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The Hottest DCEmu Posters
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February 1st, 2010, 23:17 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14514.html
An update of the NES emulator nemulator has been released.
Quote:
1/30/2010
nemulator 2.1.3
* Four-screen mirroring fixes. Rad Racer 2 works correctly now (if it doesn´t, your ROM most likely has the wrong mirroring info in its header; try another copy).
* Support for SUROM boards (Dragon Warrior III and IV). Since the iNES format doesn´t provide enough info to identify these boards, the mapper_variant option needs to be set to 1 for them in nemulator.ini (GoodNES ROMs are already configured).
* SRAM wasn´t being saved on reset; fixed.
* Compiled using profile-guided optimization (PGO), resulting in 25% lower CPU utilization (if accurate mode was too slow before, try it now).
* Support for monitor refresh rates other than 60Hz (see timer_sync option in nemulator.ini).
http://www.nemulator.com/
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February 2nd, 2010, 12:59 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14530.html
A new wip version of the ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy emulator DSP has been released.
Quote:
DSP 0.9ß4WIP 02/01/10
************
-General
+ENHANCE: New function to scroll a screen, but moved within another screen.
+ENHANCE: M6809 - Added opcodes $10EE, $10EF y $102C. Cleaned code of opcodes $10XX.
+ENHANCE: Added functions for not standard sizes sprites and transparent chars based on color table
+ENHANCE: NAMCO Sound - Simplified, now only uses one audio channel and voice are mixed internally
+NEW: NAMCO Sound - Added 8 voices sound
+BUG: At last! Fixed sprites cuts (Ghost´n´Goblins, Black Tiger, Pacman, etc). A lot of corrections in the sprites functions and data structures
-Mappy Hardware
+NEW: Added 8-voice polyphonic sound
+ENHANCE: Fixed scroll
+ENHANCE: Added graphical priorities
+ENHANCE: Fixed sprites.
-Mappy
+ENHANCE: Fixed the last graphical bugs
-Dig Dug 2
+NEW: Added driver
-Super Pacman
+NEW: Added driver
-Galaga Hardware
-Galaga
+NEW: Added driver, don´t work because the custom IO are not working
-Xain´d Sleena
+NEW: Added driver with sound.
-Suna
+NEW: Added driver with sound, missing DAC. Video only have sprites!
-Hard Head:
+NEW: Added driver.
http://code.google.com/p/dsp-emulator/
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February 4th, 2010, 00:57 Posted By: wraggster
News via http://www.wii-addict.fr/forum/Dolph...00-t18429.html
A new version of Dolphin, the GameCube and Wii emulator for PC is available.
Changelog R5000
QUOTE
Dolphin SVN changelog:
r4997
Fixed detection of some wii root files
r4998
Falcon4ever prefers to keep a standalone copy of njoy code in repository.
Nake, please make a branch / tag after release so that the code of njoy will be saved as a standalone plugin
r4999
Revert commit 4997 and fix in a way that is more consist with the structure before the global build patch
R5000
a lot of changes here
first fixed scaling backbuffer when updating to make it friendly with encoders, frame dumping must now work without errors in any codec. clean screenshot and frame dumping code is more correct now, faster and stable. Improve safe texture cache, improving the distribution of the hash algorithm, including tlut hash in the hash of the final texture, and making use of a 64 bit
hash to make it more accurate. clean a lot of code and corrected some missused vertex formats when drawing full screen quads. last and biggest changes: pseudo antialiasing implemented: a post-image process algorithm that mimics antialiazing fare and is more easier to implementation in this scenario. You can change the intensity of the effect changing the values of the combo antialiasing. The right value depends on The Game. For example mkwii looks awesome with 8x.
please try all the changes and let me know the results. if something is broken, please let me know and will fix it asap.
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February 5th, 2010, 23:11 Posted By: wraggster
Here’s an interesting bit of trivia from Nintendo’s financial results briefing. When asked for his opinion on 3D technology in games, Nintendo president Satoru Iwata stated that he felt 3D technology wasn’t suited to multiplayer or family-oriented games, which is what Nintendo have been primarily focused on.
However, he went on to reveal that the idea of developing 3D games on a home console has been tossed around at Nintendo before, and that there were even measures taken to help realize it on the Gamecube if the need ever arose.
“In fact there have already been discussions for a possibility of a 3D video game for a long time,” stated Iwata. “To tell you the truth, GameCube is secretly designed to load graphical circuits which display graphics for right and left eyes respectively, for a future possibility of realizing 3D gaming experience. So actually we have had interest on this technology, but I have some doubt about everyone needing glasses to play.”
As final note, he added: “To wrap up, we have interests but are also aware that there are so many hurdles to overcome, thus we don’t believe every kind of game will become 3D environment in no time.”
http://www.siliconera.com/2010/02/05...-for-3d-games/
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February 5th, 2010, 23:37 Posted By: wraggster
News via http://www.retroactionmagazine.com/
Out-of-Print Archive release this week is Nintendo Magazine System issue 2 from November 1992. This issue was kindly donated to Out-of_Print Archive by Mort and edited by triverse. The magazine can be found at the NMS2 page on the main OoPA website, along with the accompanying online reviews: King Arthur's World and Spindizzy Worlds for the SNES, and Parasol Stars and Super Mario Land 2 for the GameBoy.
Weblink: Nintendo Magazine System 2 - november 1992 (UK) http://www.outofprintarchive.com/cat...stem/NMS2.html
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February 8th, 2010, 23:55 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...7498cb60783688
Big brother our irreducible encoder for the GameCube we propose a new demo, "VTE". This is the demo of a scrolling 2D with textures that turn perfectly on console but not on emulator.
Hi all
That's it, I finished my program and it runs perfectly on the GC. Small reminder program:
It is a scrolling 2D Works on thanks to textures. I had one who presented
geometries used, so a 3D scrolling, but this time I wanted to show use
multi texturing through a scrolling.
What is the program:
It displays 6 geometries (here 6 rectangles) who each buy 5 textures simultaneously.
The GC can go up to 8 max textures displayed simultaneously. The display several textures together
with the same geometry is multi texturing (multi texturing).
The background textures are DOMCAZ (hence 6 geometries) and message scrolling.
To be precise, 1 texture is used for the background and the other 4 for scrolling (scroll).
There are also 6 light sources in translation movement right / left.
So I do not understand is why this program is not running with the emulator DOLPHIN!
Also, it can turn that console. And I could not make an executable for PC emulator for the Nintendo
does not support more than 3 textures!
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February 14th, 2010, 19:37 Posted By: wraggster
PCSX-Revolution rev50 released by Firnis
PCSX-Revolution is a port of the PlayStation (One) emulator, PCSX, for the Nintendo Wii and Gamecube
Changelog
Rev. 50:
Reworked recompiler. Fixed some bugs. Still buggy.
New GTE. Closer to documentation, but needs more testing. Many bugs fixed, but some new added.
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February 14th, 2010, 23:00 Posted By: wraggster
News via http://www.vr32.de/modules/news/article.php?storyid=287
New cool releases from DogP!
Firstly, a tool called "Dictionary Word Finder" for doing relative searches through VB ROMs for specific words, e.g. "Debug". Hopefully this will lead to some interesting discoveries. Forum Link.
Second, and most interesting, is some tools to generate maps of ROMs, This is a great opportunity for ROM hackers and those trying to reverse engineer commercial games. There's a new Reality Boy build with support for automated ROM map generation, as well as tools to e.g. merge individual maps into a master map. Forum Link. Did anyone just say VB Wario Land level editor? Mario's Tennis 2 Player mode restauration?
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February 17th, 2010, 18:46 Posted By: wraggster
News/release from genecyst
hi,
i've updated my game holy hell,
not a big update but...i hope you enjoy it.
change log:
- 3 characters/ship disposable with different speed
- 40 levels
- new graphics background and objects
- simply animated intro between levels
- improved animations
- no more slowdown in almost any part of the game
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February 20th, 2010, 22:14 Posted By: wraggster
News via http://www.retroactionmagazine.com/
The February, 2010, Volume 4 Issue 2, of NintendoAge is now available to download. The monthly e-Zine covers everything Nintendo and the PDF can be downloaded for free (following a quick registration, if you aren't already). The e-zine has undergone a re-design this issue, with new layout artist Aquanistic (Alex) joining the NintendoAge team, so pop into the NintendoAge forums to let them know your thoughts on the new look.
This month's content includes:
Challenging the World: Vintage Nintendo Championships
Adventures of Kaz: The Lolo artist speaks!
Personal Arcades: A beginner's guide
A guide to collecting for the smallest Nintendo system library, Virtual Boy
The alternate faces of imported NES games
Weblink: http://www.nintendoage.com/
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February 24th, 2010, 19:39 Posted By: wraggster
Emulatemii have released a new version of their Nintendo 64 Emulator for Wii and Gamecube, heres the news:
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February 24th, 2010, 20:33 Posted By: wraggster
News/release from Kyoufu Kawa
Here's something I made last week-ish. It's a port of a GBA version I made late last year, done as a bit of training to keep my skills up.
Download: http://helmet.kafuka.org/100.rar
Screenshot: http://helmet.kafuka.org/Pika/blog/w...100boxesDS.png
Yes, the ladies flanking the playing field are a mite borderline, but that's just because I'm me.
If any of you have any suggestions (beyond adding the fade-in that I keep forgetting), do tell.
Incidentally, I [i]never[i] managed to get 100% clear. I only know the "you win" part works because I cheated. For testing purposes.
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February 25th, 2010, 21:58 Posted By: wraggster
News via http://www.gc-linux.org/wiki/Main_Page
The new release of the mainline Linux kernel is out and has now platform support for the Nintendo GameCube and Wii, courtesy of gc-linux.org. Note though that most driver support is still missing in mainline. As of now, you just get Wii SDHCI support which means SD card and WiFi support (already merged in v2.6.32) only. But we are at it
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