|
|
The Hottest DCEmu Posters
|
May 2nd, 2010, 00:12 Posted By: wraggster
News via http://www.gameblabla.netai.net/index.php?p=1_11
blabla offers Sonic RPG console.
As its name suggests, is a game console RPG mode, just look at the interface to be afraid ^ ^
You play as Sonic and Shadow you have to beat, with only four actions:
- Attacking
- To Defend
- Care
- Spin Dash (Néssecite 25 PM)
and here's your stats:
Sonic:
ATC 100
PV: 999
MP 100
Shadow:
ATC 120
PV: 999
source nmax
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 2nd, 2010, 23:26 Posted By: wraggster
New N64 Homebrew released 
News via http://www.64scener.com/
Sanni over at neoflash' forum has a little game in the works called "Penguins Luv Melons" and I belive this is a quick preview of the mini-game :-)

I have tested this on real hardware and it works great, however Project64 was unable to show anything on the screen.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 3rd, 2010, 22:08 Posted By: wraggster
Newly released today

features
Official Nintendo Licensed
4 different kinds
Please order a box of 8 pieces to receive a factory sealed container
Limited availability
description
The party with Super Mario Brothers Wii is still ongoing, besides figures and plushes, we have puzzles that feature the fun moments in the game and all the different monsters etc.
Put the jigsaw together with your child or younger siblings, and soak up the colorful Mario fun. You can also get a frame and mount your finished work on the wall as a poster.
There are four sets, most of them are scenes from the game and one of them is a collage. The two of them, the yellow and the green versions are in portrait dimensions and the blue and red are landscapes.
http://www.play-asia.com/SOap-23-83-...j-70-3tfb.html
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 3rd, 2010, 23:17 Posted By: wraggster

The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 3rd, 2010, 23:17 Posted By: wraggster

The ScummVM Team have released a new version of ScummVM for many consoles such as Wii,PSP, Gamecube, GP2x, Nintendo 64, Dreamcast, Iphone and Playstation 2.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.
This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.
or a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.1.1 (2010-05-02)
New Ports:
- Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)
General:
- Fixed several minor bugs here and there.
Drascula:
- Fixed regression that caused some texts to always be in English, even when
using another language. (#2970211 - DRASCULA: missing german translation)
KYRA:
- Fixed a bug which caused the DOS versions to crash before the credits when
AdLib music is selected.
LURE:
- Fixed several memory leaks.
- Corrected problems in the handling of followers when blocked from performing
actions by closed doors between rooms.
- Solved issues with Goewin not always correctly following the player out of the caves
Tinsel:
- Fix video playback regression in Discworld 2.
Parallaction:
- Fix several crashes and other regressions in Nippon Safes, including
bugs 2969211, 2969232, 2969234, 2969257, 2970141.
Wii/GameCube port: (Also forgot to mention in 1.1.0)
- Added support for games using 16bit graphics.
- Complete GFX overhaul (new video modes, better performance,
picture smoothing, fine grained overscan settings).
- Added a new options dialog for Wii/Gamecube specific settings.
- Fixed a GFX glitch on savegame thumbnails.
- Added support for SMB mountpoints (Samba/Windows shares).
- Added an on-screen console, which is shown when ScummVM exits abnormally.
- Fixed a couple of crashes when using Ogg/Vorbis encoded sound files.
See the bundled READMII.txt file for more information.
PSP port: (Also forgot to mention in 1.1.0)
- Added plugin support which allows the PSP Phat to run every game.
- Added a new virtual keyboard optimized for rapid D-Pad input.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 3rd, 2010, 23:56 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=300
Only few days after the new coding competition started, we already saw the first entry. "PongInvaders" by our new member usch (have a look at the User ID ) combines Pong/Arkanoid and Space Invaders into a fun new game concept. You'll be able to follow further development of this project in the release thread. Welcome to the community, usch!
In other news, a new Virtual Emulator has been released. It's called VBjin and is a merge of the PCEjin emulator with the Virtual Boy core from Mednafen 0.9, so it's basically Mednafen with a nice GUI. You can download and follow the project on its Google Code page.
One thing that I've missed is that a new version of GoodVBoy has been released some weeks ago. Version 3.1415 adds most of the newer homebrew releases, but for some reason misses BLOX 2.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 3rd, 2010, 23:57 Posted By: wraggster
News via http://www.planetvb.com/modules/news...hp?storyid=301
It's finally done! With the help of our new member Kitaro, it was finally possible to build a good ROM of Bound High!
After all, it was neither a bug in the ISX converter, nor one in the game's source, but a faulty code optimization routine of the VUCC compiler, which could be circumvented with a very small change to the source. Such a little thing, so much hassle!
I'd like to say thank you to everybody who was involved in this and helped to work towards this release, you guys rock!
And now, enjoy this fine release!
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 20th, 2010, 01:09 Posted By: wraggster
News via http://www.aep-emu.de/
The Linux version of Nintendo DS and Game Boy Advance emulator iDeaS has been updated.
Quote:
Final version 1.0.3.5, here´s the changelog:
Fixed a bug in debug window.
Fixed a bug in dmas latency.
Fixed a bug in cpu emulation.
Fixed a bug in OAM rendering.
Fixed a bug in Mode0 rendering.
Added Use DMAs latency option.
http://ideasemu.biz/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 20th, 2010, 01:14 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,10847.html
The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):
Mario 64 Level Importer 0.8b (Level Editors)(N64)
PVV (Graphics Viewers)(PSX)
upset (Patching)(NA)
FF6LE (Level Editors)(SNES)
Solar Magic Advance (Miscellaneous)(GBA)
PSound (Sound)(PSX)
BRRTools (Sound)(SNES)
Nintendo Game Genie Encoder/Decoder (Miscellaneous)(NES)
Metroid Password Generator (Game Specific)(NES)
MegaMan II Password Generator (Game Specific)(NES)
NES Mapper Reader / Rom Fixer / Rom Splitter (Assembly Tools)(NES)
Addams’s Family Pugsley Scavenger Hunt Password Generator (Game Specific)(NES)
BomberMan II Password Generator (Game Specific)(NES)
Relevant Link: http://www.romhacking.net/utils/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 20th, 2010, 01:27 Posted By: wraggster
The guys over at emulatemii has posted a video and wip news of their PSX emulator for Gamecube/Wii:
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 22nd, 2010, 23:23 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo Virtual Boy emulator has been updated. Changes:
- ROM loading from commandline (which means movie loading now possible as well);
- added Lua functions - memory.readbyte, memory.writebyte, memory.readword, memorywriteword;
- MusicSelect.lua - a script that allows the selecting and playing of music tracks in a game;
- Recent menu items enable sound on load (not just the open menu)
- View->Mix Left & Right View options as well as other display options;
- Wave file logging
- RAM Search - fix update previous values;
- RAM Search - redraw the list when search size/format is changed;
- Improved sound quality;
- Runs faster! (capable of full fps).
http://code.google.com/p/vbjin/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 23rd, 2010, 22:53 Posted By: wraggster
News via http://www.nintendomax.com/portal.php
cosmic4z informs us that the binary "Qwak is available, an excellent game platforms developed a few months ago only to be passed in a cartridge in a limited edition (300 units). The author therefore decided to distribute the rom free but you can still donate if you wish.
IS Qwak for Game Boy Advance based on the Amiga version of the game, developed by me, and Published by Team 17.
This version Was Developed for the Game Boy Advance, howeve, it est aussi 100% compatiable with, and works ok on a DS.
There are only 300 copies of this game, In The Entire Known Universe. So do not miss this Golden Opportunity ... To get your very own piece of gaming history today, Simply click on the big buy now button. Remember, Qwak Is Not available in the shops, and the only place you can get Qwak is here, direct from the developer. Thanks for your support!
Official Site: http://www.qwak.co.uk/pages/gba/buy.php
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 26th, 2010, 01:50 Posted By: wraggster
via nmax
Jeff lait has released a new version of Powder for consoles,PSP, GBA and Nintendo DS
To understand POWDER, you should first understand roguelikes. "Roguelike" is a term applied to a wide variety of games which share a common inspiration from the game Rogue. A non-exhaustive list of such games would be: ADOM, Nethack, Crawl, Diablo (I & II), Moria, and Angband. My apologies to the many excellent roguelikes I didn't list. What characterizes these games? The exact specifications are a matter of debate - indeed, I may receive hate mail for including Diablo - but I shall try to write a few:
Tactical play. The unit of action is based on the individual adventurer. The game is not twitch oriented (like Quake, rewarding reflexes & well trained actions) nor is it strategy oriented (like Civilizations or Warcraft, requiring working on the large picture)
Based in Hack and Slash. A roguelike isn't primarily about plot development or telling a story. It is about killing things and acquiring treasure.
Random games. A roguelike is a dungeon crawler where no two games are the same. The maps are different, the items are different, there are no guaranteed win paths.
Permadeath. You die, that is it. No restoring a savegame. Good roguelikes delete your save game after loading them. This is compensated by the replayability of the game.
Complex interactions of properties. While the commands for a roguelike are simple, the potential interactions are not. My favourite example is equipping a silver ring as a weapon in order to damage a creature vulnerable to silver, but not one's other weapons. [Editor: This matches the Hack branch of the roguelike tree, not the Angband branch]
Steam rolling monsters. If a critter is in your way, and weak, you shouldn't even notice it is there.
Due to my temporary subversion server being behind my firewall, I had to change the Linux and Mac build machines. I think the Mac build is safe, but if you have issues with the Linux build please let me know. Because if you don't, I'll just retire the offsite machine.
The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play.
iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :>
Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock)
Remove potential crash when zapping wand of invisibility off map.
Items are no longer revealed by hostiles searching.
Status message "Searched" when you search to make it more clear you did something by searching.
Correct lighting tests for giant mobs along with looser LOS requirements to see them.
No longer crash if a rolling boulder kills the caster and then fills a hole.
You can click-drag on display text to scroll it.
Chris Lomaka's tiles have been updated with some nice new additional icons.
Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc.
The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it.
Status bar on iPhone now rotates and is hidden in landscape mode.
iPhone now uses native keyboard controls.
If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard)
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 27th, 2010, 00:35 Posted By: wraggster

[Gerry] sent us pictures and a few details on replacing the Game Boy cartridge chip with a flash chip. For the prototype he used a PLCC and a little wire porn to interface a flash chip with the cartridge’s PCB while still having access to it for programming. In retrospect he plans to use a 32-pin ZIF socket on the next version to make things easier. It does work and he’s had some success loading his own code and getting it to run. There are other cartridge hacks that let you load code onto a cartridge but if you have the knowhow and the parts this makes for a fun weekend project. We’ve posted the rest of the photos that [Gerry] sent us after the break.
http://hackaday.com/2010/05/26/plcc-...cartridge-rom/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 27th, 2010, 00:51 Posted By: wraggster
News via http://www.aep-emu.de/
D-Pad Hero is a series of rhythm/music games for the Nintendo Entertainment System (NES). You know, that game console you still used to play circa 1990.
D-Pad Hero pays homage to our own favorite NES games and popular music artists. It´s our vision of what music games might have been like in the NES heyday. Now, through the wonders of emulation, you get to experience it yourself!
Enjoy the games, and remember to tell all your friends what a blast you´re having.
- The D-Pad Hero team
http://www.dpadhero.com/Home.html
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 29th, 2010, 00:32 Posted By: wraggster
News via http://retroactionmagazine.com/retro...print-archive/
Nintendo Magazine System issue 9, June 1993, has been released at Out-of-Print Archive. The multi-format Nintendo magazine from EMAP was scanned by Mort, who allowed triverse to re-work the scans for release at OoPA. As well as having a link to the magazine download, the NMS #9 page also has editorial and content details, plus accompanying online articles from the issue. Online articles chosen for this issue includes Alien 3 (SNES), Pop ‘n Twinbee (SNES), Kirby’s Adventure (NES) and Bio Metal (SNES).
http://www.outofprintarchive.com/cat...stem/NMS9.html
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 30th, 2010, 22:45 Posted By: wraggster
News via http://www.wii-addict.fr/forum/PCSX-...84-t20018.html
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
May 31st, 2010, 22:40 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator for Windows has been updated recently. Changes:
- Added microphone support option. When enabled, Port 2 Start activates the Microphone. Added movie recording of mircophone;
- Fully implemented "bulletproof" read-only;
- Movie code now fully conforms to the Savestate section of the Laws of TAS;
- Movies now have a "finished" mode. If a playback stops the movie isn't cleared from memory, and can be replayed or a state loaded. Similar functionality as DeSmuME and GENS rerecording;
- Implemented a "full savestate-movie load" mode similar to the implementation in VBA-rr and SNES9x-rr. In this mode loading a savestate in read+write doesn't truncate the movie to its frame count immediately. Instead it waits until input is recording into the movie (next frame). For win32 this feature is togglable in movie options and the context menu. For SDL this is off by default and a toggle will need to be added.
- Faster loading of Movies and Savestates;
- New lua functions;
- fixed zapper.read() crash on movie finished;
- Fix PlayMovieFromBeginning when using a movie that starts from savestate;
- New and improved input display;
- Autohold display fixed with 4 player support;
- Win32 NTSC Filter Video options;
- Win32 - Many feature enhancements to the Cheats dialog;
- Win32 - Debugger - many crash bug fixes and breakpoint handling fixes.
News source: http://fceux.com
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
|
|