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The Hottest DCEmu Posters
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April 1st, 2008, 20:55 Posted By: wraggster
Askot and DSBomb have worked on a new version of the Snes Emulator for Gamecube and Nintendo Wii:
Heres whats new:
Version 0.1.0 [20080331]
+[Askot]
- Fixed/changed SDCARD slot selection for searching roms, at
start you will be prompted for this option.
- Code cleanup.
+[dsbomb]
- Added Wii mode support.
- Joystick fixes due to libogc r14's changed stick values
- Rearranged menu to make more sense, and consistent with FCEU
- Add "Reboot" menu option
- Removed "." directory from SD card listing, it's pointless
- Expand DVD reading to DVD9 size (one DVDs are working again)
- Added option to go back a menu by pressing B.
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April 1st, 2008, 21:14 Posted By: wraggster
Askot and DSBomb have worked on a new version of the Nes Emulator for Gamecube and Nintendo Wii:
Heres whats new:
What's new [20080331]
+[Askot]
- Fixed/changed SDCARD slot selection for searching roms, at
start you will be prompted for this option.
- Code cleanup.
+[dsbomb]
- Added Wii mode support.
- Give a "Bad cartridge" error instead of locking up.
- Joystick fixes due to libogc r14's changed stick values
- Rearranged menu to make more sense, and consistent with Snes9x
- Add "Reboot" menu option
- Removed "." directory from SD card listing, it's pointless
- Expand DVD reading to DVD9 size (once DVDs are working again)
- Added option to go back a menu by pressing B.
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April 4th, 2008, 01:34 Posted By: JKKDARK
GlideHQ is a texture enhancements module for Glide64 (a graphic plugin for Nintendo 64 emulators).
Changelog:
- Optimizations in asm code
- AMD 3DNow support
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April 6th, 2008, 18:05 Posted By: wraggster
Eke-Eke has released a new version of his Genesis/Megadrive Emulator for the Nintendo Wii/Gamecube:
Heres whats new
06/04/2008:
-----------
[Genesis]
- updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
- added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
- fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
- forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
[NGC/Wii]
- removed not working DVD features (Wii mode only)
- fixed Timers with PAL roms
- added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
- added PAL50 TV mode support (PAL and NTSC roms), see video options
- added "TP reload" option, use "System Reboot" (Wii mode only)
- added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
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April 8th, 2008, 02:15 Posted By: wraggster
News/release from DSBomb
I spent a bit of time tweaking softdev's port of libjpeg. I'm no makefile expert, so I wasn't able to tweak it enough (yet) to do the proper building in one sweep. So I cludged together a little make.sh script to make and install it all. It uses the Makefile templates from r14 devkitpro (somewhat). I see some rules to build libs in the base_rules files, but I haven't gotten it work quite right yet.
It will install to your $DEVKITPRO directory. To use it with the r14 template Makefile in your own project, just add "-ljpeg" to the LIBS line, and "$(DEVKITPRO/libjpeg/lib/wii" (or cube) to the LIBDIRS line. Take a look at the makefiles in the jpg-example.tar.bz2 archive.
I also included already built files in libjpeg-bin.tar.bz2. Unpack it to your $DEVKITPRO directory.
Let me know if it works for anybody else.
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April 9th, 2008, 19:15 Posted By: Shrygue
via Eurogamer
Nintendo has said there is nothing to announce regarding the whereabouts of the Wii-designed GameCube controller in Europe.
The model, sporting a neutral Wii colour-scheme, was spotted on the Japanese official Nintendo site earlier today.
It will apparently be on shop shelves in Japan later this month.
The chances of it appearing over here are slim.
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April 9th, 2008, 23:22 Posted By: JKKDARK
via Wired News
Dying for a Wii-white GameCube controller to use with Super Smash Bros. Brawl and Mario Kart? You, or more precisely the bizarro-universe Japanese version of you, will get your wish later this month.
Nintendo is putting the GameCube controller back on Japanese shelves in the latter half of April. Coming in at 2,000 yen or about $20, the controller will be white to match your Wii and feature a luxurious three-meter-long cable, which NeoGAF math experts say is 50% longer than the original.
GameCube controllers can be plugged into the Wii and used to play several of its games.
No word on whether we will get this in America, but if history is any precedent, I would have to say that hahahahah no.

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April 10th, 2008, 12:17 Posted By: JKKDARK
Pre-orders still are not allowed, but check it constantly because it will sell too fast with this price soon 

features
Built-in rumble
2 analog control sticks
Ergonomic design
The perfect link between player and game
Intuitive button layout
Cable length: 3m (about 10 ft.)
Official Nintendo controller compatible with Nintendo Wii™ as well as Gamecube™ consoles
New color, matching the design of the Nintendo Wii™
Works with all Wii™/Gamecube™ consoles sold worldwide
http://www.play-asia.com/SOap-23-83-...j-70-2ola.html
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April 11th, 2008, 00:16 Posted By: wraggster
New from Divineo China

A unique set of 6 keychains of Nintendo Wii Console / Wiimote with mini game CD Box (Excite Truck, Fire Emblem, Paper Mario, Sports, Wario, Zelda)
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April 11th, 2008, 00:18 Posted By: wraggster
New from Divineo China

- Officially licensed Product
- 6 different characters from Super Mario Bros
- Approximately 2–inch tall
- Shipped randomly
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April 11th, 2008, 00:22 Posted By: wraggster

Remember the first time you completed a full race on Super Mario Kart (frustrating finish and all)? If you've somehow let less important things push those blissful memories aside, take a glance at ryo007's beautifully assembled papercraft set and see if doesn't start to come back. This palm-sized kit features a detailed SNES console, a couple of controllers and a hollow version of Super Mario All-Stars. Best of all, the creator has hosted a template in order for you, closet SNES lover, to create your own. Finding where you put those scissors, however, may still be a challenge.
http://www.engadget.com/2008/04/10/s...-rushing-back/
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April 13th, 2008, 11:17 Posted By: wraggster
New update for the Wrapper for N64 emulators
Heres whats new since our last news:
Update 7.
- Fix for motion blur (thanks Hacktarux for help!)
- Fix for bugs caused by previous fix
- Legend ini fix for Mario Kart
- Hacktarux build of the wrapper with dithered alpha fixed
- mudlord test program added to Test folder.
Update 8.
Wrapper: Fixed chromakey again, Space Invaders shield problem is fixed (Hacktarux). Fixed resolution problem when switched to fullscreen and back. Fixed high resolution problem, thanks to mudlord! Now you can set any resolution you want.
Plugin: Fixed bugs caused by previous fixes
Update 9.
Wrapper: Added support for monochrome texture buffers (dynamic shadows, black-and-white cut scenes). Hacktarux created yet another miracle
Added support for high resolutions (mudlord’s fix).
Update 10.
-recent fixes by mudlord and KoolSmoky
-textures load optimization by KoolSmoky
-user-defined VRAM size by Gonetz.
The last option should boost performance on video cards with large amount of memory.
Default value is 64mb. If your card has more memory, set correct value. If you are not sure, how much memory your card has, don’t touch it. Auto detection of available video memory is not working yet.
This is rather experimental build, so please backup previous version of the wrapper.
Update 11.
-manual VRAM size set is replaced by an automatic one, by mudlord. DX API is used for that, so it is Windows only solution. Still experimental, so keep older versions too.
http://www.emuxhaven.net/forums/showthread.php?t=6123
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April 13th, 2008, 21:58 Posted By: wraggster
News from Neoflash of the WInners of the Neoflash 2008 Coding Contest
The final winner of NEO Spring Compo 2008 announcement , Congrats to all winners here!
more info : http://www.neoflash.com/forum/index....ic,5080.0.html
The PSP APP division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [PSP APP] Dow! 0.2 - Develop on the go bumuckl
2 [PSP APP] LightMP3 Version 2.0.0 BETA 1 sakya
3 [PSP APP] CTorrentPSP - Torrent client for PSP danzel
4 [PSP APP] Academic Aid Scholastic Suite 6 R769 - Education Mr305
5 [PSP APP] PSP-Maps royale
The PSP GAME division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [PSP GAME] Bugz InsertWittyName
2 [PSP GAME] POLYGUNWARS v0.5 ahrimanes
3 [PSP GAME] BlowUp! - 1.0 RELEASED! gambiting
4 [PSP GAME] Orbid V2 Slasher
5 [PSP GAME] Dororo's Adventure b0rk
6 [PSP GAME] Tetriabetes 1.43 dragula96
7 [PSP GAME] Kitten Cannon sg57
8 [PSP GAME] Scogger 0.2 scognito
9 [PSP GAME] Sushi Rubik version 1.2 teamsushi
10 [PSP GAME] Motion Pong 0.2 bumuckl
The NDS/GBA APP division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [NDS APP] FAT PLAYER MIKMOD v3 Cid2Mizard
2 [NDS APP] Spinal's Media Player... spinal
3 [NDS APP] TabBed wizlon
4 [NDS APP] DSision spinal
5 [NDS APP] JabberDS theli
6 [NDS APP] Mediatheque DS v1.0 Cid2Mizard
7 [NDS APP] My Project-Reno Studio Neo Compo willreno
8 [NDS APP] DSBash leinad
9 [NDS APP] Wee Basic 0.4 marovada
10 [NDS APP] Flashcart OS: N 2.1 TeenDev
The NDS/GBA GAME division of NEO SPRING COMPO 2008
Position Project Title & Forum Link Author
1 [NDS GAME] LoneWolfDS - Flight From The Dark Michoko
2 [GBA GAME] Super Wings eKid
3 [NDS GAME] Legion smealum
4 [NDS GAME] Game Melody Oratorio DesertDog
5 [NDS GAME] Piztog Tower Defense Shoog
6 [NDS GAME] MarbleMan: The Arena MagNet
7 [NDS GAME] 13. AREA TEN kukulcan
8 [NDS GAME] Escape From Island Ben2303
8 [NDS GAME] Scogger 0.2 scognito
9 [NDS GAME] Electro chris28
10 [GBA Game] Super Mario : The Last GBA Quest omg
10 [NDS GAME] ChessNET - Online Chess Game (Release 1) CYBER_Aeon
Congrats to all winners again and thanks for the great job!
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April 16th, 2008, 21:16 Posted By: JKKDARK
via Wiifanboy
If you live in the UK and don't mind tossing some money away, may we suggest you toss your tender at this auction for a signed copy of Super Mario 64? We can't think of anything more fitting for your hard-earned scratch. Food? Psh, don't be a sucker and pay for food when the princess is offering to bake you a cake for free.
At the time of this post, the auction was hovering around £33.87. It ends the night of April 17th, so be sure to keep your eyes on it.

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April 18th, 2008, 00:38 Posted By: wraggster
Some people quit smoking with a patch, some with therapy, and some still with hypnosis or acupuncture. DS Fanboy reader Dan had an alternate method: he replaced his nicotine addiction with an addiction to Pokemon. So far he's only 40 days into the trial, but he's reporting success. (What is not reported, however, is how many pokemon he's caught. This is a vital detail, folks!)
So what happens when Dan needs to break his Pokemon addiction?
http://www.joystiq.com/2008/04/17/ga...-quit-smoking/
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April 18th, 2008, 01:33 Posted By: wraggster
Askot and DSBomb have worked on a new version of the Snes Emulator for Gamecube and Nintendo Wii:
Heres whats new:
Version 0.1.1 [20080417]
+[Askot]
- Added Save state in Zip mode for SD Gecko and Memory Card. Source
mainly taken from SnesGX 2.0b8 [beta]
- Fixed a sound glitch every time SDReload was used.
+[dsbomb]
- GC: fixed DVD support, can read ROMs and ZIPs.
- Removed certain menu options that are not usable in either Wii or GC mode
- Proper Wii reboot support
- Left/right on the dpad are usable on many menu items.
- WiiSD write support for SRAM, Save states.
.
The usual instructions apply. Make the "snes9x" directory on your SD card, then the "roms" and "saves" directories inside that. For the WiiSD, long file names are not supported, so it's best to keep them to the 8.3 format (eight characters, then a single period, and a three letter extension). I wanted write support more than long filename support at this time.
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April 19th, 2008, 23:01 Posted By: JKKDARK
via Wiifanboy
Amazon must need to clear out its GameCube stock of The Legend of Zelda: Twilight Princess, as this is the second sale the online retailer has hosted in just two days, not that we're complaining!
The last deal lasted only four hours and offered the GameCube release for only $19.99, and, while that sounds much cheaper than the $25.99 Amazon is asking for Twilight Princess now, keep in mind that that $25+ pricing includes free shipping. You can make that kind of change slashing at grass and breaking pots for two minutes!
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April 20th, 2008, 20:48 Posted By: wraggster
Eke-Eke has released a new version of the GameGear and Sega Master System Emulator for the Nintendo Wii and Gamecube
Heres whats new:
Ok, it's here:
lot of modifications since the last release, the most interesting for people here should be the Wii mode version (no Front-Sd save support though, still working on proper LFN support) and the support for 480p progressive mode, along with the support of PAL wii modes: PAL 50 hz and EURGB60 (finally, no more red screen or "sound-only" during gameplay).
here's the full changelog:
Quote:
[SMS, GG]
- fixed VDP init when loading savestate: fix graphics in games using TMS9918 mode
- added port $3E emulation and full SMS BIOS support (see user notes)
- implemented SMS1 VDP "tilemap mirroring" bug: fix Y's (J) status bar when running in SMS1 mode
- updated Z80 core to last version (fix some undocumented behaviour): fix Rambo 3 "Game Over" screen & Robocop 3 "pause" bug
- corrected PAL CPU clock value
- modified FM Unit detection: fix FM music in many japanese games
- added full overscan emulation: when enabled, aspect ratio is exactly like on original hardware, including borders (horizontal borders
are generally completely hidden under TV edges)
- corrected Game Gear VDP handlers in SMS mode: fix colors in GG-MS mode
- improved Codemasters Mapper emulation: fix Excellent Dizzy Collection & Ernie Els Golf
- added Korean Mapper emulation: fix Sangokushi III & Dodgeball King
- adjusted SMS color palette values (compared side by side with a real PAL SMS 2)
- fixed Hcounter table (thanks to FluBBa)
[NGC/Wii]
- added support for original video mode (240p/288p): this makes games looking exactly like on original hardware (including scanlines)
- added "Aspect" option to switch between Original (correct aspect ratio with borders) and Fit Screen (full screen) display modes
- added "Xshift" & "Yshift" settings to let you adjust display area while keeping the original aspect ratio
- added "Border" option to enable/disable borders color emulation
- added "Palette" option to let you choose the Brightness level: RVB (darkest), Normal , Bright
- added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
- added EURGB60 & PAL 50hz TV modes support
- added 480p (progressive) rendering mode support in Wii mode (not supported by the PAL60 version, use the other one !)
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April 20th, 2008, 21:03 Posted By: wraggster
Eke-Eke has released a new version of the Genesis/Megadrive/SegaCD Emulator for the Nintendo Wii and Gamecube
Heres whats new:
This is quick "fix" update that fix some bugs existing in the previous version.
It also add progressive mode support (480p) in Wii mode and definitely fixe the "red screen" problem with PAL wii in EURGB60 mode (there was a tiny bug in libogc that makes the video hardware sometime output a wrong video signal, not RGB compatible)
here is the full changelog:
Quote:
[Genesis]
- modified VINT timings a little bit: fix lockup during Desert Strike's intro
- corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
[NGC/Wii]
- fixed 60Hz "Bilinear" rendering mode (was broken in last release)
- fixed issue with the 1st file when browsing SDCARD through SD-Gekko
- fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
- added "Wii Reboot" option
- added PAL 50hz support in menu (black borders)
- added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
- compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
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April 20th, 2008, 21:06 Posted By: wraggster
Eke-Eke has released a new version of the PC Engine Emulator for the Nintendo Wii and Gamecube
Heres whats new:
Here is time for a new release: nothing has been done regarding emulation (there are still some games not working properly and still no CD image support) but I added emulation for the original video mode (240i) as well as progressive mode support (480p) for Wii users.
Otherwise, this port now benefits of the same features than the other ones on tehskeen, so consider this as a little but necessary update
Here is full changelog:
Quote:
- added Wii mode support (including front SD rom loading with LFN, TP reload, ...)
- added 4.7GB DVD support for chip-modded WII (GC mode only)
- removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
- added original rendering mode support (240i), like on real hardware
- added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
- added Console Reboot option in main menu (System Reboot)
- WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
- changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
- fixed broken MCARD support
- modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
- various menu rearrangment, minor bugfixes & sourcecode cleanup
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April 20th, 2008, 21:24 Posted By: wraggster
Eke-Eke is on a roll today with the release of SmsPlus, Genesis Plus and Hugo here comes the release of the Emuloader for the Nintendo Wii and Gamecube.
This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:
Current supported emulators are:
- Genesis Plus (Sega Megadrive)
- SMS Plus (Sega Master System & Game Gear)
- FCEuGC (Nintendo Entertainment System)
- GnuboyGX (Gameboy & Gameboy Color)
- Snes9xGX (Super Nintendo)
- HugoGC (NEC Pc-Engine)
- NeoPop (SNK NeoGeo Pocket)
- Neo-CD Redux (SNK NeoGeo CD)
The emulators are NOT provided with the loader.
This project is now splitted in two separated applications:
1) emuloader.dol is running in GC mode, it needs to be packed with a 7zip archive containing the emulators you want to use, see the [GAMECUBE Version] section below and follow the installation steps.
2) emuloader_wii.elf, emuloader_wii_pal60.elf are running in Wii mode. You can directly boot the appropriate version with your favorite elf loader. DOLS version are also provided. See the [WII] section below to know how to use the application.
WII Version =-
This is just another basic Front SD elf/dol loader that looks for known emulators.
To use it, simply follow the steps below:
1/ create a directory at the root the SDCARD (FAT16 format only) and named it "emuloader" (without the quotes)
2/ place any supported .dol or .elf emulators you want in this directory:
- Do NOT modify the original emulator filename, the loader is looking for specific strings inside filenames in order to detect which emulator is present or not:
- Genesis Plus ---> genplus
- SMS Plus ---> smsplus
- FCEuGC ---> fceugc
- GnuboyGX ---> gnuboy
- Snes9xGX ---> snes9x
- HugoGC ---> hugo
- Obviously, only use "wii mode" versions of these emulators, GC versions won't work properly in Wii mode !
3/ launch emuloader_wii*.elf or.dol with the method of your choice (for example, using TP Hack). In the menu, the following keys are used (Note that you still need a Gamecube controller):
. Button A: lauch the selected emulator
. Analog Stick, Left/right button: select another emulator
. Z Trigger: Reboot TP loader
NOTE: if you have a PAL Wii, always use the PAL60 version.
GAMECUBE Version =-
This is mostly designed for modchip users to be used as bootloader DOL on a Selbooting DVD but
you can also simply load&run emupack.dol with the method of your choice.
See "Usage" section on how to generate emupack.dol and eventually a selbooting DVD.
Features
--------
* Nice GUI (I hope ) which let you choose the console system to play
* "All-in-1" DOL which directly includes all the supported emulators executables
* LZMA (7Zip) support for emulator package in order to reduce the final dol's size
* automatic bootable DVD iso generation (batch file and all needed tools included)
Requirements
------------
* a chip-modded Gamecube/Wii or a way to boot homebrew
* the main program, emuloader.dol (precompiled and included)
* a 7zip archive containing the emulators dols (not included)
* Modchip and/or SoftMod
* 7zip ( http://www.7-zip.org/) to create the emulators package
Usage
-----
You can not directly use the provided emuloader.dol: it need first to be packed with a 7zip archive
containing all the supported emulators (gamecube .dol files only) you want to use.
As a result, you will eventually get a new file, called emupack.dol which contain everything and can
now be used as any other dols !
To do this, after extracting the content of the archive somewhere on your hard disc, simply follow the steps below:
1) Using 7zip, create a "emupack.7z" archive with all the needed emulators dols (be careful not to use compressed/dollzed)
and place this file in the same directory as "emuloader.dol"
You have to use LZMA method for compressing, as well as the best compression level (ULTRA)
Important: Don't modify the original emulator filename, the loader is looking for specific strings
inside filenames in order to detect which emulator is present or not:
- Genesis Plus ---> genplus
- SMS Plus ---> smsplus
- FCEuGC ---> fceugc
- GnuboyGX ---> gnuboy
- Snes9xGX ---> snes9x
- HugoGC ---> hugo
- NeoPop ---> neopop
- Neo-CD Redux ---> redux
2) Double-click on emupack.bat: this will create the file "emupack.dol"
You can now directly load/run emupack.dol with the method of your choice (SDLoad,...) if you want but the best way
is to create a GC-Linux bootable DVD with all your roms and use emupack.dol as the bootdol.
For more infos about how to create a GC-Linux bootable DVD, you may want to read this:
http://www.gc-linux.org/wiki/Building_a_Bootable_Disc
Actually, the /pcutils folder contains everything you need to create the bootable DVD image, including automatic
batch files to generate your bootable DVD ISO file in a simple&quick way
3) First, put all the roms you want for each systems in their respective /bootdisc subfolders
You may want to create more subdirectories as the limit is 1000 files max. per directory
Be aware that the total size for the /bootdisc directory should not exceeded ~1.35GB if you are using Gamecube
and 4.7GB if you planned to use it on the Wii (still in GC mode).
Be aware that the minimal size should be at least ~500MB or the DVD won't boot !
Please refer to the related emulator's documentation for other specific requirements.
4) Double-click on BuildISO.bat (or BuildISO_PAL.bat in you have a PAL Wii, BuildISO_JAP.bat for japanese Wii)
and wait for the .iso file to be generated.
5) Burn the emudisc.iso image file with any DVD software & launch the DVD in your console (a modchip is required)
In the menu, use D-Pad to navigate & Button-A or START to choose a console system
Once you've started running one emulator, there is no way to come back to the menu, you have to reboot your console
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April 23rd, 2008, 01:00 Posted By: wraggster
Newly released today:

features
Built-in rumble
2 analog control sticks
Ergonomic design
The perfect link between player and game
Intuitive button layout
Cable length: 3m (about 10 ft.)
Official Nintendo controller compatible with Nintendo Wii™ as well as Gamecube™ consoles
New color, matching the design of the Nintendo Wii™
Works with all Wii™ and Gamecube™ consoles sold worldwide
http://www.play-asia.com/SOap-23-83-...j-70-2ola.html
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April 23rd, 2008, 17:02 Posted By: JKKDARK
A new version of Glide64 was released today. Info from the official website:
The Glide64 Team proudly presents you the new release of our project – 'Napalm'!
The project now consists of three parts. The main part – Glide64 graphics plugin – was changed a lot since the previous public release. It’s simply impossible to list all modifications. New version has tons of bugfixes and optimizations. Large number of special effects implemented. Lots of hacks removed, because they are not necessary anymore. Lots of previously unplayable games are playable now. Lots of games, which worked good before now work even better. Screen shots of most noticeable improvements were posted on our forum. Check also the updated screen shots gallery.
The second part – Glitch64 glide wrapper – was also changed much. Beside various fixes and optimizations it now supports anisotropic filtering and compressed textures.
The third part – GlideHQ – is a new module, which implements various texture enhancement techniques. It supports 6 texture filters, 7 methods of texture enhancement, 2 methods of texture compression. Beside that it fully supports Rice’s format of Hi-Resolution texture packs, with various optional techniques to save texture memory.
Project related documentation was improved too. We put all useful docs in one file 'Glide64 Info.chm'. Please read 'Readme' part of it, at least first two chapters, with general information and setup instructions.
Due to huge number of changes, new bugs might be introduced too. Despite the intensive beta testing during all period of development, some issues had been found and fixed right before the release. Thus, if you will find an issue, which is not mentioned in the 'Known Issues' part of the documentation, please report about it on our forum.
I gave this version codename 'Napalm'. 'Napalm' is also the codename for VSA-100 graphic chip, on which 3dfx Voodoo 4 and Voodoo 5 series were built. I still use Voodoo 5 in my home PC. This version of the plugin uses a lot of VSA-100 special abilities; therefore it was also named ‘Napalm’. BTW, there are few effects, which you can see only on VSA-100 based cards, or on N64 itself. Check 'Games Tips and Tricks' part of the documentation for details.
Download Glide64 'Napalm' from here and enjoy!
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April 24th, 2008, 23:09 Posted By: wraggster
via devfr
Return of lockjaw, tetris clone on DS / GBA / PC. Not much to say about this title except that the software has been highly optimized and that NDS is now compatible libfat
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April 25th, 2008, 23:42 Posted By: wraggster

The Super Mario invincibility doesn't really make a huge appearance in Super Mario Galaxy as far as we've seen, but this desk version should more than fill in. For $17.99 you get an unlimited amount of star power activated in tiny little segments every time you hit the button on its back. Will it get old fast? Definitely. Is it worth $17.99? That depends on how much you like shouting "It's a me!" to everyone who stops by at work
http://gizmodo.com/384142/super-mari...cond-intervals
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April 29th, 2008, 01:47 Posted By: wraggster

While most of the cool kids are off whizzing around courses in Mario Kart Wii, the gurus at Force Dynamics are reminiscing about the one that started it all. Apparently the firm has tweaked its 301 motion platform to actually control the kart in the SNES hit, and the rider's chair even leaps up along with Mario, Peach or any other jumping character you choose. Sure, it's missing those absolutely brain-melting Wii graphics (but not by much, if you catch our drift), but we'd probably take a ride in this over an hour with the Wii Wheel any day.
http://www.engadget.com/2008/04/28/f...er-mario-kart/
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April 29th, 2008, 20:04 Posted By: wraggster
News/release from Ruben Nunez
As it's obvious, this is ANOTHER S3M player. Lol. BUT... different from every other S3M player I've seen, this one takes raw S3M files. It also does a pretty weird interpolation method but seems to be fine: a = ((b << 7) + c) >> 8. Though it can take up room easily, it'll be just find for a one song game like thing. I'm not going to release the source yet until I figure out a few bugs and get the effects working (no effects ATM >.<"). But enjoy for now.
(Song name: The Final Battle - FFIV Advance (an old version I made ROFL))
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April 30th, 2008, 00:21 Posted By: wraggster

Donkey and Didi have a huge fight one day because they cannot play a duet on their Kongo drums properly. Even Dixie agrees that their performances are pretty poor. To improve their skills, Grankey suggests that the two of them go on a trip and train themselves. Didi is quite taken with the idea and decides to go along with it. Together, the two drummers and Dixie begin their journey to overcome the obstacles in their performing lives.
The games are very simple, just hit the konga drum to the rhythm of the music. The games are for people of all ages. The consist of hit Jpop and anime theme songs that both adults and children are familiar with. Both of the games are developed on the same principals, but the second game is a powered up version with more updated songs than the first game and features a clapping part for the second player.
There are several mini games that allows you to hone your skills, a shopping mall where you spend your chips (money), an Ad-lib theater where gamers can play the kongo drums the way they wish without having to worry about prompts and points, and a hall of fame where the names of the top players and their scores are stored.
We've been able to dig out an old classic that's been unavailable for some time. But that's not all! This package contains the first and second volume of Nintendo's hit rhythm action game Donkey Konga and is coming with a Konga Drum Controller. It is now available at an unbeatable bargain price of US$ 34.90 only. Since it is developed for Gamecube™, it is also compatible with Nintendo Wii™.
http://www.play-asia.com/SOap-23-83-...9-en-84-n.html
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