|
|
The Hottest DCEmu Posters
|
March 4th, 2012, 16:10 Posted By: wraggster
Happy Leap Day everyone! To celebrate this special occasion, the team over at Dynamic Designs have a special treat for you: the complete translation for Burning Heroes on the SNES.
A lot of people in the community have been anticipating this little gem for quite some time so go and check out the patch in the translation section, and please stop by Dynamic-Designs for any feedback you may have.
It’s time to get all hot and bothered!
RHDN Project Page
Relevant Link: (http://www.dynamic-designs.us/)
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 5th, 2012, 00:06 Posted By: wraggster
news via http://www.aep-emu.de/
NICE64 is a Nintendo N64 emulator based of the code from 1964mod.
Quote:
Core Changes & Fixes
Core:
Reduce random game hang after several switching between fullscreen and windowed mode for certain game scenario (try not to do too many switching)
Re-write and refactor portion of framebuffer codes
Optimize memory allocation
fix random ini gamename corruption caused by memory corruption (finally!)
issue originates from 1964 v1.1 official source
reduce memory usage by ~11.5MB compared to 1964 v1.1 official emu
minor refactor and codes cleanup
should result in minor speedup as well
Fix position shift after closing "About NICE64" popup box
Fix romlist column resize not remembered immediately
write to ini immediately
Fix weird crashing bug for loadspecificplugin from 1964mod v1.5.2
Re-write portion of Play, ChangeWindow, Closerom, DockStatusBar, Showcursor and romlist functions codes
fix random visual of romlist display when emu window is resized for gameplay
fix random incorrect windowed display when gameplay starts in fullscreen
fix romlist item position shift after closing rom etc
reduce flickering when switching between windowed & fullscreen or closing rom in fullscreen mode
implement item visibility to determine correct romlist and boxart item shifting and positioning
simplify romlist and boxart handling codes
Fix cheat codes bug that may randomly cause cheat codes not to work correctly (not fully verified!)
Audio:
Plugin Changes & Fixes
MyGlide64:
Re-write DC & RC handling codes
Fix Conker old regression
in-game game pause no longer cause black bg image
Fix Doubutsu no Mori missing/corrupt bg image and menu
implement special swapmode=0 handling
implement missing framebuffer codes etc
all known issues should be fixed
Fix Dinosaur Hunter bootup freeze cause by cheatcodes
Fix Nushi Tsuri 64 - Shiokaze ni Notte crash (still very buggy!)
General framebuffer codes cleanup and refactor a small portion of the codes
General Bugfixes
fix Mystical Ninja(U) intro random slowdown when it starts after certain games
fix Mario Golf64 random black border corruption
fix Mario Golf64 zooming image display gap inside the black border
fix HyperBike flickering on the mini map of race track path & intro cutscene (lower left corner)
fix Conker random incomplete white text bubble in "Scaredy Birdy" scene(conflict with motionblur)
improve blurry text against motionblur needs e.g. Super Robot Taisen intro
fix Pokemon Stadium regression caused by earlier "broken stadium roof fix"
remove black layer over pokemon display slot after a win
fix Pokemon Stadium 2 regression caused by earlier "pokemon eyeball fix"
fix transparent black texture on pokemon body
partial fix to over-sized pokemon portrait in stadium battle
fix Pilot Wings(U) thin gap along the top black border
fix Pokemon Puzzle League fb transition effect
set "read every frame" as default (speed is still good)
fix Mimic Mansion black bg image during transition effect for "read every frame"
fix Rainbow Six in-game speed slowdown again (speed is now consistent max VI/s)
1964mod Audio:
Other Changes & Fixes
Update Nice64_Readme and Nice64_Instruction_Manual
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 10th, 2012, 00:04 Posted By: wraggster
You may have have thought games like Super Mario Bros., Donkey Kong, and so on were hard at the time you were playing them, but you probably didn't guess they were NP-hard. Now we have some results from computer scientists at Universite Libre de Bruxelles and MIT Computer Science and Artificial Intelligence Laboratory that many classic games contain within them an NP-hard problem. It has been proven that the following game franchises are NP-hard (PDF): Mario, Donkey Kong, Legend of Zelda, Metroidand Pokemon. At least you now have an excuse for your low scores."
http://games.slashdot.org/story/12/0...es-are-np-hard
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 11th, 2012, 23:14 Posted By: wraggster
Yasuhiro Wada has been engaged in the games industry for over 20 years, but lately he's been more into management than actual game production. With the formation of Toybox Inc, however, he joins the ranks of Japanese developers like Yuji Naka and Keiji Inafune – developers who left top management positions at major companies to pursue more active creative roles at smaller startups. While his name might not be the biggest in the biz, he's responsible for one of the most quietly influential games in the industry: Bokujou Monogatari, known outside of Japan as Harvest Moon.
Wada grew up in the countryside, where he dreamed of eventually making his way to the big city. When he finally did get to Tokyo, however, he learned that there are some elements to good ol' country living that deserve appreciation. It was this experience that served as the inspiration for a game idea: A non-combative game that conveyed the simple pleasures of country life. It wasn't an easy pitch, and Wada had to build rapport at his company first with a portfolio of small successes. It took about 2 years to build both the record and the budget necessary to propose Harvest Moon to his higher-ups, but his patience paid off in both development and marketing experience.
http://www.joystiq.com/2012/03/10/ya...-harvest-moon/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 12th, 2012, 13:10 Posted By: wraggster
via http://gbatemp.net/index.php
Pogo Cats is a new NES Homebrew. The goal of the game is to make it as far as possible while collecting items along the way. Please see below for more information.
QUOTE: Object/Item Information- Spring coil: Jumping with the spring coil will give you about 400 points
- Coin: Gives 500 points
- Flying Heart: If you collect this item, your jump speed and jump size will get increased for a short time.
- Tornado: If you come to close to it, it will blow you away. Jumping onto a tornado will make you jump several screens high (gives about 1000 points)
- Black Hole: If you come to close to it, it will suck you inside. If you touch it, you will loose lots of points.
http://nesdev.parodius.com/bbs/viewtopic.php?t=8676
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 12th, 2012, 13:14 Posted By: wraggster
via http://emu-russia.net/en/
NES emulator has been updated. Changes:
- Some graphics/sound code has been reorganized somewhat in order to avoid needlessly reloading parts of DirectX. In the process, I fixed a bug that caused 64-bit builds (MSVC 2010 only) to crash upon changing video modes.
File: Download
News source: http://www.qmtpro.com
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 12th, 2012, 13:30 Posted By: wraggster
news via http://www.aep-emu.de/
A new version of DSP Emulator has been released.
DSP emulates ZX SPECTRUM +3, ZX Spectrum 128, ZX Spectrum 48, Arcade, Amstrad CPC 464, NES and Game Boy.
Quote:
DSP 0.12b3 03/06/12
**********
-General
+ Delphi
- Added a project to compile in Delphi XE2 (and in then future 64-bit)
- Fixed problems when you pushed a button on the main window, it loose the focus of the game window
+ Lazarus/Free Pascal
- Added the ZlibEx libraries in Windows and Linux (32bit) eliminated the problems of compression/decompression in Spectrum (DSP and SZX formats) and Coleco snapshots
- Fixed a bug finding out the length of a file
- Added the NES driver, now all drivers are equally in Delphi and Lazarus
- Changes to the code to begin the compilation on 64bits. It works on linux (except Zlib libraries), but not in Windows yet.
- Fixed bug when displaying the preview image of the drivers in the selection menu
- Added choice of base directories in the configuration menu
- Fixed problems with window focus in games like Delphi, but only on Windows not Linux
+ MB88XX: New CPU, missing some opcodes
+ Namco IO: Added Namco IO 53XX (some bugs on MB88XX)
+ Fixed bug, the driver was working was not marked in the main menu
+ N2A03 Sound: Added sound chip (missing DPCM)
+ Timers: Improved response for very fast timers
+ Cleaning/improving the code in the load ROMS/Snapshots/Tapes to enhance stability
+ Fixed bug which showed twice the error message when the ZIP file is missing
+ Added redefine keys to ´insert coin´/´start player´ in main menu
+ Samples
- Improved playback system
- Added possibility to repeat the sample immediately or only when it ends
- Added automatic loop function
- Added a function to stop all the samples
+ Fixed when not showing anything on the screen if the screen was inverted and the video was not 1X
+ Fixed a bug that did not properly cleaned and audio samples sounded strange noises
-Spectrum
+ Fixed aestetic bugs
+ Lazarus/Free Pascal: Fixed the button to enable/disable fast load, not working
+ Corrected PZX tape loading
-Coleco
+ Fixed the background color when loading a snapshot
-NES
+ Added sound (N2A03)
+ Fixed sprites
-GameBoy / GameBoy Color
+ Fixed startup of the GameBoy Color when the BIOS file is not present
+ No longer displays error message when unable to load the BIOS
-Donkey Kong Hardware
+ Fixed sprites (displaced 1 pixel)
+ Added invert screen
- Donkey Kong: Added full sound with samples
- Donkey Kong Jr.: Added driver with full sample sounds
- Donkey Kong 3: Added driver with sound (2xN2A03)
-Asteroids
+ Fixed audio did not work without samples
-Super Basketball
+ Fixed scroll 1 pixel
+ ROMs updated to version I
+ Added invert screen
-Exed Exes
+ Fixed audio CPU IRQ generation
+ Fixed cuts on sprites
-Irem M62
+ Simplified video system and initiated video screens
-Burger Time
+ Updated audio NMI generation
+ Fixed loading audio ROM
-Green Beret
+ Fixed video rate to 60.60fps
+ Fixed generation of IRQ´s and NMI´s
-Ghost´n Goblins
+ Fixed a stupid bug in the video cache
-Galaga Hardware
+ Digdug: Added driver with sound. Some errors in reading the IO´s (dipswitches)
-Mario Bros.
+ Added full sound with samples
+ Added invert screen
-Capcom System 1 (CPS1)
+ Fixed vertical scroll
-Sega System 16A
+ Fixed a bug initializing the palette
-Arabian
+ Added driver with sound
-Pirate Ship Higemaru
+ Added driver with sound
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 12th, 2012, 13:31 Posted By: wraggster
news via http://www.aep-emu.de/
A new version of the Game Boy and Game Boy Color Emulator Gambatte has been released.
Quote:
Note: wip2v2 merely fixes a typo causing a build error on *nix with GCC 4.6 or newer.
Rough changelog since wip1:
- XvBlitter: Try grabbing all adapter ports before giving up. Fixes XVideo
engine unnecessarily unavailable while mplayer running.
- Don´t call glTexSubImage2D in blit() because that tends to block on OS X (and
quite possibly other implementations), use paged-flipped sw double buffer.
This should fix OS X being less audio underrun-resistant than other platforms.
- Add GBC DMG palettes. Wasn´t able to use the .pal-files by nitro322, but
thanks nonetheless.
- Use mapped GBC palette by default for recognized DMG game titles.
- libgambatte: Add ROM title getter.
- Add Turbo A/B input mapping with configurable number of frames per press.
- Add Quit input mapping.
- Support Game Genie codes.
- Support 01xxxxxx Game Shark codes.
- Support .gz files.
- Avoid using magic header values to detect file type to avoid potential conflicts
with ROM content.
- Gambatte Qt: Support command line parameters.
- Gambatte Qt: Work around WMs messing up if full screen is set too early.
- InputDialog: Protect against Qt signaling redundant inputbox focusIn events
causing joystick mutex relock, which could basically break joystick input.
- Always pause on file dialog for all platforms. Too much screwiness with
the way native dialogs work in Qt, and I think this may be overall nicer either
way.
- AlsaEngine: Limit number of iterations of snd_pcm_writei loop to make sure we
don´t get an infinite loop in weird cases.
- Allow loading HuC1 ROM images.
- Provide option to use heuristics to support certain multicart MBCs disguised as
MBC1 (Bomberman Collection, Mortal Combat I & II, Super Chinese Land 1,2,3 Dash,
maybe others)
- Default fast-forward speed 8.
- libgambatte: compilation and warning fixes for clang.
- Better facilitate overriding CC and CXX from the command line.
- Mac OS X build fixes for newer SDKs.
- Redirect some error printing from stdout to stderr
- Minor fixes, refactoring and clean-ups.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 12th, 2012, 13:35 Posted By: wraggster
news via http://www.aep-emu.de/
MacFCEU is a Mac OS X port of FCE Ultra.
Quote:
0.7.6
Fixed throttle timing with new precision.
Fixed wave overflow case (if it exceeds disk space).
0.7.4-0.7.5
Implemented NSFe and Open Recent.
Increased throttle precision from 2MHz to 16MHz. It may require some toggling.
0.7a3, from 0.7a2, fixes:
Sound latency issues (throttle´s always on, w/ callback method).
A few movie bugs.
Numerous little bug fixes.
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 12th, 2012, 13:53 Posted By: wraggster
via http://www.emucr.com/
Fceux SVN r2457 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2457
* middle button click on FCEUX sends message to TAS Editor
* Shift/Ctrl set focus to Piano Roll, double Shift / double Ctrl scroll Piano Roll to respective cursor
http://www.mediafire.com/?1gl6ydx9a26a7x3
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 15th, 2012, 01:47 Posted By: wraggster

So what's cooler for '80s geeks than a Lego set, a Game Boy or a Transformers robot? Why, a Lego Game Boy Transformer, of course. At least, that's the idea behind the latest pičce de résistance from building-block lover Julius von Brunk, who not only got the touch but also got the power to create his very own Game Boy-inspired Lego Transformer. The "Domaster" -- no relation to the exercise machine for perky thighs -- borrows heavily from fan favorite Soundwave and even features a Tetris cartridge that transforms into a little birdie that looks like Laserbeak. Two fake AA batteries double as blaster cannons so folks can mutter "pew-pew" at pictures of Michael Bay and Shia LaBeouf. Yes, it isn't as big as China's Optimus Prime and it can't play Super Nintendo games like this Game Boy costume. On the plus side, at least this thing won't ruin your precious childhood memories.
http://www.engadget.com/2012/03/14/l...e-than-tetris/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 18th, 2012, 22:23 Posted By: wraggster
Today we have three new article scans from GameFan magazine for you, thanks to SPACE HARRIER.GameFan Volume 3 Issue 8Small preview of "Mansion of Innsmouth" and "Jack Bros.".GameFan Volume 3 Issue 9Full page preview of Galactic Pinball, Mario Clash, Teleroboxer, Mario's Tennis and Red Alarm.GameFan Volume 3 Issue 12Review of Jack Bros. plus a full page preview of Wario's Treasure Hunt, Panic Bomber and T&E VR Golf.http://www.planetvb.com/modules/news...hp?storyid=338
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 18th, 2012, 23:48 Posted By: wraggster
news via http://www.emucr.com/
Fceux SVN r2467 is compiled. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
Fceux SVN changelog:
r2461
* Taseditor: fixed known WinXP bug with scrollbar arrows
* Taseditor: 2x faster scrolling
* Taseditor: branch description text size = size of edit fields
* Taseditor: observing Piano Roll with right button
r2462
* Taseditor: holding Shift when drawing lines
r2463
added sf# 3502658 to TODO list
r2464
sdl: doc typo fix
r2465
* Taseditor: set/pick Markers by doubleclick, throw Markers away
* Taseditor: clicks on Input don't change Selection
* Taseditor: selection by dragging from Frame#
* Taseditor: better way to check doubletap for Shift and Ctrl keys
* Taseditor: no more "allow keys in Piano Roll"; new accelerators: Ctrl + arrows, Shift + arrows, Home/End/Page Up/Page Down, Ctrl + Home/End, Shift + Home/End
* Taseditor: showing row_last_clicked when Shift or Alt is held
r2466
varous bugfixes, xstring trimming functions logic bugs, etc
some refactoring, some wtfs... 
r2467
fix to previous
http://www.mediafire.com/?tw3a1tx2vbbr79e
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 19th, 2012, 00:04 Posted By: wraggster
news via http://www.emucr.com/
Dartendo SVN r209 is released. Dartendo is a nes emulator that will run in your browser, running any game you may have on your hard drive. Dartendo is written in Dart.
Dartendo SVN Changelog:
r209
Modify the layout to make room for a list of stored ROMs.
http://dartendo.appspot.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 25th, 2012, 21:36 Posted By: wraggster
Krikzz has released an update for the Everdrive64, the OS is now upgraded to version 1.23 with the following changes.- Fixed problem with sram version of DK64
- Fixed bugs in FAT system.
The file can be downloaded here
or from the Everdrive64 review here on this very site :-)
http://www.64scener.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 25th, 2012, 21:37 Posted By: wraggster
As stated above, Marshallh has released an upgrade for the 64drive menu with the following changes.BUGFIXES:- Controller deadzone fixed. This was causing jumpy scrolling for controllers with nearly new analog sticks.
FEATURES:- Automatic region select. Reads the image header to determine the expected region and sets accordingly.
The update can be downloaded directly from retroactive's website, here.
Or from the review of the 64drive here on this very site.
http://www.64scener.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
March 25th, 2012, 23:25 Posted By: wraggster
via http://gbatemp.net/index.php
Nightmare Busters is a new original SNES Homebrew, released on an actual cart. Described as "a masterful run and gun game for the Super Nintendo", it is being sold at $68 in the US and $75 worldwide. The original print run was doubled to 600 units and sold out in just under 3 weeks! The team has mentioned that their are no current plans for a second release, but it remains a possibility.
http://www.nightmarebusters.com/
To read more of the post and Download, click here!
Join In and Discuss Here
Grab the latest Deals on Consoles, VideoGames and Mobile Phones and Tablets for IOS/Android from Ebay.co.uk/ Ebay.com/Amazon UK/Amazon.com |
|
 |
|
|
|
|
|