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The Hottest DCEmu Posters
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June 1st, 2010, 23:01 Posted By: wraggster

Sure this ain't the first time we've seen Mario Kart step outside the game console, but we'll be damned if Tomy's Japanese line of RC cars don't inspire a serious case of gadget lust. In addition to the usual remote controlled shenanigans, these guys have the ability to "shoot" virtual shells and bananas at other cars; power-ups are indicated on the controller via LEDs; and cars contain infrared sensors so you know when you've been hit with a weapon (which causes you to rumble and slow down) Cars are available from Amazon Japan to the tune of ₯2,730 (around $30) each.
http://www.engadget.com/2010/06/01/m...r-living-room/
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June 7th, 2010, 00:06 Posted By: wraggster

If you just can't deal with Zelda as a side-scroller, good news: Zelda II: The Adventure of Link has been remade in 3D! Credit goes to one Michael A. Johnston, who designed this fan remake as a Unity-based game that you can play right in your browser. Zelda II FPS is an impressive feat, combining authentic 8-bit textures with brand new 3D models of all the creatures and environments.
It's also freaking impossible. Even the once docile slime enemies are now dangerous, since you can't tell when there are three of them right behind you. Enjoy being murdered repeatedly by weak enemies, for now, before Nintendo catches wind of this project -- which it will, now that people like us are telling everybody -- and likely shuts it down. Sorry!
http://www.kombo.com/article.php?artid=14799
http://www.joystiq.com/2010/06/04/ze...-first-person/
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June 7th, 2010, 00:58 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo DS and Gameboy Advance emulator has been updated recently. Changes:
- Fixed bug in Gamecard ROM and SPI Control.
- Fixed a bug in Mode4 (GBA mode).
- Fixed a bug in Matrices Stack when overflow occurs.
- Fixed a bug in branch opcodes (ARM).
- Fixed a bug in VRAM address mirroring.
- Added new Gamecard Command.
- Added Viewer 3D Matrix.
http://ideasemu.biz/
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June 13th, 2010, 23:03 Posted By: wraggster
Those of you wanting a Flash Cart for the Virtual Boy will need to be quick if your interested:
A new batch of 50 FlashBoys will be available later this summer, approximately late August. The Price will remain the same at 90 Euro, more details about the package here.
We are currently getting everything we need together, and will keep you informed on the forums. Might even have some surprises up our sleeves.
You can (and should, as demand is high!) preorder yours now by sending your name and email using this form.
http://www.planetvb.com/modules/news...hp?storyid=303
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June 13th, 2010, 23:06 Posted By: wraggster
An interesting news item from emulatemii
Its been a while since weve said much about whats going on behind the scenes in terms of general progress and development, so here we are, filling you all in on what weve been working on.
In terms of WiiSX progress, were nearing the beta 2 milestone we have had in mind for a few months now. The majority of features and bug fixes we have had planned are nearing completion. To be specific, WiiSX beta 2 will encompass a feature rich graphical user interface much like that seen in Wii64 and in the preview video posted below. Some other important features to note include newly ported CDR, Sound and input plugins, boasting features such as dual shock, configurable controllers, clear crisp audio and a good range of CD image support, including subchannel data. Most of the features have been implemented, but we are currently ironing out some show stopping bugs such as seen in certain Capcom fighter games.
On the Wii64 front, we managed to finish migrating the private SVN commits to the public googlecode repository up to Beta 1.1 Honey, so now you can see all of the individual commits and work that went into the last version. Since the last release, weve made some progress with bugfixes in the code, but we have larger plans ahead of us for the next beta in order to increase speed and compatibility. Once WiiSX beta 2 is out, we are looking forward to giving Wii64 some more of the TLC it deserves.
Heres one last juicy tidbit for you all
Theres yet another emulator that the Wii64Team has been longing to see on the GC/Wii, so weve started working on a port in our spare time, and were hoping that it will arrive in all of your Homebrew Channels later this year. Kudos to anyone who can guess the platform (although were not promising to confirm if youre right
)
http://emulatemii.com/wordpress/?p=308#comments
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June 15th, 2010, 01:18 Posted By: wraggster
News via http://www.aep-emu.de/
An update of the NES emulator nemulator has been released.
Quote:
2.1.5
Performance improvements
Some code cleanup and minor bug fixes
2.1.4
The big news for this release is that nemulator can properly emulate The Young Indiana Jones Chronicles
MMC1 fixes - Robocop 3 is working now
MMC3 fixes - Gauntlet II, Mickey΄s Safari in Letterland, Kickle Cubicle, and probably others are working properly now
Joypad fixes - simultaneous left+right and up+down are no longer permitted
Added mapper 69 (FME-7) support (Hebereke, Batman - Return of the Joker, etc.)
Added mapper 66 (GxROM) support (Dragon Power, Thunder & Lightning, etc.)
http://www.nemulator.com/
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June 15th, 2010, 01:59 Posted By: wraggster
I noticed this release over at the google page yesterday but alas no info on whats new or anything, heres the details for those who dont know what the emulator is
Hu-Go! GC is a PC Engine / TurboGrafx-16 emulator, now ported to the Nintendo Gamecube/ Wii. Using this emulator you'll be able to enjoy the first 16-bit gaming experience all over again!
--Features ---------------------------------------------------------------
Completely Re-Written Sound Engine
16-bit Stereo 32Khz Sound
Load ROMS up to 2.5Mb
Battery RAM (WRAM) support (save & load)
DVD ROM Loading (GC version only, up to 4.7GB support for Wii users)
SDCARD ROM Loading (with subdirectory support)
Zipped Roms Support (Single ROM per archive)
ISO/BIN support (no sound)
Save & Load WRAM files to/from Memory Card & SDCARD
Horizontal Resolutions up to 320
Wiimote/Nunchuk/Classic controller support (Wii only)
SMB Support (Wii only)
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June 16th, 2010, 00:21 Posted By: wraggster
This is a port of SMS Plus, an open-source & portable Sega Master System / Game Gear emulator originally developed by Charles MacDonald, now running on the Gamecube and Wii through libogc & devkitpro.
Please note that the original code has been slightly modifed to improve game compatibility, emulation accuracy as well as adding support for extra peripherals. SMS Plus now also supports SG-1000 and Colecovision games !
15/06/2009:
[Wii]
- added SMB Support
- added XML Settings
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June 20th, 2010, 23:03 Posted By: wraggster
News via http://emu-russia.net/en/
CaH4e3 released a new version of his FCEU MM (NES emulator with improved mappers support based on FCE Ultra). Changes:
- UNIF NTD-03 - new dump "ASDER 20-in-1 (Unl)[U][!]";
- UNIF KS7012 - new dump "Zanac (KAISER)(FDS Conversion)(Unl)[U][!]";
- mapper 210 - savestate fixed;
- fixed "Young Indiana Jones Chronicles, The (U) [!]" problem, thanks to nesdev people.
http://cah4e3.shedevr.org.ru/
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June 22nd, 2010, 00:49 Posted By: wraggster
Tantric has released a new version of the Nes Emulator for the Gamecube and Wii
FCE Ultra GX is a modified port of the FCE Ultra Nintendo Entertainment
system for x86 (Windows/Linux) PC's. With it you can play NES games on your
Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* iNES, FDS, VS, UNIF, and NSF ROM support
* 1-4 Player Support
* Zapper support
* Auto Load/Save Game States and RAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Custom controller configurations
* 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Cheat support (.CHT files and Game Genie)
* IPS/UPS automatic patching support
* NES Compatibility Based on FCEUX 2.1.3
* Open Source!
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[3.1.8 - June 20, 2010]
* USB improvements
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
* Other minor changes
Post Your Compatability Results via Comments/below
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June 22nd, 2010, 01:05 Posted By: wraggster
Tantric has released a new version of the Snes Emulator for the Gamecube and Wii
Snes9x GX is a Super Nintendo / Super Famicom emulator for the Nintendo Wii.
Snes9x GX is a port of Snes9x ( http://www.snes9x.com).
Snes9x GX is a "homebrew application" which means you will need a way to run
unsigned code on your Nintendo Wii. The best website for getting started with
Wii homebrew is WiiBrew ( www.wiibrew.org).
-- - -- - -- -
| FEATURES |
-- - -- - -- -
* Based on Snes9x 1.52
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
-- - -- - -- -
| UPDATE HISTORY |
-- - -- - -- -
[4.2.0 - June 20, 2010]
* Fixed incorrect aspect ratio issue
* Fixed choppy framerate issue
* Fixed IPS/UPS patching
* USB improvements
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
* Other minor changes
Post Your Compatability Results via Comments/below
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June 22nd, 2010, 01:15 Posted By: wraggster
Tantric has released a new version of the GBA/GBC/GB Emulator for the Wii and Gamecube
Visual Boy Advance GX is a modified port of VBA-M.
With it you can play GBA/Game Boy Color/Game Boy games on your Wii/GameCube.
-=[ Features ]=-
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* Rotation sensors, Solar sensors, and Rumble support
* Optional special Wii controls built-in for some games
* SRAM and State saving
* IPS/UPS/PPF patch support
* Custom controller configurations
* SD, USB, DVD, SMB, Zip, and 7z support
* Compatiblity based on VBA-M r927
* MEM2 ROM Storage for fast access
* Auto frame skip for those core heavy games
* Turbo speed, video zooming, widescreen, and unfiltered video options
Χ**** ********** ********-**-¬
|0OΧψo· UPDATE HISTORY ·oψΧO0|
`¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
[2.1.7 - June 20, 2010]
* USB improvements
* GameCube improvements - audio, SD Gecko, show thumbnails for saves
* Other minor changes
Post Your Compatability Results via Comments/below
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June 23rd, 2010, 00:37 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15257.html
Actarus has released a new version of its Nintendo DS and GBA emulator iDeaS for Windows.
Quote:
Here΄s the changelog:
Fixed a bug in swi 4 (ARM9), swi 4 and swi 6 for ARM7 (DS Mode).
Fixed a bug in Alpha Blending between 3D Layer and OAMs. (DS Mode).
Fixed a bug in reading Palette Memory (GBA Mode).
Fixed a bug in reading Vidoe Memory (GBA Mode).
Added swi 10 (GBA Mode).
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