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April 2nd, 2012, 00:26 Posted By: wraggster
via http://emu-russia.net/en/
NES/GBA/GB/Lynx/PC Engine/PC-FX/Wonderswan/Genesis/SNES/VirtualBoy emulator has been updated recently. Changes:
- Improved PSX emulation.
- PSX emulation works on big-endian platforms now.
- PSF1 playback now uses an idle loop detection hack, for much less host CPU usage.
- Minor optimizations to NGP, VB, and GBA emulation when compiled for PowerPC platforms.
- Preliminary support for SNSF playback.
- Updated internal copy of libmpcdec; SV8 Musepack files are now supported.
File: Download
News source: http://forum.fobby.net
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April 2nd, 2012, 00:28 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
Core:
Implement individual rom setting for NICE64 "Audio Sync" option
auto-detect user setting for each game when rom starts(read post on our forum)
Refactor and/or re-write and/or re-design many parts of the source codes :
audio thread handling, events & related functions
pause, stop & resume handling, events & related functions
gui window & handling codes
further reduce flickering during resize and switch between window mode etc
initial game bootup handling codes, events & its related functions
implement new timer event type & remove invalid from list
trim audio when there is no display, speedup transition etc e.g. Goldeneye dam scene
VI interrupt handling codes
fix high interrupt VI/s etc e.g. NBA Live 99
Fix language switching bug - working again
you need to do your own translation because we don't have contributor
Fix tooltips bug
Fix setting wrong cpucore compiler bug
Fix auto repeat message being sent
Fix out-of-focus romlist / boxart items when emu window state changes
restore items visibility from an out-of-focus state
Fix Micromachines spurious exception looping, still doesn't go in-game
Replace Kill with new ForceRomClose option
Clear gamename and alternate title
fix Nushi Tsuri 64 - Shiokaze ni Notte wrong name display on statusbar when it crash
fix wrong name captured during debugging
Major codes cleanup
Re-write some of my previous codes because I know a bit more now
Switching between window and fullscreen mode works fine after several games and switching, then the next game will not boot and hang.
seems to originate from official Glide64 and/or 1964 source (can reproduce)
users are advised to use window mode and exercise discretion if you do multiple switching over several games in a single emu session
Some others that I forgot
Audio:
Plugin Changes & Fixes
MyGlide64:
Fix Namco Museum regression
Fix VI/s slowdown after playing several games e.g. Super Robot Taisen
Fix Spiderman freeze at the end of 2nd comic cutscene
remove previous tempfix which reduce VI/s by 1/4 of max VI/s
use Speedup option +3 or +4 to get pass the freeze point and enjoy max Vi/s
NICE64 Audio:
Minor fix to audio ucode detect state
Other Changes & Fixes
Update and merge Nice64_Instruction_Manual into Nice64_Readme
File: Download
News source: http://sites.google.com
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April 2nd, 2012, 01:56 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2478 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2478
* Taseditor: Alt+Wheel = jump across gaps in Input/Markers
* updated the site on fm2 format
http://www.mediafire.com/?9s9tteyn35m9d3q
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April 9th, 2012, 22:32 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
Core:
- Remove a well hidden bug from dialog
- maybe it is the cause of some weird issue
- remove combo preload, so far no issue
- major update to MyROM_Properties.ini (must read forum post before upgrade)
- Minor update to class style
- Change audio length spec, Mario Tennis seems to violate it (experimental change)
- so far, no issue with re-spec
- Re-write looping check handling during VI interrupt
- lower the check limits base on timing control
- appropriate reset base on timing control
- reset exception counter
- help timing sensitive games e.g. Turok Dinosaur Hunter, Re-Volt etc
- Re-design and re-write core audio handling
- fix TGR music audio skipping (read gamenote in NICE64_Readme)
- fix In-Fisherman SP DMA Read error
- fix South Park Rally no audio and slowdown
- remove tempfix for above 3 games
- Implement new ini read / write logic
- reduce unnecessary write to ini by > 50%
- Fix Nushi Zuri 64 - Shiokaze ni Notte for the following issues:
- game start in interpreter mode if run after emu startup
- game crash immediately if it is the same as previous game
- game pickup previous game rom settings instead of its own rom settings
- remove buggy tempfix
- Fix NFL QBC 2000 settings (read gamenote in NICE64_Readme)
- Use CF=2 & Speedup=2X for Forsaken
- Fix Fighting Force 64 lost audio during gameplay - finally 
Other Changes & Fixes
- Add DO & DONT for multiple emu window switching in NICE64_Readme
- Add Top Gear Rally gamenote in NICE64_Readme
- Add NFL QBC 2000 gamenote in NICE64_Readme
- Update MyROM_Properties.ini
File: Download
News source: http://sites.google.com
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April 10th, 2012, 00:29 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2485 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2482
Change the ines bad rom error message to say FCEUX not FCE Ultra
r2483
* Taseditor: changed the order of "Select between Markers"
* Taseditor: applying PAL and PPU flags when loading projects
* Taseditor: much better way of calculating Branches Tree; hinting full timelines
* Taseditor: miniarrow showing current Playback cursor position in Branches Tree
* Taseditor: "Bookmark#" modtype, undo/redo works for Bookmarks
* Taseditor: version data in fm3
* fixed HUD/messages dumping in AVI
r2484
hopefully fix compilation on new gcc by fixing unused template function with bugs in it
r2485
sdl: reverted default frame advance key to backslash (from backtick)
http://www.mediafire.com/?saiv1k789a8yd65
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April 11th, 2012, 23:44 Posted By: wraggster
Ever wished that you could defeat Bowser literally right from your coffee table with giant built in buttons? Well, your dreams have come true with the fully-functional Nintendo Controller Coffee Table. This is the creation of Charles Lushear that has combined old school entertainment with maple wood and craftsmanship. Simply plug into an existing classic NES system and go to town. The table also features a removable glass top with retractable cord to use the furniture as just a table when you are done playing Mario."
http://hardware.slashdot.org/story/1...r-coffee-table
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April 16th, 2012, 01:48 Posted By: wraggster
via http://www.emucr.com/
1964 SVN r123 is compiled. 1964 is a free Open Source N64 Emulator. It is one of the top Nintendo emulators arround that you can get with a high game compatibility rate.
1964 SVN Changelog
r116
1964: Revert majority of the code back, keep some of the clean ups I have done, still needs a fair bit of work, also needs the 60fps control to be rewritten properly XD
r117
Re add the KailleraClient.dll to the repo
r118
1964Video: More code cleaning up, going to try and clean out the source code as much as I can before I start trying to fix things up, should make it easier on me and for others new to the code
r119
1964: Rewrite the way we previously had implemented the overclock, the counter factor stuff is still in the code, however the overclock function will override the counter factor and forcing it to a CF of 1.
r120
1964: quickly fix up a small mistake of mine
r121
Quick build fix.
Fixes issue 76
r122
1964: Just removing unneeded stuff...
r123
1964: Remove the last rom directory feature, a feature i really didn't think was necessary at all
http://www.mediafire.com/?z2gyr2hex8n98jz
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April 16th, 2012, 22:51 Posted By: wraggster

What's cooler than Super Mario Bros. and Legos? Why, Super Mario Bros. with Legos, of course. That's the premise behind Lego artist Zachary Pollock's "Epic Mario" project, which aims to recreate the entire Level 1-1 of Super Mario Bros. using one Lego block at a time. At one brick per pixel, Pollock's project is expected to come in at around six feet tall and 90 feet wide once completed. He also estimates that he's going to need "just over 780,000 Lego studs" and some significant coinage -- to the tune of $26,400. Unfortunately, money just doesn't come from punching bricks in real life, and Pollock is turning toKickstarter to get all the extra coin he needs for the project. This isn't the first time Legos were used to re-imagine a beloved classic -- heck, it isn't even the first Mario level to get the blocky treatment. That doesn't make the concept any less amusing, however, and Pollock promises to hold brick-building parties and take his project on the road to various conventions if it gets funded. Check out the potential project in all its blocky glory in the video after the break, as well as an update on our last Insert Coinproject, the Berlin Boombox.
http://www.engadget.com/2012/04/16/i...-lego-project/
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April 16th, 2012, 22:53 Posted By: wraggster
 Canadian modder Brent Smith has managed to connect an aging exercise bike to Nintendo's perennial racer. Naturally, there's some Arduino involvement, but the whole setup plugs directly into an originalSNES console -- no emulation necessary. Power-ups are accessed with a button in the center of the exercise bike's handles, each of which has a directional button for steering, while the pedals function as the acceleration button, accurate to one sixth of a rotation. According to Smith, "it's a lot harder than it looks" -- and we believe him. Watch his test-drive kart plow off-track in the video demo after the break.
http://www.engadget.com/2012/04/16/m...exercise-bike/
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April 24th, 2012, 14:09 Posted By: wraggster
This is a complete translation of a cute little Famicom RPG based on Sailor Moon and other shoujo manga that were published in Nakayoshi Magazine in the early 90s (Goldfish Warning!, Pocket Park, MinMin!, Taiyou ni Smash and Kurumi and the Seven Dwarfs). If you’re looking for a hardcore, complex old-school RPG, look elsewhere. If you’re looking for a simple, light-hearted, cutesy RPG, then this may be up your alley. This game has an interesting slot-machine mechanic in its battles, and is overly simplified (there are no experience points, for example), but otherwise plays like other RPGs of the time.
Two versions of the patch exist, one with the Sailor Moon characters adopting the same names as the DiC dub of the anime that aired on Cartoon Network (Main character is named Serena, etc.), and the other with names more accurate to the original Japanese Manga (Main character is named Usagi, etc.). Both versions of the patch are included in the zip.
RHDN Project Page
Relevant Link: (http://hti.rpgclassics.com)
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April 24th, 2012, 15:03 Posted By: wraggster
via http://www.aep-emu.de/
A new version of the Game Boy emulator zBoy has been released. zBoy is available for Windows and Linux.
Quote:
zBoy v0.52 [22 Apr 2012]
- added a GTK-based GUI,
- added a colorization feature that allows zBoy to render some games in color by using specially crafted palettes (following titles are supported so far: Super Mario Land, Tetris, Pinball Revenge of the Gator, Pac-Man, Asteroids, Dig Dug, Tetris Attack).
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April 30th, 2012, 12:01 Posted By: wraggster
You can finally play the iconic movie on your NES!
Akira is a point-and-click text adventure following the plot of the movie (not the manga), and is sure to give even the greatest fans quite the challenge.
This project was many years in the making and was a combined effort of danke, Pennywise, and Niahak with some early aid from RedComet. The game was translated rather quickly, but, because it was a text adventure, space immediately became an issue. After a line hack and hijacking the native DTE, space was still a major issue. It was decided that the ROM needed to be expanded and the pointer system reworked. After that headache, the text was inserted without issues and with minimal editing for space. You can enjoy the game as it was meant to be.
The game itself is extremely challenging if you haven’t watched the movie. There are also some ’shooting’ mini-games that are enough to make you swear, so saving often is highly recommended.
To make use of the patch, you need to run the ROM through ROM Expander Pro, which is included in the zip file. All instructions can be found in the readme.
Due to the nature of the game and the hundreds of possible choices and responses, no amount of beta-testing could have checked over everything. As far as we know, the game is 100% bug-free, but there may be a typo or two. If you spot anything, feel free to report it in the forum post linked with this article.
RHDN Project Page
Relevant Link: (http://www.romhacking....net/translations/1725/)
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April 30th, 2012, 12:05 Posted By: wraggster
thunderstuck has released a new and improved version of his homebrew music game GameHero. Here's the most notable changes in version 1.1:
- Now two difficulties: easy and hard
- Buttons are now highlighted when pressed
- Saving scores is no longer glitchy (you might have to press the L and R triggers simultaneously on the start screen to delete old save data)
- Added credits (shown if all normal songs finished)
- Stronger depth effect
- Song menu displays highscores (easy and hard) for a song as well as the total score
- Updated song selection with some removed and some new songs
- 8 songs to be unlocked as soon as all normal songs completed
- Polished graphics a little bit
More information and a download link can be found in our forum.
http://www.planetvb.com/modules/news/
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April 30th, 2012, 12:27 Posted By: wraggster
via http://emu-russia.net/en/
Nintendo 64 emulator based on 1964mod v1.5.2(Final) codebase has been updated. Changes:
Core:
- Minor update to exception handling codes (experimental change)
- fix set wrong status for CPU task
- fix Banjo-Tooie(E) hang while doing continuous back jump in No Delay timing
- Minor update to interrupt jump (experimental)
- fix Banjo-Tooie(U) hang using No Delay timing
MyGlide64:
- Re-design and re-write portion of framebuffer handling codes (experimental - phase I)
- fix Glover2 missing intro photo frame image with max VI/s
- fix 1080 SnowBoarding missing monitor image & save game framebuffer effect with max VI/s
- remove tempfix
- fix soft audio on certain games and clearer music and voice audio (overall) e.g. TGR, South Park etc
- fix Mario Tennis missing opponent during intro cutscene, single and double
- remove both tempfix for missing opponent & missing black texture pixel
- update fill rect code
- Remove "read every frame" from PPL and fix the following:
- fix black transition image for Mimic mansion, SPA service, Oak's Lab
- fix corrupt graphics on the top of Stadium battle
- remove PPL hack
- fix missing framebuffer effect for Stadium Battle when scoring combo hits
- Remove TGR2 and fix the following:
- fix TGR2 & Kirby64 frame flickering when switching between fullscreen and windowed mode
- fix Pilot Wings text flickering at view photo when switching between fullscreen & windowed mode
- Fix Pokemon Stadium 2
- fix ugly line gap in intro pokemon stomach framebuffer effect
- fix Pokemon Lab gfx corruption
- fix missing pokemon portrait & oversized pokemon portrait in Stadium and Gym Castle battle
- cleared 8 rounds in PokeBall and GreatBall battles
- cleared 4 Gym in Castle battles
- fix defence curl & related attacks using pokemon portrait to emulate correctly
- fix missing pokemon transfer effect between player 1 & 2
- fix pokemon remain covered(only one is displayed) when same pokemon appear in opponent & your team
- fix missing pokemons(some) in battle team frame slot when window resolution match your desktop resolution
- fix corrupt mini game menu(still slow & partially broken again by missing portrait fix)
- Remove "detect cpu write" and fix MIA corrupt & incorrect menu on Controller Pak screen
- Fix weird HyperBike bootup crash if started after Paper Mario when certain global variable is initialized when video plugin is opened
- Fix Last Legion UX wrong ucode
- can see intro graphics & go in-game (still missing menu text and certain graphics)
- Fix Super Robot Spirit missing menu white bar(???)
- Fix All-Star Baseball 2000 hang (playable at 1/2 max VI/s)
- Fix Mini Racers missing ucode, missing menu framebuffer effect image and missing in-game menu
Other Changes & Fixes
- Remove duplicate ini entry for Seeds of Evil(E)
- Remove Speedup=3X from All-Star Baseball 99
- Recheck ucode in MyGlide64.ini (in-progress)
- some ucodes are comment out pending verification - uncomment if your game prompt for those ucode - drop me an email stating which game need which comment out ucode
- Update MyROM_Properties.ini and MyGlide64.ini
File: Download
News source: http://sites.google.com
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April 30th, 2012, 12:36 Posted By: wraggster
via http://www.aep-emu.de/
A new version of DSP Emulator has been released.
DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
What´s New!!! DSP Emulator
DSP 0.12b4 26/04/12
**********
-General
+ Added a new system to change the dip switches on the arcade drivers using the configuration button
- Drivers implemented so far: ´Black Tiger´, ´Pacman´ hardware, ´Terra Cresta´, Gaelco hardware, ´Ghost and Goblins´ and ´Bagman´ hardware
+ Fixed loading drivers from the main list
+ MSM5205
- Fixed audio quality, very obvious on ´KungFu Master´, ´Double Dragon´, etc
- Fixed chip implementation in slave mode, but doesn´t sound quite well right now
+ OKI 6295 - Fixed audio quality, very obvious on ´Thunder Hoop´, ´Caveman Ninja´, CPS1, etc
+ Q-Sound - Fixed audio quality
+ VLM5030 - Fixed audio quality, very obvious on ´Yie Ar Kung-Fu´, ´Jail Break´, etc
+ YM2203:
- Implemented timers with internal timers. Remove some hacks such as ´Xaid´d Sleena´
- Simplified the initialization
+ YM3812:
- Implemented timers with internal timers
- Simplified the initialization
+ YM2151 - Implemented timers with internal timers. Remove some hacks on ´Street Fighter´, ´CPS1´, etc
+ Z80 - Finished the conversion of IRQs system in several states
+ Sprites - Added a generic system to avoid cuts in sprites
+ Fixed small problems in many drivers
-Chip 8 / Super Chip 8
+ Support
- Video resolution 64x32 (Chip8), 64x64 (Hires) y 128x64 (SChip8)
- Vertical and horizontal scroll (Schip8)
- Internal timer
- Preliminary sound
- All the opcodes, some small compatibility issues
- Teclado
+ Support .ch8 y .bin formats
-Vigilante
+ Fixed audio generation IRQ´s
-Legendary Wings
+ Fixed audio generation IRQ´s
- Trojan: Added ADPCM sound
-Xain´d Sleena
+ Fixed and simplified the video system
-NMK 16 Hardware
+ Fixed audio NMK112
-Gaelco Hardware
+ Fixed sprite priorities
- Big Karnak: Fixed audio
- Squash: Added driver with sound
- Biomechanical Toy: Added driver with sound
-Street Fighter
+ Added ADPCM sound
-Capcom System 1 (CPS1)
+ Implemented color cache, more speed
+ Fixed some minor bugs
-Solomon´s Key
+ Fixed audio generation IRQ´s
-Bagman Hadware
+ Missing TSM-5110 digital audio
- Bagman: Added driver with sound
- Super Bagman: Added driver with sound
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April 30th, 2012, 12:37 Posted By: wraggster
via http://www.aep-emu.de/
NICE64 is a Nintendo N64 emulator based of the code from 1964mod.
Quote:
language translation is outdated due to several recent changes (thanks Eddy for the reminder)
updated English.lgm
fix language translation bugs
re-order and add new translation text
this maintenance release is for non-English NICE64 users who use translated language file
must re-translate your existing lgm file and use NICE64 v2.1.1(Final) exe
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