU is sloooowwww!

The GP2X has no FPU and Quake 2 does a fair bit of floating point maths, even in the innermost span renderer. The end result is a frame rate just over 5 frames a second (compared to the GameCube’s “easy” 50 FPS).

The Cube is so cute and cuddly, but inside its cheeky purple shell lives a beefy monster!

Anyway, I noticed a few easy performance fixes and by making some changes managed to pretty much halve the time taken to render world spans on the Win32 build. I would imagine the GP2X build won’t see nearly that improvement though as I’ve not yet done any fixed point conversion.

I’ll leave the details of the changes for another time.
http://aaiiee.wordpress.com/2008/02/...x-and-quake-2/

0 comments - Last Comment By wraggster

21:48 February 13th, 2008

Year of the Rat Lucky Sale - Over 5,000 bargains at incredibly low prices !

Posted By: wraggster

Major Games sale from Play Asia



Kung Hei Fat Choi! Play-Asia.com kicks off the Year of the Rat with another exciting Lunar New Year Sale. Celebrate the most important holiday in the Chinese calendar with us and enjoy thousands of brilliant bargains. But that's not all. Simply place an order for any discounted item and get a chance to win fantastic prizes.

Now is the perfect time to browse through our extensive offerings and find one or another product that was left on your Christmas wish list, with a good chance of it now available at a lower price tag. We have spent time carefully reviewing our inventory and the result is a total of more than 5,000 in-stock items, all of them now available at discounted prices and only for a limited period of time.

Just like we've done with our sales in the past, you will again have the chance to win fantastic prizes, including an Xbox360™ or PlayStation3™ Console, Nintendo Wii™, Nintendo DS™ Lite or PSP™ Slim & Lite, store credit vouchers and much more by simply joining our New Year Sale.


And this is how it works:

Joining the Lucky Draw is easy. All you need to do is to place an order for any discounted item eligible for the Lucky Draw at Play-Asia.com between February 13th and February 29th. You can recognize these items by the "Year of the Rat" icon located on each individual product page.

Every paid order item will automatically join the Lucky Draw. The more items you order, the higher your chance to win one of our prizes. The winners of the 50 main prizes will be announced in this news post during the first week of March 2008 and will also be notified by e-mail.


Prizes:


1st Prize:
A: Xbox 360 Console (Halo 3 Special Edition) (Japanese Version) + 3 Xbox 360™ Games of your choice
OR
B: PlayStation3™ Console (40GB) (Japanese Version) + 3 PS3™ Games of your choice


2nd Prize: Nintendo Wii™ Console (Japanese Version) + 2 Wii™ Games of your choice


3rd Prize:
A: Nintendo DS™ Lite Console + 2 NDS™ Games of your choice
OR
B: Sony PSP™ Slim & Lite Console + 2 PSP™ Games of your choice


4th Prize: GP2X F-200 Game System + Eigertec Easy Access Leather Case


5-10th Prize: A copy of Söldner-X: Himmelsstürmer [First Print Limited Edition] for PC
11-20th Prize: A store credit voucher worth US$ 30 each, redeemable for any purchase at Play-Asia.com
21-50th Prize: A store credit voucher worth US$ 20 each, redeemable for any purchase at Play-Asia.com


(*) The "game of your choice" is only valid for any game priced up to a maximum of US$ 70 per title. Winning choices may be limited to countries where shipping restrictions apply. Prizes cannot be redeemed as cash.

Discounted Items:

More than 5,000 different in-stock products have been discounted at Play-Asia.com, including about 3,000 video games and accessories, 1000 movies, 700 CDs and 400 toys.

Gamecube™:
Atsumare!! Made in Wario JPN US$ 14.90
BioHazard 2 JPN US$ 29.90
BioHazard 3: Last Escape JPN US$ 29.90
BioHazard Code: Veronica Complete JPN US$ 29.90
Donkey Kong: Jungle Beat JPN US$ 4.90
Dragon Drive JPN US$ 14.90
Gold Gashbell: Yuujou Tag Battle 2 JPN US$ 9.90
Mario Golf: Toadstool Tour JPN US$ 19.90
Mr. Driller Drill Land JPN US$ 14.90
RockMan EXE Transmission (Best Price) JPN US$ 4.90
Star Fox Adventures JPN US$ 14.90
Super Mario Sunshine KOR US$ 14.90
Super Robot Taisen GC JPN US$ 14.90
Viewtiful Joe 2 JPN US$ 14.90
Wave Race Blue Storm JPN US$ 9.90

0 comments - Last Comment By wraggster

23:55 February 8th, 2008

USB Gecko and Libdb (GDB) Updated

Posted By: wraggster

Michael posted this:

For people who have a USB Gecko will be happy to know libdb has been updated with USB Gecko support. This allows remote debugging just like with the BBA in libogc.

You will however need the latest libogc build from the sourceforge CVS.

For the PC side of things all you need to do is follow these steps:

1. Go to device manager and select the device 'USB Serial Converter' which is the USB Gecko device.
2. Right click and select properties, then go to the 'advanced' tab.
3. Click the 'Load VCP' box so its selected then press ok.
4. Unplug the cable and then reinsert.

Your USB Gecko will now act as a com device and work in gdb just like with the BBA on Gamecube.

I think people will find this useful who are using Wii consoles. Please thank Shagkur if you do.

I plan to do a tutorial for setting up GDB but i thought i'd post it here first.
http://www.tehskeen.com/forums/showthread.php?t=6332

0 comments - Last Comment By wraggster

23:39 January 31st, 2008

SNES9X v1.43 0.0.7 Released Snes Emulator for Gamecube/Wii

Posted By: wraggster

via tehskeen

Askot has released a new version of his modified port of SNES9X v1.43 for the Nintendo Wii/GameCube. SNES9X is a Super Nintendo emulator which allows you to play your favorite oldschool SNES games on your video gaming console.

Please do understand there are two different SNES9X emulators for the Wii/GC. This one is based on v1.43 of SNES9X for the PC and features faster game play, but lacks some features found in v1.51.

What's New?

- Add SD card subdirectory browsing:
+ Set the cursor over [..] and push A button to browse.

- Modified controls when going into the rom selection menu (DVD or SDCARD): [ala eke-eke style]
+ Use B to quit selection list.
+ Use L/R triggrers or Pad Left/Right to go down/up one full page.

- Some menu rearrangment and a little of sourcecode cleanup:
+ Everytime you pressed B button on any option, playgame started, not anymore until you select Play Game option.
Download and Give Feedback Via Comments

0 comments - Last Comment By wraggster

19:47 January 31st, 2008

Miyamoto says GameCube pad "really underwhelmed"

Posted By: Shrygue

via Computer and Video Games


Mario man Shigeru Miyamoto has delved into Nintendo's past to discuss where the company might be going in the future.

Frank and honest in his answers, Miyamoto criticised the GameCube controller and how his ambivalence towards it made him consider the problems in the gaming industry in general.

"We made it as a culmination of everything leading up to it, but it really underwhelmed. This line of thinking doesn't give us anything else to shoot for, does it?

"The GameCube controller is a product of us feeling that, without this or that, people wouldn't be able to play the games we make.

"But then we realised that was a problem, that we were thinking based on that controller as the premise."
Miyamoto went on to explain the two main ideas behind the DS. "The first was something Mom won't hate," he said.
"It had always been that if your Mom caught you playing Mario she would frown, but if she walked in while you were watching a Disney movie she'd be all smiles".

"The other theme was 'making it so you could bring the system to school.' Why can't a game system help out at school, right?

"I wanted to make titles like [the Japanese/kanji dictionary released only in Japan] even if they didn't sell. If we could succeed in getting them out there and take that next step, people might be able to take their DS's out into public or to school."
Miyamoto also tackled questions about the Wii Fit peripheral, saying, "If it continues to gain popularity overseas, that's something I look forward to, since it means more Wii Balance Board titles might come out."

Finally, he hinted at where he sees the DS going in the future. "Once people can use it in a wide range of public places, we could probably set up servers and create a good environment that links together play at home and play on the go-then work game technology into that.
"When you take your DS out on the town, you'll be able to do all kinds of fun things with it in public spaces. This year we plan to challenge ourselves with that kind of system."

0 comments - Last Comment By Shrygue