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The Hottest DCEmu Posters
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July 4th, 2010, 00:46 Posted By: wraggster
The Emulatemii Team have released a new version of the PSX emulator for the Nintendo Wii and Nintendo Gamecube, heres the release details:
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July 18th, 2010, 08:39 Posted By: wraggster

We looked at [Gerry's] PLCC based programmable Game Boy cartridge back in May and mentioned that he was working on a how-to video. He did quite a bit more than that. Hes made a PDF version of the instructions but went into deep detail with a collection of four videos on his YouTube channel. Weve embedded all four after the break. They include an introduction and background about the cartridges, desoldering the ROM chip, preparing sockets and wire, and making the solder connections. Whether youre interested in this particular hack or not, seeing [Gerry's] soldering practices make the videos worth watching.
http://hackaday.com/2010/07/14/progr...-walk-through/
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July 18th, 2010, 12:27 Posted By: wraggster
News via http://www.aep-emu.de/
The beta version of the NES emulator Nintendulator has been updated again.
Quote:
July 11, 2010
Not much new today - just a few timing tweaks to satisfy a few more of Blargg΄s test ROMs.
July 5, 2010
While in prior versions of Nintendulator, PPU debug information (pattern table, nametable, and palette views) was only updated once per frame, the improved debugger (introduced June 29, 2008) had been made to update such information immediately, resulting in considerable slowdowns; today΄s build restores the original behavior, as well as incorporating various other bits of code cleanup.
June 22, 2010
Today΄s build includes brand new logic for DPCM sample fetching - under some circumstances, the old code could skip samples (and get thrown into an infinite loop if there was only 1 sample).
Also, a rather glaring bug (introduced during the C to C++ upgrade back from March 19, 2009) was reported in the Winamp plugin which prevented it from working at all. This has been fixed, and the release file and sources for 0.970 have been reuploaded. In the process of fixing this, I΄ve also updated all of the Winamp plugin structures to match the latest SDK and have added Unicode build targets (and downloads below).
June 14, 2010
Today΄s build fixes a few minor APU emulation accuracy issues, as well as solving a potential crash when opening files via drag-and-drop from another application (most notably from ZIP files).
June 12, 2010
MMC3 (iNES mapper 4) and MMC6 (UNIF-only) emulation has been updated to be more consistent with newly discovered behavior.
June 10, 2010
Some rather interesting behavior was recently discovered involving accessing $2007 during rendering. Nintendulator should now properly emulate this behavior, fixing several significant display glitches in the game "The Young Indiana Jones Chronicles".
June 1, 2010
Today΄s build fixes a minor PPU bug regarding sprites - specifically, the SPR-RAM address register ($2003) is no longer reset at the beginning of each frame.
http://www.qmtpro.com/~nes/nintendulator/
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July 18th, 2010, 17:30 Posted By: wraggster
News via http://retroactionmagazine.com/retro...sue-8-at-oopa/
Another fine issue release of Nintendo Magazine System at Out-of-Print Archive. This issue 8 from May 1993 was scanned by Mort and edited by triverse. The online articles chosen to accompany the release include Mr. Gimmick! (NES), Batman Returns (SNES), Exhaust Heat II (SNES) and Operation Logic Bomb (SNES). Full details of the issues contents, editorial info, links to online articles and, of course, link to the magazine release itself can be found at the NMS8 page at Out-of-Print Archive.
http://www.outofprintarchive.com/cat...stem/NMS8.html
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July 18th, 2010, 20:54 Posted By: wraggster
The Emulatemii team have released a new version of their Playstation emulator for the Gamecube and Wii:
Without further adieu, we would like to present a quick bug-fix release for WiiSX and CubeSX - Beta 2.1
Get it now!
This release mainly addresses the issues to do with games resetting to their title screens and having unresponsive controls as well as a few other minor bugs. Save states made in the previous version will no longer work in this version as a result of some changes made to save audio state.
For more detailed changes on whats new in WiiSX Beta 2.1:
* Fixed issues where saving was not actually saving
* Many input plugin improvements
* Added Home button as a menu combo for CC
* Fixed inverted Y-axis for nunchuk and classic controllers
* Fixed rumble and added disable rumble setting
* SMB correction to allow anonymous user and password
* Threaded network init and proper error messages when it fails
* Audio state saved/loaded for save states
Wed like to thank the quick and responsive users which have reported the issues weve addressed above.
Enjoy WiiSX Beta 2.1, and if you feel like donating to support our projects, please feel free to visit our Donations page
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July 18th, 2010, 20:57 Posted By: wraggster
Tantric has released a new version of his Nes emulator for the Gamecube and Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.1.9 - July 14, 2010]
* Fixed 16:9 correction in Original mode
* Fixed PAL/NTSC timing switching issue
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
versions of IOS 202 are NO LONGER supported)
* Hide non-ROM files
* Other minor improvements
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July 18th, 2010, 21:01 Posted By: wraggster
Tantric has released a new version of his Snes emulator for the Gamecube and Wii
Snes9x GX is a Super Nintendo / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x ( http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
-- - -- - -- -
| FEATURES |
-- - -- - -- -
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
-- - -- - -- -
| UPDATE HISTORY |
-- - -- - -- -
[4.2.1 - July 14, 2010]
* Improved audio timing
* Fixed 16:9 correction in Original mode
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
versions of IOS 202 are NO LONGER supported)
* Fixed issue with IPS patch files
* Hide non-ROM files
* Other minor improvements
To read more of the post and Download, click here!
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July 18th, 2010, 21:06 Posted By: wraggster
Tantric has released a new version of his GBA/GBC/GB emulator for the Gamecube and Wii:
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.1.8 - July 14, 2010]
* Ability to use both USB ports (requires updated IOS 202 - WARNING: older
versions of IOS 202 are NO LONGER supported)
* Hide non-ROM files
* Other minor improvements
To read more of the post and Download, click here!
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July 21st, 2010, 01:29 Posted By: wraggster
Tantric has released a new version of his Nes Emulator for the Gamecube and Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.2.0 - July 20, 2010]
* Reverted USB2 changes
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July 21st, 2010, 01:33 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for the Gamecube and Wii
Snes9x GX is a Super Nintendo / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x ( http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
-- - -- - -- -
| FEATURES |
-- - -- - -- -
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
-- - -- - -- -
| UPDATE HISTORY |
-- - -- - -- -
[4.2.2 - July 20, 2010]
* Reverted USB2 changes
* Fixed return-to-menu crash with Filtered mode
To read more of the post and Download, click here!
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July 21st, 2010, 01:36 Posted By: wraggster
Tantric has released a new version of his GBA Emulator for the Gamecube and Wii
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.1.9 - July 20, 2010]
* Reverted USB2 changes
To read more of the post and Download, click here!
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July 23rd, 2010, 01:09 Posted By: wraggster
Tantric has released a new version of his Nes Emulator for the Gamecube and Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.2.1 - July 22, 2010]
* Fixed broken auto-update
To read more of the post and Download, click here!
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July 23rd, 2010, 01:16 Posted By: wraggster
Tantric has released a new version of his Snes Emulator for the Gamecube and Wii
Snes9x GX is a Super Nintendo / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x ( http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
-- - -- - -- -
| FEATURES |
-- - -- - -- -
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
-- - -- - -- -
| UPDATE HISTORY |
-- - -- - -- -
[4.2.3 - July 22, 2010]
* Fixed broken auto-update
To read more of the post and Download, click here!
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July 23rd, 2010, 01:18 Posted By: wraggster
Tantric has released a new version of his GBA Emulator for the Gamecube and Wii
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatibility based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.2.0 - July 22, 2010]
* Fixed broken auto-update
To read more of the post and Download, click here!
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July 29th, 2010, 02:45 Posted By: wraggster
News via http://www.eurasia.nu/modules.php?na...ticle&sid=2592
modrobert writes: "What first looked like a general lesson in electronics by tmbinc turned out to be GameCube disc related, I should have known. The screen dump from his oscilloscope shows the 'laser mark' from a Datel disc (ultimate cheatcodes), which interestingly enough isn't actually a real laser mark but simply embedded in the datastream according to tmbinc. This is the trick used by Datel to boot their discs (eg. Action Replay) in unmodified GameCube's, now explained in detail. At this point I'm not sure if this leads closer to create bootable discs (as if original) on your own, but he has my full attention from now on. o_O Deja vu Dreamcast! Quote tmbinc: 'Every now and then, I come across something on my scope that's just beautiful.'
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July 31st, 2010, 20:49 Posted By: wraggster

To win at Mario Kart on a console you must master two things: drifting and power-ups. Half of that is replicated in these R/C Mario Kart toys, which we saw standing still last month but now can finally see in action motoring around what looks to be either Corporate Carpet Raceway or CDR Castle. The controller emits that familiar jingling item select sound when you've snagged a virtual power-up, and you can see how mushrooms boost your speed while banana peels cause your opponents' cars to freak out. Sadly there is no drifting to be found in this version of the game, but we're wondering if a little tape on the rear wheels wouldn't help address that shortcoming.
http://www.engadget.com/2010/07/31/r...-but-do-shoot/
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