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The Hottest DCEmu Posters
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October 2nd, 2011, 23:50 Posted By: wraggster
It’s been a long time coming, but Mr Fwibbles has returned as part of a brand new group called “Adventurous Translations” to finally bring us the 100% complete version of his English translation patch for the Game Boy Color RPG, Grandia: Parallel Trippers! There are NO known errors. It wasn’t a simple project, either - more information and screenshots in the zip.
RHDN Project Page
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October 2nd, 2011, 23:50 Posted By: wraggster
via http://www.romhacking.net/forum/inde...pic,13313.html
I am pleased to announce the public release of The Rat Race, a subtle hack of EarthBound which restores a great many censored elements from the original Mother 2 while altering and switching some of the major characters to make it a different story from the original.
The best way to describe this game, in my opinion, is as a kind of applied fan fiction; while literary EarthBound fan fiction abounds and several game hacks as well, I’ve not seen these concepts combined until now. Where EarthBound is a rather satirical look at modern life in the West (especially in the USA), The Rat Race is a similar story told from the point of view of those being satirized.
In any event, anyone who’s played EarthBound should find the settings and story of The Rat Race both familiar and strange much as the characters in the original Star Trek found their mirror universe to be in the “Mirror, Mirror” episode, albeit (I hope) not so much more evil. Enjoy!
(Now that I think of it, however, exploring an evil mirror universe of EarthBound might be a story worth pursuing. If anyone here has the interest and know-how to make that game, feel free.)
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/807/)
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October 3rd, 2011, 01:46 Posted By: wraggster
Fceux SVN r2249 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2249
* logging all display messages into Message Log
* Tasedit: special method of inserting frames
* Tasedit: progressbar updating when loading/saving large projects
* Tasedit: moved "Follow cursor" checkbox from View menu to main TASEdit window
http://down.emucr.com/v2/kv44r68jjfrkyf1
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October 6th, 2011, 00:18 Posted By: wraggster
Clothing retailer Urban Outfitters is, in partnership with Kiranbe Collectibles, selling a 1989 Donkey Kong Game & Watch. For £130.
Gunpei Yokoi's original gaming portable may be collectible, but with eBay prices ranging between £20 to £50 we just hope Urban Outfitters hasn't overstocked.
http://www.next-gen.biz/news/%C2%A3130-game-watch
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October 9th, 2011, 19:53 Posted By: wraggster
[Brian Knoll] still uses his Super Nintendo with relative frequency, and he just can’t get enough Super Scope action. If you never owned one, the Super Scope can be a ton of fun, but it’s also an incredible battery hog. It eats through AA batteries by the caseful, so [Brian] wanted to make the switch to rechargeable cells. Since NIMH AA batteries just don’t cut it in the Super Scope, he put together a rechargeable solution of his own.
He started off by calculating what sort of battery he would need for 8 hours of game play, then he started work on designing his circuit. The board he built contains both a DC/DC converter to provide the 9V required by the Super Scope, as well as built-in LiPo charger. He had his board made by BatchPCB, and after working through a small production error, he put everything together and gave his revamped scope a shot.
Things worked great, and while he says that he really should have built a low-voltage shutoff into his circuit, he is very happy with the results.
http://hackaday.com/2011/10/09/upgra...d-super-scope/
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October 9th, 2011, 23:53 Posted By: wraggster
via http://www.emucr.com/2011/10/fceux-svn-r2257.html
Fceux SVN r2257 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2254
gtk: support mouseclicks (ie: zapper)
r2255
sdl: fixed some issues with --nogui . "--nogui" no longer requires an argument and can be used like this "$ fceux --nogui rom.nes"
r2256
sdl: fix mouseclick operations in "--nogui" mode (ie: zapper)
r2257
sdl: minor readme fix
http://fceultra.svn.sourceforge.net/
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October 9th, 2011, 23:54 Posted By: wraggster
via http://www.emucr.com/2011/10/glitch64-svn-r256.html
Glitch64 SVN r256 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r255
Fix line width calculation in line3d. Fixed issue 276: glover 2 intro error.
r256
Force alpha dithering for Castlevania. fixed Issue 264: Particle effect missing in Castlevania.
http://code.google.com/p/glidehqplusglitch64/
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October 10th, 2011, 00:00 Posted By: wraggster
via http://www.emucr.com/2011/10/1964mod-v146-beta-v2.html
1964mod v1.4.6 beta v.2 is released. 1964mod is a N64 emulator using the codes from original 1964 by Schibo & Rice. It is not created as a replacement to the original 1964 emulator. Hopefully, its enhancement will benefit people who loves the original 1964. 1964mod is currently at an early stage of experimentation & development. It is used as a learning platform to improve my programming knowledge and skills.
1964mod v1.4.6 beta v.2 Changlog:
Core Changes & Fixes
Standardized naming from 1964 to 1964mod for future source release
- update 'About" box text and English.lgm
- update copyright text etc
- update ini keynames etc
- update the following with new name:
* 1964modCore.ini
* 1964mod.cht
Re-write the handling of MusyX ucode passed from 1964Audio
- filter out MusyX "false positives" not detected correctly using old method
- remove manual bypass in game settings for "false positives" e.g.
* Pokemon Stadium 2, Star Fox(U), South Park Rally, BassMaster2000, Power Rangers
Re-write part of VIInterrupt
- refactor screen update refresh codes to reduce frame swap delay
* Star Wars - Shadow of Empire, Hexen, Perfect Dark, GoldenEye, DK64, Top Gear - OverDrive
- fix certain missing frame by detecting framebuffer read/write by CPU e.g. DK64, Hexen, Starcraft
- Zilmar Audio will now run with double the speed for most games
* use "AutoSync" on "Max VI Limit" for normal full VI/s speed
** Games playable with "Read Every Frame" (F6 hotkey) set as default in ini e.g.
** Mario Golf - sound is still good
*** Body Harvest - game menu is slow but in-game is full speed, good sound
*** MarioKart - sound is still good
*** Ridge Racer - game menu is slow but in-game is playable, sound is still good
Plugin Changes & Fixes
Re-write the MusyX ucode detection that pass to the emu core
- 1964modAud v3.0 is no longer Zilmar spec compliance
- fix missing audio for MusyX loadstate
- fix random lost of audio for MusyX games during in-game e.g. Tarzan
- fix 1964modAud regression for BassMasters2000 & Power Rangers
- games detected as MusyX e.g.
* Gauntlet Legends, Hydro Thunder, Resident Evil 2, Rush 2049, Tarzan, TWINE
* Fighting Force 64 (???)
Re-write audio fillbuffer selection algorithm and refactor related portion of fillbuffer codes
Fix audio bug that breaks game loadstate audio when AI_LEN_REG=0 do a return
Incorporate official Glide64 fixes till r254 to MyGlide64
Other Changes & Fixes
Fix plugin menu option "not grayed" when plugin is not found / loaded by load plugin function
Fix load RSP plugin bug even if it is available
- make Zilmar RSP.dll as default RSP plugin
https://sites.google.com/site/1964mod/
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October 23rd, 2011, 15:11 Posted By: wraggster
If you still haven’t read or even heard of the cult classic gaming magazine Super Play then hang your head in shame. Fortunately, you can redeem yourself by quickly reading up on the magazine’s history at Wikipedia, then the fantastic behind the scenes feature at Nintendo Life, then take a look at Richard Cobbett’s lookback at the classic mag, and check out all the previous online articles at Out-of-Print Archive. No, really, on you go. I’ll be waiting for you when you get back.
Right, so now you have background knowledge of the mag? Know all about the superb team, initially led by legend Future Publishing editor, Matt Bielby? Seen the fantastic artwork of Wil Overton? The classy neat design and layout by the art team? Read some fantastic reviews, articles and interviews? Good. Now we can move onto the equally superbly digitally restored issue 6 from April 1993.
So what can you expect to see in issue 6 of the finest SNES videogaming magazine that graced the Earth? Well, there is an interview with Joe Morici from Capcom USA, an import review of Alien vs Predator, a comics/manga special feature, a special preview of Star Fox (aka Star Wing, aka Lylat Wars), UK reviews of Super SWIV, Gods… Heck, what am I telling you all this for? You can head over to the Super Play issue 6 catalogue page at Out-of-Print Archive right now to get the full contents list, online articles and downloads, in either iDevice 1024 pixel or full 1920 pixel resolution.
http://retroactionmagazine.com/retro...ally-archived/
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October 23rd, 2011, 15:11 Posted By: wraggster
With Volume 5 Issue 3, NintendoAge displays a superb new look – very retro. The videogaming ezine, which is getting back into its monthly release, contains articles on everything to do with Nintendo, from articles to reviews.
This issue’s main feature is Action 52, an article on the quest to find a copy of the unlicensed NES cart compilation. Other articles include Final Fantasy II, Member spotlight: gwyndion, Homebrewing the death of an empire (parts 2 & 3), Metroid Puzzle and more.
Nintendo Age 5.3 can be downloaded for free from the Nintendo Age website.
http://retroactionmagazine.com/retro...ume-5-issue-3/
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October 24th, 2011, 00:13 Posted By: wraggster
via http://www.aep-emu.de/
A new version of DSP Emulator has been released.
DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
DSP Emulator 0.12 Released - Windows binary and source available.
- At last ported to Lazarus Spectrum and Amstrad drivers (only remains NES), big changes on source code, ported many functions to Lazarus (ZIP, ZLIB, files, INI, etc).
- Fixed CPU bugs, sound bugs, rewrited PIO 8255...
- Almost rewrited the Amstrad CPC driver, improved video (still not perfect), sound, stability, and disc copy protections.
- Added drivers for ´Ikari III - The rescue´, ´Search and Rescue´, ´Twin Cobra´, ´Flying Shark´ and ´Jr. Pacman´.
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October 24th, 2011, 12:48 Posted By: wraggster
News via http://www.emucr.com/
Dolphin Git 3.0-186 is released. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. Dolphin has been changed SVN to Git recently.
Dolphin Git changelog:
* Added TaruKonga (DK Bongos) support.
Separated SI Device IDs from the enums used for config/gui since quite a few device types all have the gc controller SI ID.
* Merge branch 'TaruKonga'
The DK Bongos are just a standard controller in disguise (ie, it uses your GCPad input mapping):
Clap Sensor = Analog R Trigger
start = start
Top of Left Bongo = Y Button
Bottom of Left Bongo = B Button
Top of Right Bongo = X Button
Bottom of Right Bongo = A Button
http://code.google.com/p/dolphin-emu/
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October 24th, 2011, 12:49 Posted By: wraggster
News via http://www.emucr.com/
Glitch64 SVN r259 is released. GlideHQ is a realtime texture enhancer library with hi-resolution texture pack support for Glide64. Glitch64 is the recommended Glide3x wrapper for Glide64, the Glide video plugin for N64 emulators. It currently supports S3TC texture compression, anisotropic filtering, widescreen resolutions and simulates almost all the Glide3x hardware capabilities used by the plugin, included texture buffer capability (needed for render to texture). It is coded using the OpenGL API and uses GLSL shaders.
Traditional and non-traditional techniques have been used to achieve speed and high image quality even on a 9 year old 3Dfx Voodoo2. Although the 3Dfx Glide3x texture format naming conventions are used, the library can be expanded for generic use. The library supports 6 enhancers and 6 image filters. FXT1 and S3TC texture compression are supported.
Glitch64 SVN changelog:
r259
Fix line width calculation in line3d. Fixed issue 276: glover 2 intro error.
http://code.google.com/p/glidehqplusglitch64/
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October 24th, 2011, 12:51 Posted By: wraggster
News via http://www.emucr.com/
Fceux SVN r2318 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2315
sdl: fix a bug where alt key would get "stuck" when alt tabbing to fceux window
r2316
misc: fixed potential build error in getSDLKey Makefile
r2317
getSDLKey: added license, comments, and cleaned some code
r2318
fceu tree cleanup and sdl todo rewrite
http://fceultra.svn.sourceforge.net/
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October 25th, 2011, 23:50 Posted By: wraggster
Nintendo subsidiary Hal Laboratory scrapped three different Kirby projects before finally getting it right with forthcoming Wii title Kirby's Adventure.
As revealed in a new Iwata Asks interview on the official Nintendo site, the three still-born projects were all planned GameCube titles.
The first, which was shown off briefly at E3 in 2005, bit the dust following problems getting a multiplayer mode up and running.
"It was a Kirby game based on the concept of four-person simultaneous gameplay," explained series producer Shigefumi Kawase.
"That was when I learned how difficult it is to make a game that is both multi-player and single-player."
The second unfinished title was "an experiment with extremely challenging gameplay that placed Kirby in 3D space and allowed players to freely move around," added Kawase.
"Unfortunately, we weren't able to achieve the quality we hoped for and it never reached completion."
Finally, a more straightforward 2D platformer also failed to make it to completion.
"The third one involved an animated Kirby sort of like a pop-up book. We renewed the Copy Abilities, and tried to power it up. We spent 11 years… making and abandoning these three games."
Check out a screenshot from each in the gallery below.
Kirby's Adventure, due out on Wii on 25th November, is HAL's first home console Kirby game to make it onto shelves since Kirby 64: The Crystal Shards in 2000.
"For 11 years, we wanted to deliver a Kirby game to the fans, and I'm terribly sorry that we couldn't," said Kawase.
"A lot of people at the company were frustrated as well, but this time we properly completed the game. HAL Laboratory will continue to challenge itself. I want to release many more Kirby games."
http://www.eurogamer.net/articles/20...ed-kirby-games
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October 30th, 2011, 18:48 Posted By: wraggster
The Game Boy Advance of Final Fantasy V featued a terrible port of the music, with aggressive instruments. This hack was made to fix this problem by re-inserting back the original SNES soundtrack in the GBA game.
In this version 2.0, the Final Fantasy V Advance Sound Restoration hack has been completely remade from scratch in a new version, using the same technique used in the Final Fantasy VI advance patch, where the soundtrack was entirely re-sequenced.
The hack also changes a few sound effects, and features a fully orchestrated introduction !
As a plus, this hack also greatly reduces lagging problems that were introduced by reducing the CPU usage for mixing sound. Now all spells will play their animations at the original SNES rate.
RHDN Project Page
Relevant Link: (http://www.romhacking.net/hacks/563/)
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October 31st, 2011, 21:51 Posted By: wraggster

Sure, we may have had our official Halloween costume contest on October's Engadget Show, but who are we to deprive you the reader of taking part in the spooky holiday fun? We've asked everyone to send in their geeky costumes and got some great responses, from the above playable Game Boy, to Barf fromSpaceballs, to the requisite Vulcan, to a handful of Steve Jobses.
http://www.engadget.com/2011/10/31/y...ween-costumes/
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November 1st, 2011, 00:26 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2333 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2333
fix newppu bug (allegedly a nondeterminism, but i cant tell how) which prevented metroid from booting.
http://fceultra.svn.sourceforge.net/
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