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The Hottest DCEmu Posters
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September 1st, 2010, 23:36 Posted By: wraggster

Remember when you were 5, and you went to McDonald's one day with your parents and they got you the Happy Meal with the windup Luigi toy in it? Remember how ecstatic you were that you had a real version of Mario's bro in a plastic bag along with your cheeseburger and fries, and remember how you went home and played with it all day until it stopped winding and you completely forgot about it until you had to clean out your desk drawer for college?
Well, 11-year-old Oscar Bown has that times a thousand. The kid's collected over 1,000 bits and pieces of Mario-related paraphernalia, and you can see most of them in a video after the break. He's got everything, from Mario Monopoly to Mario band-aids to pretty much every single vehicle toy from Mario Kart. Just saying: Whenever he eventually leaves for college, that desk drawer is going to be pretty full.
http://www.joystiq.com/2010/09/01/ma...r-old-jealous/
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September 2nd, 2010, 23:47 Posted By: wraggster

Do you remember the Nintendo Family Computer, or Famicon? Well, you might not -- it came to earth in 1983 and was Japan's version of the NES. Now, continuing its week of vintage teardowns, iFixit's gotten its hands on one of these colorful gems and done what it does. The Famicon is pretty easily dismantled, and simple inside, as well. As you can see, there's almost nothing going on in there! There's one more photo below, but hit up the source link for the full set.
http://www.ifixit.com/Teardown/Ninte...eardown/3199/2
http://www.engadget.com/2010/09/02/i...tendo-famicon/
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September 6th, 2010, 23:42 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo DS and Gameboy Advance emulator has been updated recently. Changes:
- Fixed bug deleting Graphics Context. (Windows Only)
= Fixed bug in Texture Blending Decal Mode.
- Fixed bug in DIVCNT register.
- Fixed bug in SQRTCNT register.
- Fixed bug writing Fog Coordinates.z.
- Fixed bug in GXSTAT register.
- Added support for 3D rear-plane.
http://ideasemu.biz/
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September 11th, 2010, 00:01 Posted By: wraggster
News from http://emulatemii.com/wordpress/?p=374
We’re just writing to let the fans know that we’re still alive and kicking, but unfortunately, finding very little free time on our hands these days for emulation development. We’ve still got big plans for all of our GC/Wii related projects, and development has been still progressing. We’re also planning on releasing builds with IOS58 support, but we’ve been waiting for the libogc USB2 wrinkles to be ironed out.
Be sure to stick around; we appreciate all your support and feedback in both the fast and slow development times.
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September 15th, 2010, 23:17 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15563.html
A new version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.
Quote:
14/09 - DSP Emulator 0.10b2 Released!
After two months of hard real life work, there is another release of DSP emulator (there is no WIP this time).
This release is amazing because there is a new CPS1 driver working! Many thanks to Tom Walker who sent me his driver to understand this arcade.
There are other remarcable stuff, I fixed many M68000 bugs, making almost all games playable, fixed Big Karnak video added Thunder Hoop to this Gaelco Hardware and added Cabal.
http://code.google.com/p/dsp-emulator/
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September 16th, 2010, 23:23 Posted By: wraggster
News via http://retroactionmagazine.com/retro...ume-4-issue-8/
The September 2010 issue of NintendoAGE, Volume 4 Issue 8, is available to download. NintendoAGE is a monthly ezine covering all things Nintendo. This month, content includes ‘Passing the Batton. Another generation dies’, a look at Super Mario Bros 2, ‘A Buyer’s Gudie to Negotiating’, and, of course, the NA ‘Price Guide’.
Weblink: http://www.nintendoage.com/
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September 19th, 2010, 19:13 Posted By: wraggster
News via http://www.romhacking.net/forum/inde...pic,11451.html
In the beginning, there was a bet between friends: “I bet you that I will do a super mario level in black & white before the end of the week!”
6 months later, I am proud to present to you the full version of “Super Mario: Lost in Monochrome,” a Super Mario World hack. Created in “Lunar Magic” with the help of other utilities.
This game features:
Custom Graphics, Custom musics, Patches, Hex edits, etc…
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September 22nd, 2010, 22:50 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15614.html
A new version of DSP Emulator has been released. DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
DSP 0.10ß3 WIP 20/09/10
General
ENHANCE: M68000
- Added more opcodes
- Fixed SBCD opcode (Fixes KOD)
Spectrum
BUG: Fixed driver initialization
Black Tiger
ENHANCE: Speed up the scroll
Capcom Play System 1 - CPS1
ENHANCE: Added all the priorities between planes and sprites
ENHANCE: Fixed many bugs and added more speed to driver
ENHANCE: Now if the graphic is out of range is draw transparent (fixes Final Fight)
BUG: Now finds correctly the end of the sprites (fixes SF2)
Strider: Added driver.
Three Wonders: Added driver.
Captain Commando: Added driver.
Knights of the Round: Added driver.
Street Fighter II´ Champion Edition: Added driver. Missing rowscroll.
http://code.google.com/p/dsp-emulator/
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September 26th, 2010, 19:03 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15633.html
Actarus has released a new version of its Nintendo DS and GBA emulator iDeaS for Windows.
Quote:
New build for Windows, here´s the changelog:
Added support for multicores.
Added some speedups to emulation.
Fixed a bug in Power management emulation.
Fixed a bug in SaveState, now the Microphone works after a load savestate.
There is also a new Microphone Plugin you can download it here, thanks to CiaCin.
http://ideasemu.biz/
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September 30th, 2010, 00:44 Posted By: wraggster
News via http://forums.daedalusx64.com/viewto...t=2640&start=0
DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.
What's changed in this revision:
Revision 580
[+] Missing heart is back, map arrows shows and also hud clock works in OOT & MM
[+] Even faster texture check for OOT and MK64 using u32 hash instead of u8
Note PSPRenderer.cpp now has a wire-frame mode in a #define at the top
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September 30th, 2010, 03:04 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15641.html
PS2InfoGB is a port of the Game Boy emulators InfoGB for the Playstation 2 console and based on dlanor´s source of PS2InfoGB rev. 4.
Quote:
==== InfoGB continued by KarasQ ====
=> Rev.6b
- Added: Show FPS option in menu
- Added: 64K RAM size support
- Fixed: sound issue (not property synchronized)
- Fixed: sound timing for ROMs which works in Double Speed Mode
- Optimized: sound processing function (reduced function calls,
which caused low rate FPS in ROMs which work in CPU Double Speed Mode)
=> Rev.6a
- Added: Access to mc1:/ device
- Added: Support for sub-directories
- Added: Sorting list (separately for folders and files)
- Added: Possibility to change buttons configuration
- Added: New In-browser menu with options (push start in browser)
- Added: Load and Save Game State (beta)
- Improved: CPU core (minor changes)
- Improved: Real Time Clock
- Improved: Preselected ROM option
- Changed: GUI - the way of selecting devices, some warning boxes etc.
- Removed: File gb.brm (what that file was for?)
And a lot of changes invisible for users
=> Rev.5c
- Fixed bug: program stop on white-screen when folder PS2GB already
exists, but the file gb.brm dosen´t exist in the same time (hopefully)
- Improved: MBC3 controller - should resolve problem with battery-backed save game
- Added: USB Mass Storage Support
- Added: Real Time Clock support for MBC3 controller
- Added: ability to back to browser when ROM can´t be loaded
- Added: ability to run cardridge type:
* ´ROM+MBC3+TIMER+RAM+BATTERY´
* ´ROM+MBC3+TIMER+BATTERY´
* ´Hudson-HuC3´
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September 30th, 2010, 22:36 Posted By: wraggster

This is an 8-bit computer and Famicom clone that [133MHz] bought for $2. It plays Nintendo games and using an 80-in-1 cartridge it has a rudimentary operating system and set of applications. Seeing a standard DB25 port on the back [133MHz] wondered if he could make the system talk to a printer. His first step was to investigate the electronics inside to find that the connector has a couple of chips that map to the data bus of the CPU and use the same control lines as the cartridge. That means it can be setup to do just about anything in software. After a bit of coding he’s got it printing to a dot-matrix.
http://hackaday.com/2010/09/30/print...lone-computer/
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