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The Hottest DCEmu Posters
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June 10th, 2012, 02:53 Posted By: wraggster
This is a puzzle game where you are presented with different rail systems. Trains appear randomly in stations and must be guided to another station. It's up to you to play with junctions in order to safely drive trains to their goal. Sounds easy...
Download: Locomania.zip
http://www.gbadev.org/
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June 10th, 2012, 02:54 Posted By: wraggster
The FASMARM package is a free ARM cross-assembler add-on for FASM
Runs under Win32 (9x/NT/2K/XP/Vista/7) and LINUX.
Plus a linkable object file for UNIX/LibC.
FASMARM currently supports the full range of ARM processors and coprocessors.
If you want to compile FASMARM yourself you will also need to download FASM
Tested for the gba by krom, who also mentions:
FASMARM is much more stable than the goldroad ARM assembler...
FASMARM will not currently recognize any of the ARM pseudo-instructions like LDR Rd,=
You will need to set up the gba's literal pool yourself, or use a macro to load any 32-bit numeric value into a register:
macro imm32 reg,immediate {
mov reg,immediate and $FF
orr reg,immediate and $FF00
orr reg,immediate and $FF0000
orr reg,immediate and $FF000000
}
Use imm32 Rd,$12345678 in your code etc...
Everything else is perfect in this assembler which includes a full GUI for you to edit your source code. This is easily the best ARM assembler I have used, also the developer revolution has been updating it on a regular basis.
The download includes both the Windows & Linux binaries, including the full source code.
Download: FASMARM_full.ZIP
http://www.gbadev.org/
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June 10th, 2012, 02:59 Posted By: wraggster
via http://emu-russia.net/en/
CaH4e3 released a new version of his FCEU MM (NES emulator with improved mappers support based on FCE Ultra). Changes:
- UNIF FS304 - fixed, to support "Pet Evolve" dump;
- UNIF KS7057 - newmapper for "Gyruss (FDSConversion) dump;
- mapper 196 - little hack to support "Master Fighter II (UT1374 board)" dump;
- UNIF SSS-NROM - new board for "Famicom Box" support;
- fix input configuration bug.
File: Download
News source: http://cah4e3.shedevr.org.ru
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June 10th, 2012, 03:06 Posted By: wraggster
via http://www.aep-emu.de/
The experimental N64 emulator completely written in JavaScript 1964js has shown some new screenshots and progress.
For additional information and screens, just read more.
Quote:
This is the first N64 emulator written in JavaScript. It is loosely a port of our N64 emulator for Windows called 1964. 1964 was written in C and C++.
Compatible with Google Chrome and Firefox. Chrome is preferred because it will run 1964js faster.
This project is still in the early stages. The initial goal of this project was to see how well Google Chrome´s V8 JavaScript compiler performs.
I don´t have benchmarks yet but the results look good.
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June 10th, 2012, 03:07 Posted By: wraggster
via http://www.aep-emu.de/
The Nintendo 64 Emulator 1964 has been updated.
Quote:
1964 r138 01.06.2012
- r138fixed MHz not updating properly 1964Video.ini updated
- r137ini update fixes crashes with Diddy Kong Racing and random resets with South Park Counter Factor re added for some games, fixes issue 74 games tested, comments added took settings from the official ini 1964Video.ini: enabled jigsaw effect for Banjo-Kazooie
- r136rearranged the status bar display ROM internal name in window
- r135Fixed my last commit
- r134VI/s and FPS counter: -fixed build warnings -removed unneeded code (check for regressions) -fixed FPS counter (it hasn´t displayed the correct value in some cases) About box: added more space
- r133more translation fixes...
- r1321964: I spoke too soon about the translations being perfect, now they should be
Hopefully XD
- r1311964: Fix up translation completely this time, there should be no bugs at all. (Fingers crossed) I made some of the areas larger so the text fits a bit nicer. Added a French translation by The Siskoo
- r130 Added German translation removed separators: fixes broken save state menu while using translations
- r1291964Video: Very minor change to blender.cpp, please post if there is any improvement or regressions from this.
- r1281964: Fix loading of languages up, please note this does require all the other languages to be fixed up now :\, so if anyone can make a translation, please submit it as an issue and ill add it. It will be greatly appreciated. 1964Video ini: Fix up some issues with Conkers Bad Fur Day
- r127Quickly fix up some changes done by rapto46 fixes issue 81
- r126Implemented a switch which allows to display either FPS or VI/s refer to Issue 81
- r125Small minor changes based on ratop46´s idea and changes Fixes issue 78 Fixes issue 79
- r124 1964: Fix up the missing counter factor box for rom options dialog Fixes issue 77
- r1231964: Remove the last rom directory feature, a feature i really didn´t think was necessary at all
- r1221964: Just removing unneeded stuff...
- r121Quick build fix. Fixes issue 76
- r1201964: quickly fix up a small mistake of mine
- r119 1964: Rewrite the way we previously had implemented the overclock, the counter factor stuff is still in the code, however the overclock function will override the counter factor and forcing it to a CF of 1.
- r118 1964Video: More code cleaning up, going to try and clean out the source code as much as I can before I start trying to fix things up, should make it easier on me and for others new to the code
- r117 Re add the KailleraClient.dll to the repo
- r1161964: Revert majority of the code back, keep some of the clean ups I have done, still needs a fair bit of work, also needs the 60fps control to be rewritten properly XD
- r115 Fix xInput settings not being loaded thanks to meejvaj Fixes issue 71
- r114Replacing current 1964Video with a newer version Step Two: Add in the newer source code Note this source code is lacking features from the old one due to the fall back to use of DirectX8 since i have the lack of skill to fix the DX9 version. However, this version should run better and be more stable than the DX9 version, also to note this does re-add back in the Xbox code to help easier merger between Surreal64
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June 11th, 2012, 12:58 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2522 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2521
win32-support funny languages for opening roms, through drag&drop, at least.
r2522
support all mapper 176 games by unifying virtuanes 176 concepts with fk23c mapper and employing a new game database to provide one tiny PRG wiring parameter (??) or mapper variation which apparently isnt set by the game's operations. all the WXN games need it and none of the others do, so a variant is plausible, but it's such a tiny change i suspect a wiring difference instead.
http://www.mediafire.com/?641ltw3v81x9lpz
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June 11th, 2012, 13:12 Posted By: wraggster
via http://www.emucr.com/
1964 SVN r139 is compiled. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
1964 SVN Changelog
r139
Fix up a silly mistake of mine in Video.cpp where I ended up setting the ram size to low causing some games to not show properly.
Fixes Issue 93
http://www.mediafire.com/?5n51oqi2xkfee1j
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June 12th, 2012, 12:24 Posted By: wraggster

For being more than 20 years old, [Max]‘s old brick-sized Game boy still has a lot of life left in it. Even though his Game Boy was still in good condition, there were a few vertical lines in the display, making it a perfect candidate for a restoration. While he had his DMG-01 open on his work bench, [Max] also decided to put in a back light.
After researching the blank vertical lines in his Game Boy’s display, [Max] learned the problem was probably a loose solder connection. [Max] whipped out his tri-wing screwdriver, disassembled his classic plastic friend, took a soldering iron to the LCD’s flex connector, and fixed the problem easily.
Since his Game Boy was already taken apart, he decided to add a 3rd party backlight. The installation was a snap – [Max] only removed the reflective LCD backing and shoved an edge-lit backlight panel into the Game Boy.
If you’re wondering why anyone would still be interested in a 20+ year-old Game Boy, the DMG-01 is highly regarded in the chiptune scene when paired with Little Sound DJ, in part because of the noisy amplifiers and unique sound. Anything that keeps these wonderful machines out of the garbage is alright in our book, so we’ve got to hand it to [Max] for putting together this wonderful tutorial.
http://hackaday.com/2012/06/11/addin...ame-boy-brick/
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June 16th, 2012, 23:41 Posted By: wraggster
It shouldn't be surprising to anyone that Shigeru Miyamoto, the creator of Super Mario Bros. -- and The Legend of Zelda, Donkey Kong and Star Fox -- can't narrow his top Mario game down to a single title. It would be hard for most people to make a definitive choice between nearly three decades of games so varied and lauded as Super Mario Bros. 3, Super Mario 64 or Super Mario Galaxy. But with little wavering, Mr. Miyamoto was able to narrow his favorite games down to two candidates when we sat down with him at E3 2012.
"I guess as a developer that might have to be the very first Super Mario game, for me, because I have so many memories tied up in it," Mr. Miyamoto told us. "Perhaps as a player, I might go for what was, at least in Japan, we referred to it as Super Mario USA, which was a game that just had a very different sort of feel. I think we had such a loose approach to it, we really came up with something interesting."
While Super Mario Bros., Nintendo's most successful game ever, seems like a natural choice, Super Mario USA, or Super Mario Bros. 2 as it is known in the US, is a pretty surprising selection.
http://uk.ign.com/articles/2012/06/1...ite-mario-game
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June 18th, 2012, 13:04 Posted By: wraggster
After quite a few people have tried and stopped mid-way, the sequel to the Pokemon Trading Card Game for Game Boy Color is finally completely translated! Following the events of the last game, you’ll find new adversaries, new cards, and many more strategies to play with while duelling others in the famous Pokemon collectable card game. (And the best part is, you don’t need to pay for the cards!)
A big shoutout goes to Jazz, who provided a basis to insert English lettering in small enough tiles to fit the text in nicely, as the last game did.
Though there are many other patches floating around with partial translations, this one will require a clean Japanese ROM. I hope you all enjoy it!
RHDN Project Page
Relevant Link: (http://artemis251.fobby...net/pkmntcg2/index.html)
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June 18th, 2012, 23:55 Posted By: wraggster
A 41-track chiptune album created by various artists under the name "Handheld Heroes Volume One" hit the web this week. While the album is on sale for $15, a mere $5 more nets buyers a physical DVD with extra goodies, including books on creating chiptune music and an LSDJ player ROM. Songs on the album use sound chips from a variety of systems, ranging from the Game Boy to the Commodore Amiga.
With a little legwork, lovers of music players considerably larger than their pockets can enjoy said chiptunes on a Game Boy system using the ROM, as seen in the video above.
http://handheldheroes.bandcamp.com/a...oes-volume-one
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June 19th, 2012, 00:48 Posted By: wraggster
via http://www.emucr.com
Fceux SVN r2529 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2529
* Taseditor: no more row_last_clicked
* Taseditor: drawing patterns with Alt held
http://www.mediafire.com/?21nqqydzd0ubpv5
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June 20th, 2012, 00:05 Posted By: wraggster

The first month of [WoolyDawg5's] summer break went into building one Nintendo emulator to rule them all. He thinks there’s nothing like playing the games on the original controllers, and we agree with him 100%. Here you can see that the cartridge door on this NES enclosure hides the extra connectors he needs.
With that door closed this looks like a stock console, but only from the front. If you take a look at the back of it you’ll see how he pulled this off. There’s a Zotac motherboard whose I/O panel has been fitted into the back. It’s responsible for emulating games for the NES, SNES, and GameCube consoles — we’re sure it can do more but that covers the controller ports seen here. Each port is wired to a USB controller module. The cables for these modules exit the back of the case and plug into the motherboard’s I/O panel. There is WiFi for the board, and that’s what [WoolyDawg] uses for configuration, tunneling into the OS instead of connecting a keyboard or mouse.
Of course you could just shoehorn all-original console hardware into one package to accomplish something like this.
http://hackaday.com/2012/06/19/multi...k-controllers/
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June 25th, 2012, 00:33 Posted By: wraggster

Super Mario Marathon 5 is streaming live from a Mario-themed living room in Indiana, where a group of gamers are playing select levels from a variety of Mario games. The levels they play are determined by the amount of money donated, with 800 total levels across ten Mario games available for them to complete.
Donated money goes directly to the Child's Play foundation, which aims to improve "the lives of children with toys and games in [its] network of over 70 hospitals worldwide." Last year's event raised over $112k in donations to the foundation. Donations can be made here, and the stream can be viewed on theMario Marathon site.
http://www.joystiq.com/2012/06/23/su...s-play-and-co/
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June 25th, 2012, 16:26 Posted By: wraggster
via http://www.aep-emu.de/
M64Py is a Qt4 front-end (GUI) for Mupen64Plus 2.0, a cross-platform plugin-based Nintendo 64 emulator. Front-end is written in Python and it provides a user-friendly interface over Mupen64Plus shared library.
Quote:
Features
ROMs list with preview images
Input bindings configuration
Cheats support
Support gzip, bzip2, zip, rar and 7z archives
Video extension (experimental)
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June 25th, 2012, 22:51 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2548 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2540
scons: use --Wl,as-needed ld flags
r2541
scons: honor CXXFLAGS, CPPFLAGS, and LDFLAGS from environment (sf:518)
r2542
gtk: no longer segfault on gamepad config when gtk < 2.24 (ubuntu 10.04) -- hide gamepad config option
r2543
sdl: extensive manpage update (sf 519) - thank you alexander toresson for your patch!
r2545
scons: search for linker options named -llua5.1 and -llua to compile sucessfully on debian
r2546
add ability for CNROM games to choose whether they have bus conflicts (fixes Colorful Dragon (Unl) (Sachen), since it flakes out if bus conflicts are emulated)
r2547
all: include relative path of ines.h to avoid compilation errors with gcc
r2548
* Taseditor: drawing selected_slot border in Branches Tree
* Taseditor: fixed minor bug with SaveCompact window
http://www.mediafire.com/?9hnuyqid466it2a
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