|
|
The Hottest DCEmu Posters
|
April 2nd, 2009, 19:03 Posted By: wraggster
News via aep
JMEBoy is a Game Boy emulator available for mobile phones using J2ME.
Quote:
Release Name: JMEBoy 1.3
Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.
This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.
After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.
You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!
The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.
If you would like to support this project, please donate at https://sourceforge.net/donate/index...roup_id=219240
Changes:
1.3 (based on rev. 267)
- added MIDI-based sound implementation that should make sound work on most modern mobile devices
- show a progress bar when loading a game
http://sourceforge.net/project/showf...roup_id=219240
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 3rd, 2009, 14:03 Posted By: wraggster
In April 1989, Nintendo released the Game Boy. How time flies when you're having fun, because it's now April 2009, so a rousing chorus of "Happy Birthday" is in order for the venerable little machine.
Having sold around 120 million units in its 14-year production run (that's including sales of the Game Boy Color), the Game Boy gave way to the Game Boy Advance, which begot the Nintendo DS. Which isn't anywhere near as great because it's not called the Game Boy DS.
Being near-indestructible, easy to carry around and with plenty of battery life, the Game Boy saw off a number of competitors in its lifetime, from Atari's Lynx to Sega's Game Gear, before finally being retired in 2003.
It brought us portable gaming. It brought us Tetris. It brought us Pokemon. So drink up, old man, and enjoy your special month.
http://kotaku.com/5196311/happy-20th...tendo-game-boy
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 4th, 2009, 18:16 Posted By: wraggster
News via emurussia
Video plugin for N64 emulators has been updated.
Changes:
- Lenth of Truth for Zelda MM was broken in previous release. I finally found time to fix it. Also this release contains fixes for Beetle Adventure Racing, Mortal Kombat 4, PGA European Tour and may be others.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 5th, 2009, 20:16 Posted By: wraggster

Sadly, there's a good chance you already own an iPhone 3G case if you're the proud owner of an iPhone 3G. That said, there's still nothing stopping you from hopping a flight to Tokyo and replacing your current one with the best case in the history of cases. Sadly, the lad that snapped this shot isn't sure where exactly this thing is sold, but if you're savvy on the details, be sure to holler in comments below.
http://www.engadget.com/2009/04/04/g...t-of-all-time/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 5th, 2009, 20:57 Posted By: wraggster
News via emurussia
NES emulator for Windows has been updated recently. Changes:
- fixed a minor issue involving movie recording on both platforms. It fixes an issue where extra bytes where being appended to the author field of the .fm2 file, resulting in bloated files.
http://fceux.com/web/htdocs/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 5th, 2009, 21:39 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Nintendo Gamecube and Nintendo Wii over at his website here and a new release of Libogc.
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.0 - April 4, 2009]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for superscope, mouse and justifier
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* Experimental hq2x filter, contributed by michniewski
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 6th, 2009, 16:41 Posted By: wraggster
Tantric and co have released a new version of the Game Boy/Game Boy Advance Emulator for Wii/GameCube on his website:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.8 - April 4, 2009]
* "Match Wii Game" controls option! Games that have a Wii equivalent can be
played using the controls for that Wii game. For example all Zelda games
can be played with Twilight Princess controls. See the Instructions section
below for important details.
* Rotation/Tilt sensor games all work
* Solar sensors (Boktai 1/2/3)
* Rumble (except for games that rely on Gameboy Player)
* Keyboard
* PAL support, finally!
* New scaling options, choose how much stretching you want
* Colourised games now partially work but still have distortion
* "Corvette" no longer has a screwed up palette (but still crashes)
* Triggers net reconnection on SMB failure
* Source code refactored, and project file added
* Instructions section added to this readme file
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 6th, 2009, 19:46 Posted By: wraggster
News via aep
A new version of Glide64 Napalm has been released. Glide64 is a graphics plugin for n64 emulators.
Quote:
I forgot to add one more fix for Beetle Adventure Racing to previous release. Please download updated version.
http://glide64.emuxhaven.net/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 7th, 2009, 10:59 Posted By: wraggster
Nintendo legend Shigeru Miyamoto has been voted by industry and media experts as the recipient of the ELANs' inaugural videogames Lifetime Achievement award this year.
The event, which recognises success across the visual arts, will also hand similar awards to Japanese animation icon Hayao Miyazaki and effects guru Paul Debevec.
The ELANs, taking place on April 25 in Vancouver, will also hand out awards across a variety of categories, with Left 4 Dead and Fallout 3 nominated in seven categories apiece, while Gears of War 2 and Fable II are also well-represented in the lists.
The awards, which started in 2006, will this year be hosted by Tom Kenny, who provides the voice of SpongeBob SquarePants.
http://www.gamesindustry.biz/article...is-years-elans
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 7th, 2009, 11:11 Posted By: wraggster
Making sense of Nintendo before the success of the Wii.
With the wildly successful Nintendo DS and Wii hitting record sales month after month, Nintendo looks like a million bucks. All of Nintendo's well calculated strategies and inventive risks look like--and may very well be--genius.
Going against the grain of more sophisticated machines such as the Xbox 360 and PlayStation 3, in 2006 Nintendo launched the Wii, a console less powerful than the original Xbox, accompanied by an un-tried game controller that smacked of trickery, and a name that sounded so close to urine that it made everyone over 10 years of age giggle.
But it wasn't always that way.
For the last two generations, Nintendo's primary consoles landed second and third in the three-way leg races for console supremacy. The Nintendo 64 and the GameCube each had their moments in the sun--with Mario and Zelda blockbusters and several other big guns in regular intervals--but on the whole, those systems were not the kind of successes Nintendo or its fans were used to--or expected. Nintendo 64 and GameCube made money for Nintendo, but weren't as friendly or as attractive to third-party publishers. Nintendo's storage media proved less easy to use and stored less than competitors' media. And Nintendo, though it was trying, didn't have the means of distinguishing itself enough from its competitors.
1995: The Looming Next Generation Console War
I landed my first job in the game industry with Next Generation magazine in 1994. That was the year of the first big console wars, and the first time I heard about "Ultra 64," which later became Nintendo 64. With Sega having gained significant ground on the Super Nintendo in the 16-bit era due to the Genesis, this new "32-bit era" proved to be a much bigger, more competitive leg race. Nintendo's Herculean and nearly single-handed rebuilding of the game industry from ashes was now being challenged by a small selection of interesting potentials and an even bigger crop of potential vaporware carpetbaggers. Among the crop of consoles were the Atari Jaguar, SNK's Neo-Geo, the first Sony PlayStation, Sega Saturn and the Sega 32X, the CDI, and the 3DO.
If you wanted to simplify gamers and industry thinkers into two camps at the time on the subject of Nintendo, there were loyalists and detractors. The loyalists had been reared on and were delighted by Nintendo games during their youths, and they couldn't see how Nintendo could or would lose to anybody; taking second place wasn't part in the discussion. As it turns out, almost anyone who has played a Mario or Zelda game becomes a loyalist at some level.
But Sega was on the rise. Sonic was more popular than Mickey Mouse. And Sony's machine also had something powerful and exciting about it that wasn’t quite clear yet to anybody in 1995.
Nintendo was late entering in this new race. The Super NES was still chugging along just fine, and Nintendo had fought many battles to become the industry leader. In the US in 1993 the Atari Jaguar and 3DO launched (with weak results), while the Saturn and PlayStation would arrive by winter 1995. Nintendo's system also was originally slated for fall 2005. It was then pushed back to April 1996. And eventually it was pushed back again to be launched on September 29, 1996 in the US. I sat next to Editor-in-Chief Neil West at Next Generation in the Burlingame offices and remember regularly hearing him challenge various news publications and editors on the phone. With great confidence he always said, "Wait for Nintendo." Whether they liked it or not, everyone had to wait for the 800 pound gorilla to arrive, however slow it might be.
The Shoshinkai Exhibition: Brilliance or Bust?
That February 1996 issue of Next Generation, reporting all of the details from Nintendo's Shoshinkai exhibition and with Mario on the cover, was one of the best-selling issues of the magazine during its short life-span. The cover headline read: "Nintendo's Ultra 64, Mario's Brave New 3D World." which ran in maroon and white; and along with it was a strange, strange cover image.
You could make out a multi-tiered ledge on the left, and behind that was an immense blue, cloud-filled sky. From the ledge leapt a smiling, arms-stretched-wide Mario, overalls, white gloves, and red hat in tow. Was he leaping off the ledge or flying past it? What was he doing? Next Gen art designer Richard Szeto had to create the entire cover from scratch, including the cover model of Mario, because Nintendo had provided nothing but screenshots (of Mario's backside), none of which could be used for the cover.
That issue realistically pointed out that Nintendo was still holding its cards close its chest, avoiding issues about the "Bulky Drive" and giving out worrying signs. Ten playable games had been promised at the show, but only two were actually playable. What was worse? "With only three seconds of videotaped, non-interactive 'game footage' on display, one needn't be cynical to work out why these games weren't available," the cover story stated. Nintendo wasn't ready to show its or its partners' games yet.
The Ultra 64 showed up in glass cases, and Next Gen cited Kirby 64 as only "one half of a game," as it was barely playable. But 18 games were previewed in the issue, Nintendo's Shigeru Miyamoto was interviewed, and George Zachary of Silicon Graphics was quizzed about the game's powerful MIPS 64-bit RISC CPU, the "Reality Co-Processor," and the immense level of secrecy around the chips' development.
"…We had to deliberately cut down the level of communication internally [at Silicon Graphics]. No one knew were the Ultra 64 lab was. We had a whole lab of Ultra 64 stuff and 70 people working on the CPU alone--with a big Donkey Kong Country poster on the window so no one could see in!" Zachary said.
What Next Generation Magazine came home with was 11 previews of mostly first-party games for Ultra 64. (I kept the original names in these lists.) Those previews included Super Mario 64, Kirby Bowl 64, Legend of Zelda, PilotWings 64, Star Wars: Shadows of the Empire, Super Mario Kart R, Wave Racer, StarFox 64, Body Harvest, Buggy Boogie, and Golden Eye 007.
Nintendo listed 38 games that were in development for the system (seen here with publisher and developer in parentheses). Those included:
Ace Driver (Namco)
Alien Trilogy (Acclaim)
Blast Dozer (Nintendo/Rare)
Body Harvest (Nintendo, DMA Design)
Buggie-Boogie (Nintendo/Angel Studios)
Creator (Nintendo/Software Creations)
Cruis'n USA (Nintendo/Williams)
Dragon Quest VII (Enix)
FIFA Soccer '97 (EA)
Final Fantasy VII (Squaresoft)
Frank Thomas Big Hurt Baseball (Acclaim)
GoldenEye 007 (Nintendo/Rare)
John Madden Football (EA)
Ken Griffey, Jr. Baseball (Nintendo)
Killer Instinct 2 (Nintendo/Rare)
Kirby Bowl 64 (Nintendo)
Mission: Impossible (Ocean)
Monster Dunk (Mindscape)
Mortal Kombat 3 (Williams)
Phear (Nintendo/H2O)
PilotWings 64 (Nintendo)
Prey (Apogee/3D Realms)
Quake (id Software)
Red Baron (Sierra Online)
Robotech Academy (Gametek)
Star Wars: Shadows of the Empire (LucasArts)
Soul Storm (Virtual Hollywood)
Stacker (Virgin)
Starfox 64 (Nintendo)
Super Mario 64 (Nintendo)
Super Mario Kart R (Nintendo)
The Legend of Zelda (Nintendo)
Top Gun (Spectrum Holobyte)
Turok: Dinosaur Hunter (Acclaim)
Ultra Doom (id Software)
Ultra FX Fighter (GTE)
Wave Race 64 (Nintendo)
Wayne Gretzky Hockey (Time Warner)
A total of 14 games, nearly one half of those listed above, never saw store shelves.
Nintendo's Revolutionary Steps
Less than one year later, the Nintendo 64 launched on September 29, 1996 with only two launch titles, Super Mario 64 and PilotWings 64. From September 29 to December 31, the system saw a steady trickle of games that included Cruis'n USA, Killer Instinct Gold, Mortal Kombat Trilogy, Wayne Gretzky's 3D Hockey, and Star Wars: Shadows of the Empire.
Fans of Nintendo stood by, exhilarated and frustrated. They occasionally paid extra for their games (Turok: Dinosaur Hunter's original MSRP was $79.99), suffered delay after delay for first- and third-party games (Mario Kart, Star Fox, GoldenEye 007), and watched as less than impressive games shipped from Nintendo's so-called Dream Team of Acclaim, Midway, Virgin, Angel Studios, LucasArts, and a few others.
The real Dream Team was Shigeru Miyamoto himself. Super Mario 64 was brilliant, stunning, unbelievable. If ever a game deserved endless layers of praise and hype, this was it. Everything else paled in comparison.
"I was more or less trying to be objective while desperately hiding my fanboy optimism," said Mike Mika, currently head of development at Other Ocean, and then soon-to-be associate editor at Next Generation. "The images we had seen of Mario 64 from Japan were unprecedented. Remember, around this time we had Tomb Raider looming but not released. Mario 64 was the first truly third-person 3D game of its kind. It felt like the lock had been opened, the chains removed, and you could do anything in the game. It wasn’t until GTAIII that I felt anything remotely like it again. Tomb Raider was close, but it still felt constrained. The contrast of Mario’s blue horizons and gigantic landscapes to Tomb Raider’s claustrophobic environment was pretty big. PilotWings 64 was simply a fanboy curiosity compared to Mario. Overall, it felt like the launch of the Super Nintendo – it was a jolt of nostalgia."
Miyamoto's first big foray into 3D was, and still is, a masterpiece of the imagination. It's also one of the best 3D re-visions of an old 2D franchise to date. Super Mario 64 instantly became the definitive 3D platformer; and in one shot, Miyamoto and his team approached, grappled with, and solved nearly all of the 3D camera and geometrical issues that dozens of other publishers, years after, would continue to try and solve in their games.
"I think there were a lot of worried people before N64 launched that were sort of swept away by just how stunning Mario 64 was!" said Chris Charla, currently the VP of business development at Foundation 9 Entertainment, and former editor-in-chief of IGN and Next Generation. "It's hard to even remember now just how revolutionary it was at the time, the first really well done 3D platformer. Nintendo solved so many fundamental 3D issues with that game, and it was just tuned to perfection. Plus it had (at the time) just these incredible draw distances. Overall, the impression when the game launched was just that we were stunned."
Following Super Mario 64 in 1996, it became clear that Nintendo's first-party games were the games one had to have. Nintendo's Mario Kart 64 and StarFox 64 delighted all of Nintendo's fans, but not all of its detractors. Wave Race 64, which was originally called Wave Racer and featured high-powered jet boats, was underrated and underappreciated on the large scale, but was years ahead of its time, delivering superb water physics and never-seen-before jetski races. (Wave Race 64 was the first game to give us the lens flare.).
"Wave Race just did things that no other system did in terms of looks, with its ultra-real water, and the wave action lent a totally new action to racing," said Charla.
Then came Rare's GoldenEye 007, which had seen multiple delays and, on the surface, wasn't expected to be any good because it was a movie licensed title. But in August 1997 GoldenEye 007 arrived and became one of the biggest hits on the system, continuing on the sales charts well after it was supposed to drop off. GoldenEye 007 showed the world that first-person shooters could be really, really good on consoles.
"[GoldenEye 007] was the game that changed my opinion about first-person shooters on consoles," explained Mika. "I’ve clocked in more time on the multiplayer in that game with my friends than probably all of the time I’ve spent with games combined. Well into the PS2 lifecycle I was still finding time to play the game with some friends. It’s hard to believe now looking at it, but it was and remains one of the most amazing game experiences of my career."
Perhaps the most important release on Nintendo 64 was the annually delayed Legend of Zelda: Ocarina of Time. In the same way that Super Mario 64 was revolutionary for 3D games and platfomers, Ocarina of Time was revolutionary for pretty much everything else: game design, story-telling, the adventure genre, menu design, music integration, and, of course, 3D gameplay.
"Zelda... Zelda is Zelda!" exclaimed Charla. "It's one of the few games that not only lived up to the hype, it exceeded it! We [Next Generation magazine] called it 'Game of the Century' back in '98, and we took a lot of flack, but the reality is, it was. Edge Magazine just called it the best game of all time--even standing up against everything on the PS2 and current generation--so I think our call was validated!"
"Legend of Zelda: Ocarina of Time, hands down," said Mika when asked his favorite Nintendo 64 game. "Next Gen printed an exclusive issue for E3 the year of its release, with a bold golden cartridge on the cover. I have two issues signed by Miyamoto, one also has [Konami's Hideo] Kojima and a bunch of other game designers who happily paid tribute. The game was completely immersive. What Mario 64 did for Super Mario, Ocarina went 10 times farther. The haunting melodies of the ocarina still resonate with me."
So what happened? Why did Square and Enix, long-time Nintendo loyalists, switch to Sony's PlayStation? What happened to the "Bulky Drive?" How did Nintendo's cartridge-based system end up driving away third-parties away? Why did Sony take the console crown?
http://www.edge-online.com/blogs/loo...os-fall-part-1
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 7th, 2009, 11:42 Posted By: wraggster
New from Divineo China

Mario has turned himself into a ghoul in this plush toy collection. Presenting himself as a great white ball with a little puff of a tail and his iconic mustache and cap, he is cuter, funnier than terror inducing. Roll him across the sofa in moments of idleness and throw him as a projectile during pillow fights.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 7th, 2009, 11:43 Posted By: wraggster
New from Divineo China

- Official licensed product
- 9 characters from Super Mario Galaxy
- Approximately 2 inches tall
- Shipped randomly
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 8th, 2009, 11:29 Posted By: wraggster
Nintendo's Wii is the home console that sees the least amount of use in the US, according to new research by Nielsen.
In the company's State of the Video Gamer report for the month of December 2008, the Wii had an average usage of five days, compared to 6.8 for the PlayStation 3 and 7.1 days for the Xbox 360.
The average usage session clocks in at 58 minutes for Nintendo's home console, while the PlayStation 3 records 64 minutes and the Xbox 360 78 minutes.
The report also collected GameCube, original Xbox and PlayStation 2 data usage, finding that the Wii and GameCube show very similar patterns.
"Predominant users of the Wii and GameCube are likely to use these consoles at most once a week and for fewer minutes and the fewest number of sessions compared to the other two groups of consoles," noted the report.
The study also found that the largest demographic for PC gaming was the female gamer, aged 25 and over, and Microsoft's Solitaire is the most played game, with over 17 million players during the month.
http://www.gamesindustry.biz/article...nt-gen-console
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 8th, 2009, 14:11 Posted By: wraggster

Super Mario Bros. plus Empire Strikes Back equals this, apparently! Los Angeles artist Misha painted this 18 x 24 inch work.
So, we've got Mario as Luke, Luigi as Han, Peach as Leia, Yoshi was a Tan-Tan, Donkey Kong as Chewy, Wario as R2D2, Waluigi as C3P0 and Bowser as Vader.
This is neat and all, but surely there are better choices — Birdo as C3P0, for example!
http://kotaku.com/5201590/super-mario-bros-strikes-back
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 8th, 2009, 20:27 Posted By: wraggster
Tantric has released a new version of the GBA Emulator for the Nintendo Wii/Gamecube:
A Game Boy/Game Boy Color/Game Boy Advance emulator based on VBA-M, ported to the Wii and GameCube. The code is a continuation of Softdev and emu_kidid's efforts, and uses libogc and devkitppc.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
SRAM and State saving
IPS/UPS/PPF patch support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Compatiblity based on VBA-M r847
MEM2 ROM Storage for fast access
Auto frame skip for those core heavy games
Turbo speed, video zooming, widescreen, and unfiltered video options
[What's New 1.0.9 - April 7, 2009]
* Gamecube controller should no longer rumble constantly
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 13th, 2009, 23:01 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 13th, 2009, 23:53 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Nintendo Gamecube and Nintendo Wii on the Official Website:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.0]
* New GX-based menu, with a completely redesigned layout. Has Wiimote IR
support, sounds, graphics, animation effects, and more
* Thanks to the3seashells for designing some top-notch artwork, to
Peter de Man for composing the music, and a special thanks to shagkur for
fixing libogc bugs that would have otherwise prevented the release
* Onscreen keyboard for changing save/load folders and network settings
* Menu configuration options (configurable exit button, wiimote orientation,
volumes)
* Configurable button mapping for zapper
* New save manager, allowing multiple saves and save browsing. Shows
screenshots for Snapshot saves, and save dates/times
* SMB reconnection feature
* ISI issue fixed
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 14th, 2009, 19:53 Posted By: wraggster
The Doplhin team have updated the Nintendo GameCube and Nintendo Wii emulator for Windows
Heres whats new:
- more rumble power Xbox360 controller;
- fixed crash on wii disc iso properties;
- fixed stop of DSP HLE/LLE;
- Added OpenAL support for DSP;
- Added Support for Frame dumping (aka Avi recording);
- SDL 1.2 as default instead of 1.3;
- minor video changes;
- loads and loads of DSP changes in the dspcore.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 16th, 2009, 00:30 Posted By: wraggster

This is a Game Boy hooked up to a nitrous oxide machine. It's called the PediSedate. Nope, nothing sketchy about this.
The PediSedate was designed for dentists, allowing them to distract kids with video games while they were drugged in prep for oral surgery. But hey, why limit it to dentists? You could use this to sedate children for any number of reasons! And with a name like PediSedate, you get all sorts of great ideas right off the bat. I'm so surprised this never caught on.
http://i.gizmodo.com/5212998/pedised...-drug-children
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 19th, 2009, 01:42 Posted By: wraggster
News via aep
Work in Progress gamecube and wii emulator
The Ultimate Goal: All-In-One Wii/GCN Toolkit/Emu Application The main point of this project: To understand the Gamecube/Wii hardware from top to bottom.
Before making the core of the emulator, we first need a decent command line interface for testing and future debugging. Better not wait till the end to implement an entire interface when source the already cluttered with code. Lets hope we don't have to run into source becoming a mess anyways
http://code.google.com/p/rese/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 22nd, 2009, 22:24 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for Gamecube and Wii:
FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment system for x86 (Windows/Linux) PC's. With it you can play NES games on your Wii/GameCube. Version 2 is a complete rewrite based on code from SNES9x GX.
Features
Wiimote, Nunchuk, Classic, and Gamecube controller support
iNES, FDS, VS, UNIF, and NSF ROM support
1-4 Player support
Zapper support
RAM / State saving support
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
NES Compatibility Based on v0.98.12
Sound Filters
Graphics Filters (GX Chipset, Cheesy and 2x)
[3.0.1 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* Settings are now saved when exiting game menu settings area
* 8 sprite limit and Zapper crosshair can now be turned off from the menu
* New video mode selection in menu (forcing a video mode is not recommended)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 22nd, 2009, 22:30 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for Gamecube and Wii:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.2 - April 22, 2009]
* GameCube controller home trigger fixed
* USB support fixed
* More stable SMB support
* Corrections/improvements to game saving/loading
* Video mode corrections
* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes
* Corrections to cheat file parsing
* Super Scope turbo now activated when holding Down button
* Settings are now saved when exiting game menu settings area
* Super Scope pause button now works
* Invalid VRAM access is now allowed - should fix some homebrew games
* New video mode selection in menu (forcing a video mode is not recommended)
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 25th, 2009, 22:29 Posted By: wraggster

Look: there are purses, and then there are purses. Well, this one is none of those things. It's a decent looking bag to begin with, but then... well, things get really fantastic. Jeri Ellsworth took it upon herself to cram a Nintendo-on-a-chip and a Commodore 64-on-a-chip (her own creation) into the bag, along with an LCD. Then she connected up some NES controllers, which are velcroed onto the outside of the bag. The result looks awesome, and is also actually useable. We haven't heard anything about these guys being offered for sale, but we're fairly certain that the august House of Dior will probably be ringing her up any day now. Seriously: this thing is a work of art. There's a video of Jeri talking about her creation after the break.
http://www.engadget.com/2009/04/24/n...ion-accessory/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 25th, 2009, 22:43 Posted By: wraggster
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 26th, 2009, 00:19 Posted By: wraggster
Dwedit has released a new version of the Gameboy Color emulator for the GBA, heres whats new:
This is Goomba Color with Asaki's extra palettes
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 26th, 2009, 00:50 Posted By: wraggster
Tantric a couple of days ago posted a quick update to his Snes emulator for Nintendo Wii and Gamecube:
A Super Nintendo emulator based on Snes9x, ported to the Wii and GameCube. The code is a continuation of Softdev and Crunchy2's efforts, and uses libogc and devkitppc.
Features
Based on Snes9x 1.51 - superior ROM compatibility
Wiimote, Nunchuk, Classic, and Gamecube controller support
SNES Superscope, Mouse, Justifier support
Cheat support
Auto Load/Save Game Snapshots and SRAM
Custom controller configurations
SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
Autodetect PAL/NTSC
16:9 widescreen support
Open Source!
[4.0.3 - April 23, 2009]
* Settings resetting glitch fixed
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 27th, 2009, 00:18 Posted By: wraggster
Lino has released a new version of its Nintendo DS and Game Boy Advance emulator for Windows.
Here's the changelogs :
Fixed bugs in Software Lights Emulation.
Fixed bug in SQRT coprocessor.
GBA Emulation
Fixed bugs in DMAs channels emualtion.
Added SWI 0x1F, 0x16, 0x12, 0x0F, 0x0E, 0x01.
For audio plugin you can use an old version because the latest, in the beta version, it is again bugged, excuse me.
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 28th, 2009, 00:35 Posted By: wraggster
The Gamecube and Wii Emulator has been updated, heres whats new:
Notable changes since the last bi-weekly build:
Tons of progress on the DSP LLE front
Correct texture scaling (now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures)
Fix a bug which could keep memcards from being created
Fix controls in Sonic Adventure DX
Fix using XFB in single core mode
Fix OSX build 
Begin fixing bounding boxes, paper mario and such show benifits from this
Fix existenze demo! (I love this thing, haha)
GUI usability fixes
New features:
Info Window added for easy system statistics viewing.
Free Look added to OpenGL plugin! (see http://code.google.com/p/dolphin-emu.../detail?r=3005 for details)
Experimental Wii USB keyboard support
Wii SD Card support (see forum thread)
...And of course, a host of other bugfixes and smaller changes. 
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
April 29th, 2009, 00:07 Posted By: wraggster
The ScummVM Team have released a new version of scummvm, heres the details:
It was not that long since our previous release, and now here is a new bugfix release hot off the press!
The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.
SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release Name: 0.13.1
Notes:
0.13.1 (2009-04-27)
AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of
the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
Pyramid scene in the Waxworks
Gob:
- Fixed a crash in the Italian version of Woodruff
Groovie:
- Fixed some issues with music in The 7th Guest
Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
Sword2:
- Fixed random sound corruption when using the original sound files.
Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
DS port:
- Added support for the Global Main Menu feature
PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games
(CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
WinCE port:
- Fixed an issue which could cause random crashes with VGA devices
Download and Give Feedback Via Comments
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
|
|