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The Hottest DCEmu Posters
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March 2nd, 2007, 23:23 Posted By: wraggster
FluBBa has released a new version of his Renegade arcade emu for GBA
Heres whats new:
V0.03 - 2007-03-02 (FluBBa)
Fixed decimal calculations.
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March 4th, 2007, 11:00 Posted By: wraggster
Datel have finally released to retail the SD Media Launcher(1 Gig) For Nintendo Wii/GameCube. This Homebrew launcher for Wii lets you play all the latest Gamecube Homebrew on the Nintendo Wii and Nintendo Gamecube including many emulators and Honebrew games and apps, all available here at Wii News and Gamecube Emulation.
Heres the press info:

There's a wealth of really excellent home brew material out there for the GameCube, but how do you get it to run on your happening console? Our GameCube/Wii SD Media Launcher has the answer...
With GameCube/Wii SD Media Launcher, you can run all your home brew Cube software on an unmodified GameCube, or on a Nintendo Wii in GameCube Mode. All you need to do is download the program of your choice from one of the many web pages dedicated to amateur programming on the Cube (Google for 'GameCube home brew' to find dozens of sites). Drag and drop it onto the 1GB SD card supplied with the Media Launcher, then plug it into your Wii or GameCube. Launch the application CD on your console and the home brew program is run from there. Easy!
Everything you need is in the box. The pack includes a software CD, 1GB high-speed SD card, a USB SD card adapter and an SD media adapter to fit in your Cube's memory card slot.
Heres a Screen of the bits you get:

This is a great all in one solution for Homebrew on the Gamecube and Wii (excellent work Datel)
Buy from Divineo UK for £24.95 which is way cheaper than buying all the parts needed seperately.
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March 5th, 2007, 23:43 Posted By: wraggster
New toy released in 2 Variants:
 
features
Official Super Mario Bros. Plush Doll
Dimension: 200 (W) × 200 (D) × 200 (H) mm
Limited availability
More info at Play Asia
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March 5th, 2007, 23:58 Posted By: wraggster
The Super Mario Bros. 2 prototype marks a rare find. The cartridge was purchased by Johan_1984 on eBay in 2005 for $350. We would like to thank Johan_1984 for his huge contributions to this page.
The following comparisons use several different versions of Super Mario Bros. 2. For more information on these versions, please refer to our SMB2 Madness special and Doki Doki Panic & Super Mario Bros. 2 comparison. The SMB2 prototype represents a true transitional phase between Doki Doki Panic and the final version of Super Mario Bros. 2.
More Info
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March 8th, 2007, 19:51 Posted By: wraggster
via gamesradar
Readers, let's try and work something out together. See, we went out and splashed a penny shy of $70 on a brand new Game Boy Micro last month, despite the fact we've already got another, ooh, five or so machines that can already play GBA carts. Why did we do this? Seriously, we want to know. After all, surely the Game Boy brand is deader than the much-neglected GamesRadar potted plant?
In a recent interview, Reggie himself conceded that there was only one more holiday season left in the Game Boy Advance, a glum forecast that still looks woefully optimistic when you consider Nintendo has dropped support for their smallest child like a hot sausage roll.
Additionally, the third-party publishers we spoke to regarding GBA support were non-committal at best. Only Square Enix seem particularly interested, with a few Final Fantasy remakes and a proposed sequel to FF Tactics in the pipeline - despite the fact that in December 2006, the GBA outsold the Wii, with 850,000 units snapped up. Clearly, the console itself does still have a future. And not just as a "gateway console" for younger players to buy, which the endless stream of depressingly conservative licensed cartoon-games seem to be geared at.
But if you walked into your local Best Buy and strolled over to the forlorn GBA department, you would be forgiven for thinking that's all the Game Boy has left to offer anymore. And it's understandable that, for all its success, people are abandoning the format. Greedy-eyed publishers look at the DS sales and see the larger margins, while smaller developers are often locked out because the prohibitive costs of the Nintendo license discourages some of the quirkier ideas from ever being more than a napkin scrawl.
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March 8th, 2007, 22:11 Posted By: wraggster
via dsfanboy
Mixing together the run-and-gun violence of Doom with the cute sounds and characters of the Mario universe could only produce one thing: awe. That's right, we're in awe of how well these two things mix together. To tell the truth, if we found ourselves being chased by dozens of Yoshis on go karts, we'd probably pull out a pistol and start firing too.
Video Here
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March 9th, 2007, 22:29 Posted By: wraggster
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii (gamecube slot)
Heres whats new in this release:
- little rendering code speedups
- modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
- completely rewritten DMA timings emulation so that it works for all games (no more cpu freezing)
- added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
- modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
- added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
- slight modifications on FM timers handling a bit (fix Vectorman2 music)
- corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
- corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
- corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
- slight sound mixing modification, according to Generator sourcecode (FM and PSG ratios seems more correct)
- added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
- modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
- added savestates support (go to SRAM menu, memory card supports only)
More Info
About savestates, please note that only memory card support is actually implemented as I don't have SDLoader to test with (if someone wants to add a similar state managment as in snes9xGX2, you are welcome).
One file takes 19 blocks on the card so don't expect to save as much files as you want
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March 9th, 2007, 22:36 Posted By: wraggster
Eke-Eke has released a new version of the Master System Emulator for the Gamecube and Nintendo Wii (gamecube slot)
This is a sourcecode only release, info below:
- updated to last version (1.3) from Charles McDonald ( http://cgfm2.emuviews.com/): added TMS9918 display mode support for SMS2 and GG video chips.
- corrected NGC savestate loading (fix FM & graphics problem on loading state)
- added an option to change Joypad Type in Misc Menu (SMS button 1 is assigned to Button A (typeA) or Button B (typeB))
- updated Sound Engine (same as Genesis Plus)
Heres more info:
Notes:(1) You have to compile SMSplus sourcecode on your own as it needs a rom to be linked with... NO SMSPLUS BINARY sorry
(2) Binaries were compiled & tested with Libogc previous version (28/07/06). If you want to compile with the last one, it seems to be some problems with the actual sdcard code so use AT YOUR OWN RISK.
(3) If you force game settings (region, cpu peed,..) in misc options menu, you have to reload the rom to take it in effect.
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March 11th, 2007, 17:39 Posted By: wraggster
via playeradvance
Foxy had 10 minutes in front of him; and it had the idea to make the bearing of mythical (if, if!) Goldrunner (Atari ST/Amiga) on this dear GBA. It is about a Shot Them Up with scrolling vertical, which, for the time being [I leave from now on the word to Mr Foxy] “is not playable. On the screen titrates, while supporting on “start”, one arrives on a test of the scrolling of the play. One can move the vessel, but nothing more for the moment.” Thank you Foxy.
http://www.foxysofts.com/index.php
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March 11th, 2007, 17:42 Posted By: wraggster
via playeradvance
Four years. Yes you read well, quatres years! It will have taken four years for Foxy to integrate in its first homebrew GBA, Deflektor, the sound. And while speaking about lesson, which are those which we must draw? And although even the fastest coder of the history of homebrew GBA can take time to finish a project even after years! While at the same time it is on other projects. That wants to also say, and there I become again serious, that an unfinished project does not want inevitably to say abandoned. Then coders of all the horizons, leave your keys USB your old projects which you think abandoned. Foxy shows us an example and we must follow it. Let us stop our projects in order to leave with the future generations, a ludic inheritance GBAtesque at the level of the console! Amen
Download --> http://www.foxysofts.com/index.php
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March 13th, 2007, 21:59 Posted By: wraggster
New from Divineo China
These little official Super Mario Bros mascots are made of a special soft material that can be squeezed in any shape. 6 centimeters high.
  
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March 13th, 2007, 22:16 Posted By: wraggster
New from Divineo China

Those official Super Mario Bros little pouch come in colors (Blue, Grey, Pink, Green, Red, and Orange) which are shipped randomly.
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March 14th, 2007, 18:53 Posted By: wraggster
via engadget
So long as there are fanboys roaming the streets (and electronics aisles), weird fetishes and unashamed overkill will still have their places, but it's not too often that a gaming addiction finds a home on Broadway. In The Game Boy, Matthew Gandolfo and Robin Rothstein's family-friendly musical, a well-taught lad dubbed Chase purportedly falls a bit too head over heels for his dear Game Boy, which presumably leads to all kinds of childhood development issues. According to the production notes, the kiddo is simply consumed in the pixelated universe, and strives to "always being the best," regardless of the real folks he ignores in the process. As predicted, this behavior eventually results in a life of loneliness and dread, probably forcing poor Chase to switch off the Nintendo handheld and seek out his long lost friends. Of course, his parents could have just shipped him over Amsterdam to remedy the issue, but if you're interested in seeing the outcome yourself, be sure to hit up the Vital Theater Company in New York City from now until April 22nd.
More Info
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March 14th, 2007, 21:24 Posted By: wraggster
via playeradvance
When I said to you that the GBA went well in this moment! zeGouky, always him, reveals us another project on which it worked with not less brilliant Foxy (the inventor of the sonotone for oil cake). With Bubble Dizzy, a play of 1992 coming from Atari ST, you must go up on the surface of water thanks to the bubbles (coming from flatulances of oil cakes precisely) while collecting the pearls with through 5 levels with an aim of making a collar with the idiot. This bearing at an origin that I invite you to discover, just like the project besides, on the official topic of the forum. Thank you with zeGouky and Foxy for this bearing and long life with the GBA, name of a pipe!
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March 15th, 2007, 22:59 Posted By: wraggster
via wiifanboy
We caught this trailer from the unreleased Gamecube Kirby platformer on Gamevideos, and we are agape. Stunned. We think that given the choice to release this or Kirby Air Ride, Nintendo may have chosen poorly.
Kirby is clearly using HAL's Super Smash Bros. Melee engine, and to awesome effect, as the graphics look great and the combat looks fighting-game solid. The video shows off Kirby's ability to not only copy enemy attacks, but to trade in those attacks for helper creatures. We loved the ability-combining mechanic from Kirby 64, and we're glad to see new stuff being done with Kirby's, uh, eating habits.
The world needs side-scrolling platformers, especially when they look this cool. We sincerely hope that the release of this trailer is foreshadowing a Wii release of the game.
Video Here
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March 16th, 2007, 00:33 Posted By: wraggster
SoftDev has released a new version of the NeoGeo CD emulator for the Nintendo Wii/GameCube.
Heres whats new:
* Corrected CDDA check, confirmed with BIOS
* Numerous code cleanups
* Added safeguard to all cdrom_load_xxx_file
* Changed porting code rendering
* Corrected ISO9660 path tables for Nero Burning ROM
* Partial loading screen support
The File REDUX.DOL is the emulator. No need to compile 
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March 16th, 2007, 21:19 Posted By: wraggster
On ebay is an amazing auction of every Snes game released in the USA, heres the auction info:
Up for auction is a once in a lifetime opportunity. I used to be an avid collector of video games, but as times changed I decided to sell off my collection. The majority of it I have sold of piece by piece, but I no longer have the time or energy to do that. Many of you remember me from selling my NES collection a few months back and that was very good, but this collection is definitely my pride and joy.
The complete US Super Nintendo collection, every game COMPLETE IN BOX with manual and most inserts!
Every game that was commercially released in the US (list taken from the Digital Press Advanced Collector's Guide). Now I know some people will make a huge splash with the title of their auction, but then not have everything they are claiming. This is not the case, what is NOT in this auction are the following 2 games, both were exclusive blockbuster competition carts:
Donkey Kong Competition Cart (Not included)
Starfox Competion Cart (NOT included)
In total you are getting the entire 720 game collection, which includes some games that are brand new and factory sealed. The condition of the games are beautiful, the majority are near mint/mint condition. If you would like additional photos, I will be happy to supply them of specific game(s). You are also getting an additional 74 games (duplicates) to what you are already picking up, that are also Brand new and Factory Sealed. In total, there are 794 Super Nintendo games in this lot.

The price is $15,000 more info here
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March 16th, 2007, 21:54 Posted By: wraggster
via dsfanboy
Oh, we're not asking. This time, Miyamoto is. It seems the master himself is looking for more stories of happy gamers to add to his collection. At Yahoo! Answers, he's asked, "How old were you when you first heard the term, 'Nintendo,' and what does the name mean to you now?" With hundreds of answers and counting, it's likely he'll end up with more nostalgia than you could shake a mushroom at.
Since many of us started with Nintendo, back in a time when everyone was a Nintendo fan and no one was a fan of anything else, we've already hashed over a lot of the 'first encounter' memories. But the second prong of the question is intriguing. What does Nintendo mean to us now? There are a lot of possible answers, but most of them boil down to one thing: if you're here at DS Fanboy, then 'Nintendo' probably means fun. Through the ups and downs, for us, Nintendo always means a good time.
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March 16th, 2007, 22:08 Posted By: wraggster
GBA Homebrew game updated, heres the news from playeradvance:
Legendary Foxy, member of Magic TEAM, has just finished its bearing on GBA of GoldRunner, a shot them up published in the beginning on Atari ST, Amiga and C64. This final version can be downloaded on the official site of our preferred fox. With your lasers!
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March 19th, 2007, 00:37 Posted By: wraggster
Via mercury news
Less than three years ago, Nintendo, the venerable video game company, was looking like a fading icon.
With archrival Sony's PlayStation 2 game console leaving Nintendo's Game Cube in the dust, the company was in the midst of losing a second straight round in the video console wars. And Sony looked ready to replicate its success in the handheld arena, long Nintendo's strong suit. Though Nintendo planned to counter with a new handheld of its own, few gave its relatively dim-screened, underpowered DS much of a chance against Sony's powerful, multimedia PlayStation Portable (PSP).
Fast forward a few years, and things look a lot different. Sales of Nintendo's DS have trounced those of the PSP, thanks in part to Nintendo's focus on quirky, fun-to-play games for the machine.
The company is using a similar formula with its new Wii console - and seeing similar success thus far. The machine, which includes a unique, motion-sensing controller, has outsold Sony's new PlayStation 3 ever since they both launched last year, and Wii sales even topped Microsoft's Xbox 360 in January.
Reggie Fils-Aime, president of Nintendo of America, says this is only the beginning. Sales of game consoles are typically dependent on the number and quality of the games available for them. As Fils-Aime, notes, there's been a major shift in the game industry of late toward developing titles for Nintendo's platforms.
At the Game Developers Conference earlier this month
Mercury News reporters Mike Antonucci and Troy Wolverton sat down with Fils-Aime to talk about this shift and Nintendo's resurgence.
Q The Wii has been hard to find in stores ever since it launched. Will there be any change in that any time soon?
A Mr. (Sarturo) Iwata (president of Nintendo) has already publicly said that we are increasing our capacity.
He did not give a timeline, and he did not give specific numbers. What I will say is we are all acutely aware of the issue. And we all recognize that we have a limited period of time to address the issue, because more so than the core gamer, the casual gamer will get frustrated if they cannot get their hands on the product. And so, certainly from a total company perspective, we're making a full-court press. Now the interesting thing about this - and this is where I'll look back - we had the same issue with DS all last year. And so, when a product is in such high demand, you can't solve it overnight.
The fact that we sold 494,000 (consoles in January) ... certainly speaks to getting as much product into the marketplace as possible.
Q To what extent have you guys been surprised by the demand for the Wii?
A We knew we had magic in a bottle back at E3. Certainly our performance has been much more than the industry had anticipated.
Q Speaking of that, Electronic Arts said recently it's shifting resources over to the Wii and to the DS. Pandemic says it's doing the same thing. To what extent are you hearing about similar moves by other major publishers and developers?
A Every publisher has either made the decision and stated it publicly or made the decision and not stated it publicly, but the amount of resource shift has been tremendous. The natural follow-up question is, "What's driving it?" What's driving it is, they see the install base, they see the mix of established players ... with the potential for new gamers, and they see a business opportunity. Coupled with the lower development costs, it really is a no-brainer.
The decisions started at E3 for a lot of publishers. We had been having conversations with certain publishers, obviously, well before that. Ubisoft, for example, had early access. EA had early access. But a lot of non-traditional Nintendo developers really made the decision as they watched the lines and saw for themselves what the reaction was.
Q Outside the console arena, you guys saw strong sales of your aging Game Boy handhelds over the holidays despite having few new games. What was that about? Did it just get to the point where it's a stocking stuffer?
A Exactly. It's a mass market price point; fantastic library of games; frankly, better availability than DS; and that's what drove the numbers.
Q Conversely, you guys had a dip in U.S. sales of the DS in January. Sales of Sony's rival PSP handheld nearly caught up with you. What's the story there?
A Availability. All availability.
Based on worldwide production numbers, the Americas ran out of stock of Nintendo DS essentially on the 25th of December. And we were not back in stock until sometime the second week in January. So, effectively three weeks the consumer could not get their hands on a Nintendo DS. So what happened? They bought our competitor. And they bought Game Boy Advance. Now that we're back in stock, let's see what the February data says.
Q The data I've seen indicates that among the new consoles the Wii is the top seller in the U.S. and in Japan. What do European sales look like?
A Europe is in the same situation. They're selling out as soon as they're putting it into the marketplace.
Q But vis-a-vis the competition, where's the Wii stacking up?
A Well, there's no PS3 yet ... 360 is selling well only in one country: UK. Across the rest of Europe, it is not performing well. Wii, on the other hand, is selling exceptionally well all through Europe.
Q There was a lot of publicity early on about the strap issue. Any updates on how you are addressing that issue?
A We saw early on that consumers didn't quite understand what they needed to do. Especially in bowling, they were letting go of the controller. And so the strap, instead of acting as a secondary precaution, was becoming the primary precaution and a limited number were breaking. We immediately addressed the issue, made it available to any consumer through a 1-800 number as well as online. I mean, the fact is, we didn't even require proof of purchase. If a consumer called up and said, "I need a new strap," we sent them a new strap.
Q What about the people that cracked their televisions and damaged equipment, how are you guys handling those cases?
A We have a process where those consumers are contacted and the investigation process goes through. I think it's fair to say that unfortunately there are always consumers who want to make an issue out of something that doesn't necessarily happen to them. And as we go through an investigation process, we're finding a remarkably small number of consumers who actually had damage (to their equipment).
Q But will you replace somebody's TV?
A It's actually something that's out of my hands. That is handled through our investigative arm. Our policy is we will satisfy the consumer. ... But in terms of are we actually replacing televisions, I can't honestly tell you.
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March 20th, 2007, 00:07 Posted By: wraggster
New range of Animal Crossing Plush Dolls:

Officially licensed merchandise
Dimension: 120 (W) × 120 (D) × 180 (H) mm
Limited availability
More Info
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March 20th, 2007, 00:10 Posted By: wraggster
New from Play Asia

features
Features 8 characters based on the video game
Contains 1 out of 8 Keychain (shipped randomly!)
Limited availability
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March 20th, 2007, 00:11 Posted By: wraggster
New from Play Asia

features
Contains 1 out of 6 Nintendo Super Mario Bros. Keychain (shipped randomly!)
Official Super Mario Bros. Keychain
Limited availability
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March 20th, 2007, 00:49 Posted By: wraggster
Eke-Eke has released a new version of SMS Plus for the Gamecube and also Nintendo Wii, this time its a Binary release so everyone can play 
Heres whats new:
(19/03/2007):
- added SDCARD support (copypasted from Genesis Plus)
- NO more linked rom needed, rom data is now dynamically allocated
(09/03/2007):
- updated to last version (1.3) from Charles McDonald ( http://cgfm2.emuviews.com/): added TMS9918 display mode support for SMS2 and GG video chips.
- corrected NGC savestate loading (fix FM & graphics problem on loading state)
- added an option to change Joypad Type in Misc Menu (SMS button 1 is assigned to Button A (typeA) or Button B (typeB))
- added options in Misc menu to change some internal settings (Region, CPU , Mapper, FM Type, Console Type)
- updated NGC Sound Engine (copypasted from Genesis Plus)
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March 21st, 2007, 00:40 Posted By: wraggster
New Weekly special offer from Play Asia

Weekly Special: Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 at US$ 9.99 only - offer valid for 1 week
Densetsu no Stafi 2 is the sequel to Densetsu no Stafi, also known as The Legend of Stafi, developed by TOSE and published by Nintendo for the Game Boy Advance in 2003. Once more, this game is very similar to Nintendo's own Kirby series and is a platformer that stars Nintendo's starfish, Stafi.
Ogura, after being sealed in a jar and accidentally released by Stafi, has vowed to take revenge on our star prince after his humiliating defeat in the previous game. He starts by kidnapping Stafi's father, PapaStar, and taking him away to some far-off land. Stafi, with the help of his new abilities and his friends such as Kyorosuke the clam, Grandfather Rob, and Mermaid, must save his father and once again defeat Ogura!
Gameplay is very similar to most 2D platformers, as you must navigate through many parts of a level, before touching the End Treasure Chest which marks the end of a level. By reading signs and listening to Stafi's friends, Stafi can learn different kinds of moves and attacks that are necessary to complete the game.
Nintendo's Japan exlusive Gameboy Advance™ platform adventure Densetsu no Stafi 2 is now available at discounted US$ 9.99 only.
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March 21st, 2007, 01:35 Posted By: wraggster
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii (gamecube slot)
Heres whats new in this release:
removed some unused rendering code (only used by DOS version of genesis plus) for little speedup
added an option to enable alternate line rendering timing (fix single line glitch in Road Rash series and Legend of Galahad's Intro)
Color update now always sets color 0 with border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
updated gcaram.c to be compatible with last libogc version
NOTES:
(1) after changing Region or CPU Speed settings in misc options menu, game need to be reloaded to take modifications in account
(2) VDP write latency and DMA timings can be desactivated in misc options menu (ON by default)
(3) Alternate line rendering timing can be activated in misc option menu (OFF by default)
(3) the size for one savestate file is 19 blocks on memory card
(4) if you want to load roms from SDCARD, roms must be placed in a directory called GPROMS
If you want to compile the sourcecode yourself, please have a look to the readme, as you first need to recompile libogc with included 'gu_psasm.S' file.
The DOL executable has been compilated with the last libogc version...
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March 22nd, 2007, 20:59 Posted By: wraggster
Eke-eke has released a new version of Genesis Plus the Genesis emulator for the Nintendo Gamecube and Nintendo Wii
Heres whats new:
22/03/2007:
- added SDCARD subdirectory browsing and LFN (255 char. max) support
More Info
INTRODUCTION]
Run genplus.dol on Gamecube or WII with your prefered method and then load a rom from bootable DVD or from SDCARD. If you use SDCARD, roms must be placed in a directory called GPROMS. DVD loading doesn't work with dol's sdload method. Read the NFO included for detailled options.
[FEATURES]
- accurate & fast genesis emulation with sound
- improved compatibility (only a few games don't work properly, please report any game issues)
- SRAM support (save/load game sram on a memory card)
- serial EEPROM support (used by some games for saving)
- Savestate support (save/load in-game state on a memory card, 19 blocks needed)
- 6-buttons full support
- 2 Players Supported
- Game Genie Support
- zipped roms support
- PAL (50Hz) Genesis support
- load roms from DVD or SDCARD
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March 22nd, 2007, 21:03 Posted By: wraggster
Eke-eke has released a new version of SMSPlus Project the Sega Master System emulator for the Nintendo Gamecube and Nintendo Wii
Heres whats new:
(22/03/2007):
- added SDCARD subdirectory browsing and LFN (255 char. max) support
More Info
If you want to load roms from a SDCARD, they must be placed (zipped or not) in a directory called SMSROMS.
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March 24th, 2007, 00:24 Posted By: wraggster
Yoshihiro has released an unnoficial version of the Snes Emulator for the Gamecube and Nintendo Wii:
Features:
support of the D2A and D2B drives
fix for PAL consoles.
launching from SD or a DVD
Useage:
Download file Ci below. It contains the emulator, a small software making it possible to create an image disc (to engrave on a DVD), as well as the sources.
Extract the contents from this file in a corner of your hard disk.
In the file lately created, go in GcIsoMaker. In bootdisk/roms, place the roms legally obtained. Attention, the roms must be with the format zip or smc and anything else (not of rar amongst other things).
In the GcIsoMaker file, carry out then Creat_GC_BootableDisk.bat, which goes created the Iso ready to engrave.
Wait a little, then press on a key. You will obtain with the root the image gcdic.iso. Engrave this image on a DVD (with the software to vote choice, Nero for example).
It is finished! Place your DVD in your Wii, then launch to have your Snes emulator on your Wii!
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March 25th, 2007, 20:47 Posted By: wraggster
via kotaku

Website Tokyo Times took a trip to Japan's nerd gamer nirvana town, Akihabara and snapped a bunch of photos of the various gaming knicks and knacks for sale. The one that stood out the most for me was this awesome Super Mario Brothers wall clock. It's a bit hard to see in this photo, but the face is an underwater scene featuring a Blooper and a Cheep-Cheep along with the requisite Mario bricks and a second hand made to look like a flame bar.
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March 26th, 2007, 01:50 Posted By: JKKDARK
Gekko is the latest GameCube emulator to be announced and is quickly gaining grounds on the emulators that have been here before it. ShizZy has put together a section for those who would like to support the team by donating a, one time only, small sum of money.

N'Sider will be updated weekly with screenshots, videos and technical info. You can find more information on Gekko's website or at their forums in this thread.
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March 26th, 2007, 22:33 Posted By: wraggster
New for Gamecube/Wii:

#1 Baseball Video Game for Kids! Take the field with National League MVP Albert Pujols and other MLB superstars as kids--A-Rod, Ichiro, Jeter, Konerko, Ortiz, and more. Backyard Baseball 2007 is the fifth version of the best selling kid’s baseball video game of all time and the only one to hold the Major League Baseball ® and Major League Baseball Players Association licenses. The game features spectacular new graphics and environments, interactive backgrounds, and realistic gameplay with stats, minigames, unlockables, and tons of surprises. Backyard Baseball 2007 includes all MLB teams, uniforms, and logos as well as a complete line up of Backyard teams and kids.
Buy Backyard Baseball 2007
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March 26th, 2007, 23:47 Posted By: wraggster
Eke-Eke has released a new version of the Genesis Emulator for the Gamecube and Nintendo Wii.
Heres whats new:
26/03/2007:
- added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
- added "DVD motor off" feature, like in others emulators
- corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
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March 26th, 2007, 23:52 Posted By: wraggster
Eke-Eke has released a new version of the Snes Emulator for the Gamecube /Nintendo Wii.
Heres whats new:
- added SDCARD subdirectory browsing & LFN support
- DVD automount using libogc "DVD_Mount" function
- use ASM GU functions used intead of 'C' ones for rendering speedup
- updated gcaram.c to work with last libogc
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March 26th, 2007, 23:54 Posted By: wraggster
Eke-Eke has released a new version of the Master System Emulator for the Gamecube /Nintendo Wii.
Heres whats new:
(26/03/2007):
- use ASM GU functions used intead of 'C' ones for rendering speedup
- added DVD automount
- added "DVD motor off" feature, like in others emulators
- corrected Memory Card mounting function
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March 26th, 2007, 23:57 Posted By: wraggster
Eke-Eke has released a new version of the PC Engine Emulator for the Gamecube /Nintendo Wii.
Heres whats new:
- added SDCARD support to hugo 0.03 (including subdirectory browsing & LFN support)
- simplified DVD access and DVD automount using libogc "DVD_Mount" function (removed low-level drivecodes & access routines)
- use ASM GU functions used intead of 'C' ones for rendering speedup
- memory card mounting "fix"
- dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release
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March 27th, 2007, 00:01 Posted By: wraggster
Eke-Eke has released a new version of the NeoGeo Pocket Emulator for the Gamecube /Nintendo Wii.
Heres whats new:.
- added SDCARD subdirectory browsing & LFN support
- DVD automount using libogc "DVD_Mount" function
- use ASM GU functions used intead of 'C' ones for rendering speedup
- memory card mounting "fix"
- dynamically allocated rom location: this means you don't need a linked rom anymore and we can now provide binary release
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March 27th, 2007, 00:55 Posted By: wraggster
via playeradvance
Jujurackham delivers to us an update of its first play on GBA: Don' T Erase Me It posting of the score was improved in this new version 0.2b. The author informs us that the bug which makes that the square can remain blocked in top of the screen should be corrected soon. Update: jujurackham has just corrected the bug square which is wedged in top of the screen with the version 0.3b. When I said “soon”, I did not think so well of saying.
Download via Link above
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March 27th, 2007, 17:11 Posted By: wraggster
Heres a little heads up on news i have that a well known Emulator coder is working on a PSX (PS1) emulator for the Gamecube & Nintendo Wii.
Thats all im gonna divulge at this time, the project is ongoing at this moment and as soon as i have screenshots and more info ill post more news then.
Just what the Gamecube / Wii Scene needs though eh, i personally wish good luck to the coder who is working on it as we speak.
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March 28th, 2007, 03:21 Posted By: wraggster
Eke-eke has released a new version of the Sega Master System emulator for the Gamecube/Nintendo Wii. heres whats new:
(27/03/2007):
- corrected bug which made some SMS games not being displayed fullscreen
- modified sound mixer for more correct FM music (try Wonderboy III Dragon's Trap with FM enabled)
- FM is now disabled by default (only a few games use the FM unit and enabling FM forces the console type to japanese)
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March 28th, 2007, 03:30 Posted By: wraggster
SoftDev has released a new version of his NeoGeo CD emulator for the Nintendo Wii/GameCube. .
Heres What's New
* More FIX memory corrections. Fixes KOF99 load screens in particular.
* CDDA command interpreter updated.
* Streams interface initialised to clean position.
* SDLoad reload added as Z from in game menu.
* Full loading screen support - finally!
* New GC audio mixer and 'The EQ Cookbook'
* Audio and region options added to Option Menu
* ISO parsing corrections for multi-level directories
* Correction of FIX memory uploads
* Sprite banking restricted (KOF 99)
* Samurai Spirits RPG patch removed. No longer needed.
* Startup.bin removed. Data is now populated by BIOS load.
You'll notice that the initial load time is a little longer, and that BIOS runs before each and every game. This is the only way to unlock the loading sequence screens in the correct order. I hope you agree it's worth the wait! They certainly add to the overall experience.
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March 29th, 2007, 22:10 Posted By: wraggster
via joystiq
More geeky than most of us can handle, musician Herbert Weixelbaum has an in-depth analysis of the sound output for every Game Boy system, including both Nintendo DS models. He even included minor upgrades to the line and tested systems with backlighting both on and off. The guide is aimed squarely at chiptune musicians who want to get the most out of their performances. Everyone else, just smile and nod.
The results? The original Game Boy has a "warm, bassy sound", the Game Boy Color produces a lot of background noise, while the Game Boy Advance SP has the best display. According to Herbert, however, the original Game Boy is the best of the lot with the all-important "retro feel".
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March 29th, 2007, 22:37 Posted By: wraggster
Eke-Eke has released a new version of the Snes Emulator for the Gamecube/Wii.
Heres the release info:
By the way, DVD automount was not working in the release I previously made, due to some differences between this sourcecode and other emu's code...
here's a fixed version
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March 29th, 2007, 22:45 Posted By: wraggster
Denman has posted a new version of the Snes emulator for the Gamecube and Wii that fixes the problems with Pal games.
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March 30th, 2007, 19:54 Posted By: wraggster
New from Play Asia

3 different cushions to collect:
features
Official Super Mario Bros. cushion
Dimension: 310 (W) × 310 (D) × 40 (H) mm
Limited availability
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March 31st, 2007, 12:20 Posted By: wraggster
via kotaku

Typically, parents generally can't be bothered to exert more effort beyond sweeping a dozen artery clogging, obesity causing Lunchables into their shopping cart every two weeks then slapping them into Chubby Timmy's backpack. When I was in elementary school, I set the packed lunch bar low, only hoping for an PB&J sandwich that hadn't been flattened by a Red Delicious and praying that the bananas were some shade of yellow.
However, this Japanese mom goes to extreme lengths to keep her children interested in their food, creating gorgeously handcrafted lunchbox creations, most of them loaded with Nintendo character references. From Super Mario Bros. to Animal Crossing to Mario Kart, these food creations look too good to eat. Not that I'm a fan of carved Vienna sausages and boiled fish paste mind you, just that the craftsmanship is out of this world.
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